using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000603 RID: 1539 [Token(Token = "0x2000603")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Contrast Stretch")] public class ContrastStretch : MonoBehaviour { // Token: 0x170003A7 RID: 935 // (get) Token: 0x060031A7 RID: 12711 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170003A7")] protected Material materialLum { [Token(Token = "0x60031A7")] [Address(RVA = "0x12EFE90", Offset = "0x12EEE90", VA = "0x1812EFE90")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170003A8 RID: 936 // (get) Token: 0x060031A8 RID: 12712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170003A8")] protected Material materialReduce { [Token(Token = "0x60031A8")] [Address(RVA = "0x12EFF60", Offset = "0x12EEF60", VA = "0x1812EFF60")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170003A9 RID: 937 // (get) Token: 0x060031A9 RID: 12713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170003A9")] protected Material materialAdapt { [Token(Token = "0x60031A9")] [Address(RVA = "0x12EFCF0", Offset = "0x12EECF0", VA = "0x1812EFCF0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170003AA RID: 938 // (get) Token: 0x060031AA RID: 12714 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170003AA")] protected Material materialApply { [Token(Token = "0x60031AA")] [Address(RVA = "0x12EFDC0", Offset = "0x12EEDC0", VA = "0x1812EFDC0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060031AB RID: 12715 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031AB")] [Address(RVA = "0x12EFBF0", Offset = "0x12EEBF0", VA = "0x1812EFBF0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031AC RID: 12716 RVA: 0x0006B2C4 File Offset: 0x000694C4 [Token(Token = "0x60031AC")] [Address(RVA = "0x12EF750", Offset = "0x12EE750", VA = "0x1812EF750")] private void OnEnable() { int num; RenderTexture renderTexture; do { num = 0; if (this.adaptRenderTex[num]) { goto IL_49; } RenderTexture[] array = this.adaptRenderTex; int num2; renderTexture = new RenderTexture(1, 1, num2); num2 = 0; } while (renderTexture != 0 && renderTexture == 0); throw new IndexOutOfRangeException(); IL_49: num++; } // Token: 0x060031AD RID: 12717 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031AD")] [Address(RVA = "0x12EF4E0", Offset = "0x12EE4E0", VA = "0x1812EF4E0")] private void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031AE RID: 12718 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031AE")] [Address(RVA = "0x12EF8C0", Offset = "0x12EE8C0", VA = "0x1812EF8C0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031AF RID: 12719 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031AF")] [Address(RVA = "0x12EF2A0", Offset = "0x12EE2A0", VA = "0x1812EF2A0")] private void CalculateAdaptation(Texture curTexture) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031B0 RID: 12720 RVA: 0x0006B324 File Offset: 0x00069524 [Token(Token = "0x60031B0")] [Address(RVA = "0x12EFC80", Offset = "0x12EEC80", VA = "0x1812EFC80")] public ContrastStretch() { RenderTexture[] array = new RenderTexture[2]; this.adaptRenderTex = array; base..ctor(); } // Token: 0x04003B4E RID: 15182 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003B4E")] [Range(0.0001f, 1f)] public float adaptationSpeed = 0.02f; // Token: 0x04003B4F RID: 15183 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003B4F")] [Range(0f, 1f)] public float limitMinimum = 0.2f; // Token: 0x04003B50 RID: 15184 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003B50")] [Range(0f, 1f)] public float limitMaximum = 0.6f; // Token: 0x04003B51 RID: 15185 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003B51")] private RenderTexture[] adaptRenderTex; // Token: 0x04003B52 RID: 15186 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003B52")] private int curAdaptIndex; // Token: 0x04003B53 RID: 15187 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003B53")] public Shader shaderLum; // Token: 0x04003B54 RID: 15188 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003B54")] private Material m_materialLum; // Token: 0x04003B55 RID: 15189 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003B55")] public Shader shaderReduce; // Token: 0x04003B56 RID: 15190 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003B56")] private Material m_materialReduce; // Token: 0x04003B57 RID: 15191 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003B57")] public Shader shaderAdapt; // Token: 0x04003B58 RID: 15192 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003B58")] private Material m_materialAdapt; // Token: 0x04003B59 RID: 15193 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003B59")] public Shader shaderApply; // Token: 0x04003B5A RID: 15194 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003B5A")] private Material m_materialApply; } }