using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000605 RID: 1541 [Token(Token = "0x2000605")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Depth of Field (Lens Blur, Scatter, DX11)")] public class DepthOfField : PostEffectsBase { // Token: 0x060031B4 RID: 12724 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031B4")] [Address(RVA = "0x12FCAC0", Offset = "0x12FBAC0", VA = "0x1812FCAC0", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031B5 RID: 12725 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031B5")] [Address(RVA = "0x12FD1A0", Offset = "0x12FC1A0", VA = "0x1812FD1A0")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031B6 RID: 12726 RVA: 0x0006B42C File Offset: 0x0006962C [Token(Token = "0x60031B6")] [Address(RVA = "0x12FD030", Offset = "0x12FC030", VA = "0x1812FD030")] private void OnDisable() { /* An exception occurred when decompiling this method (060031B6) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_68:; stfld:Material(DepthOfField::dx11bokehMaterial, ldloc:DepthOfField(this), ldloc:int32[exp:Material](var_1_12)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060031B7 RID: 12727 RVA: 0x0006B4A8 File Offset: 0x000696A8 [Token(Token = "0x60031B7")] [Address(RVA = "0x12FEDE0", Offset = "0x12FDDE0", VA = "0x1812FEDE0")] private void ReleaseComputeResources() { /* An exception occurred when decompiling this method (060031B7) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::ReleaseComputeResources() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_2B:; stfld:ComputeBuffer(DepthOfField::cbPoints, ldloc:DepthOfField(this), conv.u8:uint64[exp:ComputeBuffer](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060031B8 RID: 12728 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031B8")] [Address(RVA = "0x12FCCE0", Offset = "0x12FBCE0", VA = "0x1812FCCE0")] private void CreateComputeResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031B9 RID: 12729 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031B9")] [Address(RVA = "0x12FCE80", Offset = "0x12FBE80", VA = "0x1812FCE80")] private float FocalDistance01(float worldDist) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031BA RID: 12730 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031BA")] [Address(RVA = "0x12FEE50", Offset = "0x12FDE50", VA = "0x1812FEE50")] private void WriteCoc(RenderTexture fromTo, bool fgDilate) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031BB RID: 12731 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031BB")] [Address(RVA = "0x12FD220", Offset = "0x12FC220", VA = "0x1812FD220")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031BC RID: 12732 RVA: 0x0006B4E8 File Offset: 0x000696E8 [Token(Token = "0x60031BC")] [Address(RVA = "0x12FF1B0", Offset = "0x12FE1B0", VA = "0x1812FF1B0")] public DepthOfField() { } // Token: 0x04003B64 RID: 15204 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003B64")] public bool visualizeFocus; // Token: 0x04003B65 RID: 15205 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003B65")] public float focalLength = 10f; // Token: 0x04003B66 RID: 15206 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003B66")] public float focalSize = 0.05f; // Token: 0x04003B67 RID: 15207 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003B67")] public float aperture = 0.5f; // Token: 0x04003B68 RID: 15208 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003B68")] public Transform focalTransform; // Token: 0x04003B69 RID: 15209 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003B69")] public float maxBlurSize = 2f; // Token: 0x04003B6A RID: 15210 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003B6A")] public bool highResolution; // Token: 0x04003B6B RID: 15211 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003B6B")] public DepthOfField.BlurType blurType; // Token: 0x04003B6C RID: 15212 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003B6C")] public DepthOfField.BlurSampleCount blurSampleCount = (DepthOfField.BlurSampleCount)((ulong)2L); // Token: 0x04003B6D RID: 15213 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003B6D")] public bool nearBlur; // Token: 0x04003B6E RID: 15214 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003B6E")] public float foregroundOverlap = 1f; // Token: 0x04003B6F RID: 15215 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003B6F")] public Shader dofHdrShader; // Token: 0x04003B70 RID: 15216 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003B70")] private Material dofHdrMaterial; // Token: 0x04003B71 RID: 15217 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003B71")] public Shader dx11BokehShader; // Token: 0x04003B72 RID: 15218 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003B72")] private Material dx11bokehMaterial; // Token: 0x04003B73 RID: 15219 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003B73")] public float dx11BokehThreshold = 0.5f; // Token: 0x04003B74 RID: 15220 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4003B74")] public float dx11SpawnHeuristic = 0.0875f; // Token: 0x04003B75 RID: 15221 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003B75")] public Texture2D dx11BokehTexture; // Token: 0x04003B76 RID: 15222 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003B76")] public float dx11BokehScale = 1.2f; // Token: 0x04003B77 RID: 15223 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4003B77")] public float dx11BokehIntensity = 2.5f; // Token: 0x04003B78 RID: 15224 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003B78")] private float focalDistance01 = 10f; // Token: 0x04003B79 RID: 15225 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003B79")] private ComputeBuffer cbDrawArgs; // Token: 0x04003B7A RID: 15226 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003B7A")] private ComputeBuffer cbPoints; // Token: 0x04003B7B RID: 15227 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003B7B")] private float internalBlurWidth = 1f; // Token: 0x04003B7C RID: 15228 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4003B7C")] private Camera cachedCamera; // Token: 0x02000606 RID: 1542 [Token(Token = "0x2000606")] public enum BlurType { // Token: 0x04003B7E RID: 15230 [Token(Token = "0x4003B7E")] DiscBlur, // Token: 0x04003B7F RID: 15231 [Token(Token = "0x4003B7F")] DX11 } // Token: 0x02000607 RID: 1543 [Token(Token = "0x2000607")] public enum BlurSampleCount { // Token: 0x04003B81 RID: 15233 [Token(Token = "0x4003B81")] Low, // Token: 0x04003B82 RID: 15234 [Token(Token = "0x4003B82")] Medium, // Token: 0x04003B83 RID: 15235 [Token(Token = "0x4003B83")] High } } }