using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000608 RID: 1544 [Token(Token = "0x2000608")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Depth of Field (deprecated)")] public class DepthOfFieldDeprecated : PostEffectsBase { // Token: 0x060031BD RID: 12733 RVA: 0x0006B580 File Offset: 0x00069780 [Token(Token = "0x60031BD")] [Address(RVA = "0x17DEEA0", Offset = "0x17DDEA0", VA = "0x1817DEEA0")] private void CreateMaterials() { Material material = this.dofBlurMaterial; Shader shader = this.dofBlurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.dofBlurMaterial = material2; Material material3 = this.dofMaterial; Shader shader2 = this.dofShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.dofMaterial = material4; bool isSupported = this.bokehShader.isSupported; this.bokehSupport = isSupported; if (this.bokeh && isSupported && this.bokehShader) { Material material5 = this.bokehMaterial; Shader shader3 = this.bokehShader; Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5); this.bokehMaterial = material6; } } // Token: 0x060031BE RID: 12734 RVA: 0x0006B628 File Offset: 0x00069828 [Token(Token = "0x60031BE")] [Address(RVA = "0x17DED60", Offset = "0x17DDD60", VA = "0x1817DED60", Slot = "4")] public override bool CheckResources() { do { bool flag = base.CheckSupport(true); Material material = this.dofBlurMaterial; Shader shader = this.dofBlurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.dofBlurMaterial = material2; Material material3 = this.dofMaterial; Shader shader2 = this.dofShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.dofMaterial = material4; bool isSupported = this.bokehShader.isSupported; this.bokehSupport = isSupported; if (this.bokeh && isSupported && this.bokehShader) { Material material5 = this.bokehMaterial; Shader shader3 = this.bokehShader; Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5); this.bokehMaterial = material6; } } while (this.isSupported); base.ReportAutoDisable(); return this.isSupported; } // Token: 0x060031BF RID: 12735 RVA: 0x0006B6F4 File Offset: 0x000698F4 [Token(Token = "0x60031BF")] [Address(RVA = "0x17DF350", Offset = "0x17DE350", VA = "0x1817DF350")] private void OnDisable() { Quads.Cleanup(); } // Token: 0x060031C0 RID: 12736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C0")] [Address(RVA = "0x17DF3A0", Offset = "0x17DE3A0", VA = "0x1817DF3A0")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C1 RID: 12737 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C1")] [Address(RVA = "0x17DF160", Offset = "0x17DE160", VA = "0x1817DF160")] private float FocalDistance01(float worldDist) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C2 RID: 12738 RVA: 0x0006B708 File Offset: 0x00069908 [Token(Token = "0x60031C2")] [Address(RVA = "0x17DF310", Offset = "0x17DE310", VA = "0x1817DF310")] private int GetDividerBasedOnQuality() { DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution; if (dofResolution == DepthOfFieldDeprecated.DofResolution.Medium || dofResolution == DepthOfFieldDeprecated.DofResolution.Low) { } return 1; } // Token: 0x060031C3 RID: 12739 RVA: 0x0006B728 File Offset: 0x00069928 [Token(Token = "0x60031C3")] [Address(RVA = "0x17DF330", Offset = "0x17DE330", VA = "0x1817DF330")] private int GetLowResolutionDividerBasedOnQuality(int baseDivider) { DepthOfFieldDeprecated.DofResolution dofResolution = this.resolution; return baseDivider; } // Token: 0x060031C4 RID: 12740 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C4")] [Address(RVA = "0x17DF420", Offset = "0x17DE420", VA = "0x1817DF420")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C5 RID: 12741 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C5")] [Address(RVA = "0x17DEA10", Offset = "0x17DDA10", VA = "0x1817DEA10")] private void Blur(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C6 RID: 12742 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C6")] [Address(RVA = "0x17DE3D0", Offset = "0x17DD3D0", VA = "0x1817DE3D0")] private void BlurFg(RenderTexture from, RenderTexture to, DepthOfFieldDeprecated.DofBlurriness iterations, int blurPass, float spread) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C7 RID: 12743 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C7")] [Address(RVA = "0x17DE750", Offset = "0x17DD750", VA = "0x1817DE750")] private void BlurHex(RenderTexture from, RenderTexture to, int blurPass, float spread, RenderTexture tmp) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C8 RID: 12744 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C8")] [Address(RVA = "0x17DEFC0", Offset = "0x17DDFC0", VA = "0x1817DEFC0")] private void Downsample(RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031C9 RID: 12745 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031C9")] [Address(RVA = "0x17DDA80", Offset = "0x17DCA80", VA = "0x1817DDA80")] private void AddBokeh(RenderTexture bokehInfo, RenderTexture tempTex, RenderTexture finalTarget) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031CA RID: 12746 RVA: 0x0006B740 File Offset: 0x00069940 [Token(Token = "0x60031CA")] [Address(RVA = "0x17E0040", Offset = "0x17DF040", VA = "0x1817E0040")] private void ReleaseTextures() { if (this.foregroundTexture) { RenderTexture.ReleaseTemporary(this.foregroundTexture); } if (this.finalDefocus) { RenderTexture.ReleaseTemporary(this.finalDefocus); } if (this.mediumRezWorkTexture) { RenderTexture.ReleaseTemporary(this.mediumRezWorkTexture); } if (this.lowRezWorkTexture) { RenderTexture.ReleaseTemporary(this.lowRezWorkTexture); } if (this.bokehSource) { RenderTexture.ReleaseTemporary(this.bokehSource); } if (this.bokehSource2) { RenderTexture.ReleaseTemporary(this.bokehSource2); } } // Token: 0x060031CB RID: 12747 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031CB")] [Address(RVA = "0x17DDF90", Offset = "0x17DCF90", VA = "0x1817DDF90")] private void AllocateTextures(bool blurForeground, RenderTexture source, int divider, int lowTexDivider) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031CC RID: 12748 RVA: 0x0006B7E4 File Offset: 0x000699E4 [Token(Token = "0x60031CC")] [Address(RVA = "0x17E0250", Offset = "0x17DF250", VA = "0x1817E0250")] public DepthOfFieldDeprecated() { } // Token: 0x060031CD RID: 12749 RVA: 0x000020D3 File Offset: 0x000002D3 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x60031CD")] [Address(RVA = "0x17E0200", Offset = "0x17DF200", VA = "0x1817E0200")] static DepthOfFieldDeprecated() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003B84 RID: 15236 [Token(Token = "0x4003B84")] private static int SMOOTH_DOWNSAMPLE_PASS; // Token: 0x04003B85 RID: 15237 [Token(Token = "0x4003B85")] private static float BOKEH_EXTRA_BLUR; // Token: 0x04003B86 RID: 15238 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003B86")] public DepthOfFieldDeprecated.Dof34QualitySetting quality = (DepthOfFieldDeprecated.Dof34QualitySetting)((ulong)1L); // Token: 0x04003B87 RID: 15239 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003B87")] public DepthOfFieldDeprecated.DofResolution resolution = (DepthOfFieldDeprecated.DofResolution)((ulong)4L); // Token: 0x04003B88 RID: 15240 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003B88")] public bool simpleTweakMode = true; // Token: 0x04003B89 RID: 15241 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003B89")] public float focalPoint = 1f; // Token: 0x04003B8A RID: 15242 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003B8A")] public float smoothness = 0.5f; // Token: 0x04003B8B RID: 15243 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003B8B")] public float focalZDistance; // Token: 0x04003B8C RID: 15244 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003B8C")] public float focalZStartCurve = 1f; // Token: 0x04003B8D RID: 15245 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003B8D")] public float focalZEndCurve = 1f; // Token: 0x04003B8E RID: 15246 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003B8E")] private float focalStartCurve = 2f; // Token: 0x04003B8F RID: 15247 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003B8F")] private float focalEndCurve = 2f; // Token: 0x04003B90 RID: 15248 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003B90")] private float focalDistance01 = 0.1f; // Token: 0x04003B91 RID: 15249 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003B91")] public Transform objectFocus; // Token: 0x04003B92 RID: 15250 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003B92")] public float focalSize; // Token: 0x04003B93 RID: 15251 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003B93")] public DepthOfFieldDeprecated.DofBlurriness bluriness = (DepthOfFieldDeprecated.DofBlurriness)((ulong)2L); // Token: 0x04003B94 RID: 15252 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003B94")] public float maxBlurSpread = 1.75f; // Token: 0x04003B95 RID: 15253 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003B95")] public float foregroundBlurExtrude = 1.15f; // Token: 0x04003B96 RID: 15254 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003B96")] public Shader dofBlurShader; // Token: 0x04003B97 RID: 15255 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003B97")] private Material dofBlurMaterial; // Token: 0x04003B98 RID: 15256 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003B98")] public Shader dofShader; // Token: 0x04003B99 RID: 15257 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003B99")] private Material dofMaterial; // Token: 0x04003B9A RID: 15258 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003B9A")] public bool visualize; // Token: 0x04003B9B RID: 15259 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4003B9B")] public DepthOfFieldDeprecated.BokehDestination bokehDestination = (DepthOfFieldDeprecated.BokehDestination)((ulong)1L); // Token: 0x04003B9C RID: 15260 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003B9C")] private float widthOverHeight = 1.25f; // Token: 0x04003B9D RID: 15261 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4003B9D")] private float oneOverBaseSize = 0.001953125f; // Token: 0x04003B9E RID: 15262 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003B9E")] public bool bokeh; // Token: 0x04003B9F RID: 15263 [FieldOffset(Offset = "0xA1")] [Token(Token = "0x4003B9F")] public bool bokehSupport = true; // Token: 0x04003BA0 RID: 15264 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003BA0")] public Shader bokehShader; // Token: 0x04003BA1 RID: 15265 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4003BA1")] public Texture2D bokehTexture; // Token: 0x04003BA2 RID: 15266 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4003BA2")] public float bokehScale = 2.4f; // Token: 0x04003BA3 RID: 15267 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4003BA3")] public float bokehIntensity = 0.15f; // Token: 0x04003BA4 RID: 15268 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4003BA4")] public float bokehThresholdContrast = 0.1f; // Token: 0x04003BA5 RID: 15269 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4003BA5")] public float bokehThresholdLuminance = 0.55f; // Token: 0x04003BA6 RID: 15270 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4003BA6")] public int bokehDownsample = (int)((ulong)1L); // Token: 0x04003BA7 RID: 15271 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4003BA7")] private Material bokehMaterial; // Token: 0x04003BA8 RID: 15272 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4003BA8")] private Camera _camera; // Token: 0x04003BA9 RID: 15273 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4003BA9")] private RenderTexture foregroundTexture; // Token: 0x04003BAA RID: 15274 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4003BAA")] private RenderTexture mediumRezWorkTexture; // Token: 0x04003BAB RID: 15275 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4003BAB")] private RenderTexture finalDefocus; // Token: 0x04003BAC RID: 15276 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4003BAC")] private RenderTexture lowRezWorkTexture; // Token: 0x04003BAD RID: 15277 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4003BAD")] private RenderTexture bokehSource; // Token: 0x04003BAE RID: 15278 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4003BAE")] private RenderTexture bokehSource2; // Token: 0x02000609 RID: 1545 [Token(Token = "0x2000609")] public enum Dof34QualitySetting { // Token: 0x04003BB0 RID: 15280 [Token(Token = "0x4003BB0")] OnlyBackground = 1, // Token: 0x04003BB1 RID: 15281 [Token(Token = "0x4003BB1")] BackgroundAndForeground } // Token: 0x0200060A RID: 1546 [Token(Token = "0x200060A")] public enum DofResolution { // Token: 0x04003BB3 RID: 15283 [Token(Token = "0x4003BB3")] High = 2, // Token: 0x04003BB4 RID: 15284 [Token(Token = "0x4003BB4")] Medium, // Token: 0x04003BB5 RID: 15285 [Token(Token = "0x4003BB5")] Low } // Token: 0x0200060B RID: 1547 [Token(Token = "0x200060B")] public enum DofBlurriness { // Token: 0x04003BB7 RID: 15287 [Token(Token = "0x4003BB7")] Low = 1, // Token: 0x04003BB8 RID: 15288 [Token(Token = "0x4003BB8")] High, // Token: 0x04003BB9 RID: 15289 [Token(Token = "0x4003BB9")] VeryHigh = 4 } // Token: 0x0200060C RID: 1548 [Token(Token = "0x200060C")] public enum BokehDestination { // Token: 0x04003BBB RID: 15291 [Token(Token = "0x4003BBB")] Background = 1, // Token: 0x04003BBC RID: 15292 [Token(Token = "0x4003BBC")] Foreground, // Token: 0x04003BBD RID: 15293 [Token(Token = "0x4003BBD")] BackgroundAndForeground } } }