using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005F3 RID: 1523 [Token(Token = "0x20005F3")] public enum HDRBloomMode { // Token: 0x04003ABE RID: 15038 [Token(Token = "0x4003ABE")] Auto, // Token: 0x04003ABF RID: 15039 [Token(Token = "0x4003ABF")] On, // Token: 0x04003AC0 RID: 15040 [Token(Token = "0x4003AC0")] Off } }