using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200061A RID: 1562 [Token(Token = "0x200061A")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Other/Screen Overlay")] public class ScreenOverlay : PostEffectsBase { // Token: 0x0600320E RID: 12814 RVA: 0x0006BF90 File Offset: 0x0006A190 [Token(Token = "0x600320E")] [Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.overlayMaterial; Shader shader = this.overlayShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.overlayMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x0600320F RID: 12815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600320F")] [Address(RVA = "0x513CC0", Offset = "0x512CC0", VA = "0x180513CC0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003210 RID: 12816 RVA: 0x0006BFDC File Offset: 0x0006A1DC [Token(Token = "0x6003210")] [Address(RVA = "0x513E70", Offset = "0x512E70", VA = "0x180513E70")] public ScreenOverlay() { } // Token: 0x04003C0D RID: 15373 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C0D")] public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L); // Token: 0x04003C0E RID: 15374 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C0E")] public float intensity = 1f; // Token: 0x04003C0F RID: 15375 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C0F")] public Texture2D texture; // Token: 0x04003C10 RID: 15376 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C10")] public Shader overlayShader; // Token: 0x04003C11 RID: 15377 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C11")] private Material overlayMaterial; // Token: 0x0200061B RID: 1563 [Token(Token = "0x200061B")] public enum OverlayBlendMode { // Token: 0x04003C13 RID: 15379 [Token(Token = "0x4003C13")] Additive, // Token: 0x04003C14 RID: 15380 [Token(Token = "0x4003C14")] ScreenBlend, // Token: 0x04003C15 RID: 15381 [Token(Token = "0x4003C15")] Multiply, // Token: 0x04003C16 RID: 15382 [Token(Token = "0x4003C16")] Overlay, // Token: 0x04003C17 RID: 15383 [Token(Token = "0x4003C17")] AlphaBlend } } }