using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200061C RID: 1564 [Token(Token = "0x200061C")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Obscurance")] [RequireComponent(typeof(Camera))] internal class ScreenSpaceAmbientObscurance : PostEffectsBase { // Token: 0x06003211 RID: 12817 RVA: 0x0006C004 File Offset: 0x0006A204 [Token(Token = "0x6003211")] [Address(RVA = "0x514920", Offset = "0x513920", VA = "0x180514920", Slot = "4")] public override bool CheckResources() { bool flag = base.CheckSupport(true); Material material = this.aoMaterial; Shader shader = this.aoShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.aoMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003212 RID: 12818 RVA: 0x0006C04C File Offset: 0x0006A24C [Token(Token = "0x6003212")] [Address(RVA = "0x514980", Offset = "0x513980", VA = "0x180514980")] private void OnDisable() { /* An exception occurred when decompiling this method (06003212) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.ScreenSpaceAmbientObscurance::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_19:; stfld:Material(ScreenSpaceAmbientObscurance::aoMaterial, ldloc:ScreenSpaceAmbientObscurance(this), conv.u8:uint64[exp:Material](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06003213 RID: 12819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003213")] [Address(RVA = "0x514A30", Offset = "0x513A30", VA = "0x180514A30")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003214 RID: 12820 RVA: 0x0006C07C File Offset: 0x0006A27C [Token(Token = "0x6003214")] [Address(RVA = "0x5153E0", Offset = "0x5143E0", VA = "0x1805153E0")] public ScreenSpaceAmbientObscurance() { } // Token: 0x04003C18 RID: 15384 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C18")] [Range(0f, 3f)] public float intensity = 0.5f; // Token: 0x04003C19 RID: 15385 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C19")] [Range(0.1f, 3f)] public float radius = 0.2f; // Token: 0x04003C1A RID: 15386 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C1A")] [Range(0f, 3f)] public int blurIterations = (int)((ulong)1L); // Token: 0x04003C1B RID: 15387 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003C1B")] [Range(0f, 5f)] public float blurFilterDistance = 1.25f; // Token: 0x04003C1C RID: 15388 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C1C")] [Range(0f, 1f)] public int downsample; // Token: 0x04003C1D RID: 15389 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C1D")] public Texture2D rand; // Token: 0x04003C1E RID: 15390 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C1E")] public Shader aoShader; // Token: 0x04003C1F RID: 15391 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C1F")] private Material aoMaterial; } }