using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000626 RID: 1574 [Token(Token = "0x2000626")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Color Adjustments/Tonemapping")] public class Tonemapping : PostEffectsBase { // Token: 0x06003225 RID: 12837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003225")] [Address(RVA = "0xF5F7D0", Offset = "0xF5E7D0", VA = "0x180F5F7D0", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003226 RID: 12838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003226")] [Address(RVA = "0xF60600", Offset = "0xF5F600", VA = "0x180F60600")] public float UpdateCurve() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003227 RID: 12839 RVA: 0x0006C2F4 File Offset: 0x0006A4F4 [Token(Token = "0x6003227")] [Address(RVA = "0xF5FA50", Offset = "0xF5EA50", VA = "0x180F5FA50")] private void OnDisable() { if (this.rt) { UnityEngine.Object.DestroyImmediate(this.rt); this.rt = (ulong)0L; } if (this.tonemapMaterial) { UnityEngine.Object.DestroyImmediate(this.tonemapMaterial); this.tonemapMaterial = (ulong)0L; } Texture2D texture2D = this.curveTex; if (texture2D) { UnityEngine.Object.DestroyImmediate(texture2D); } } // Token: 0x06003228 RID: 12840 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003228")] [Address(RVA = "0xF5F930", Offset = "0xF5E930", VA = "0x180F5F930")] private bool CreateInternalRenderTexture() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003229 RID: 12841 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003229")] [Address(RVA = "0xF5FBE0", Offset = "0xF5EBE0", VA = "0x180F5FBE0")] [ImageEffectTransformsToLDR] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600322A RID: 12842 RVA: 0x0006C35C File Offset: 0x0006A55C [Token(Token = "0x600322A")] [Address(RVA = "0xF60930", Offset = "0xF5F930", VA = "0x180F60930")] public Tonemapping() { } // Token: 0x04003C53 RID: 15443 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C53")] public Tonemapping.TonemapperType type = (Tonemapping.TonemapperType)((ulong)3L); // Token: 0x04003C54 RID: 15444 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C54")] public Tonemapping.AdaptiveTexSize adaptiveTextureSize = (Tonemapping.AdaptiveTexSize)((ulong)256L); // Token: 0x04003C55 RID: 15445 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C55")] public AnimationCurve remapCurve; // Token: 0x04003C56 RID: 15446 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C56")] private Texture2D curveTex; // Token: 0x04003C57 RID: 15447 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C57")] public float exposureAdjustment = 1.5f; // Token: 0x04003C58 RID: 15448 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003C58")] public float middleGrey = 0.4f; // Token: 0x04003C59 RID: 15449 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C59")] public float white = 2f; // Token: 0x04003C5A RID: 15450 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003C5A")] public float adaptionSpeed = 1.5f; // Token: 0x04003C5B RID: 15451 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C5B")] public Shader tonemapper; // Token: 0x04003C5C RID: 15452 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003C5C")] public bool validRenderTextureFormat = true; // Token: 0x04003C5D RID: 15453 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003C5D")] private Material tonemapMaterial; // Token: 0x04003C5E RID: 15454 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003C5E")] private RenderTexture rt; // Token: 0x04003C5F RID: 15455 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003C5F")] private RenderTextureFormat rtFormat = (RenderTextureFormat)((ulong)2L); // Token: 0x02000627 RID: 1575 [Token(Token = "0x2000627")] public enum TonemapperType { // Token: 0x04003C61 RID: 15457 [Token(Token = "0x4003C61")] SimpleReinhard, // Token: 0x04003C62 RID: 15458 [Token(Token = "0x4003C62")] UserCurve, // Token: 0x04003C63 RID: 15459 [Token(Token = "0x4003C63")] Hable, // Token: 0x04003C64 RID: 15460 [Token(Token = "0x4003C64")] Photographic, // Token: 0x04003C65 RID: 15461 [Token(Token = "0x4003C65")] OptimizedHejiDawson, // Token: 0x04003C66 RID: 15462 [Token(Token = "0x4003C66")] AdaptiveReinhard, // Token: 0x04003C67 RID: 15463 [Token(Token = "0x4003C67")] AdaptiveReinhardAutoWhite } // Token: 0x02000628 RID: 1576 [Token(Token = "0x2000628")] public enum AdaptiveTexSize { // Token: 0x04003C69 RID: 15465 [Token(Token = "0x4003C69")] Square16 = 16, // Token: 0x04003C6A RID: 15466 [Token(Token = "0x4003C6A")] Square32 = 32, // Token: 0x04003C6B RID: 15467 [Token(Token = "0x4003C6B")] Square64 = 64, // Token: 0x04003C6C RID: 15468 [Token(Token = "0x4003C6C")] Square128 = 128, // Token: 0x04003C6D RID: 15469 [Token(Token = "0x4003C6D")] Square256 = 256, // Token: 0x04003C6E RID: 15470 [Token(Token = "0x4003C6E")] Square512 = 512, // Token: 0x04003C6F RID: 15471 [Token(Token = "0x4003C6F")] Square1024 = 1024 } } }