using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000629 RID: 1577 [Token(Token = "0x2000629")] internal class Triangles { // Token: 0x0600322B RID: 12843 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600322B")] [Address(RVA = "0xF6A8A0", Offset = "0xF698A0", VA = "0x180F6A8A0")] private static bool HasMeshes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600322C RID: 12844 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600322C")] [Address(RVA = "0xF69E20", Offset = "0xF68E20", VA = "0x180F69E20")] private static void Cleanup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600322D RID: 12845 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600322D")] [Address(RVA = "0xF6A4D0", Offset = "0xF694D0", VA = "0x180F6A4D0")] private static Mesh[] GetMeshes(int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600322E RID: 12846 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600322E")] [Address(RVA = "0xF6A080", Offset = "0xF69080", VA = "0x180F6A080")] private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600322F RID: 12847 RVA: 0x0006C3C4 File Offset: 0x0006A5C4 [Token(Token = "0x600322F")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Triangles() { } // Token: 0x06003230 RID: 12848 RVA: 0x000020D3 File Offset: 0x000002D3 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6003230")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] static Triangles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003C70 RID: 15472 [Token(Token = "0x4003C70")] private static Mesh[] meshes; // Token: 0x04003C71 RID: 15473 [Token(Token = "0x4003C71")] private static int currentTris; } }