using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200062B RID: 1579 [Token(Token = "0x200062B")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Vignette and Chromatic Aberration")] public class VignetteAndChromaticAberration : PostEffectsBase { // Token: 0x06003233 RID: 12851 RVA: 0x0006C430 File Offset: 0x0006A630 [Token(Token = "0x6003233")] [Address(RVA = "0x4B10A0", Offset = "0x4B00A0", VA = "0x1804B10A0", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material vignetteMaterial = this.m_VignetteMaterial; Shader shader = this.vignetteShader; Material material = base.CheckShaderAndCreateMaterial(shader, vignetteMaterial); this.m_VignetteMaterial = material; Material separableBlurMaterial = this.m_SeparableBlurMaterial; Shader shader2 = this.separableBlurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader2, separableBlurMaterial); this.m_SeparableBlurMaterial = material2; Material chromAberrationMaterial = this.m_ChromAberrationMaterial; Shader shader3 = this.chromAberrationShader; Material material3 = base.CheckShaderAndCreateMaterial(shader3, chromAberrationMaterial); this.m_ChromAberrationMaterial = material3; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003234 RID: 12852 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003234")] [Address(RVA = "0x4B1150", Offset = "0x4B0150", VA = "0x1804B1150")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003235 RID: 12853 RVA: 0x0006C4C4 File Offset: 0x0006A6C4 [Token(Token = "0x6003235")] [Address(RVA = "0x4B17F0", Offset = "0x4B07F0", VA = "0x1804B17F0")] public VignetteAndChromaticAberration() { } // Token: 0x04003C75 RID: 15477 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C75")] public VignetteAndChromaticAberration.AberrationMode mode; // Token: 0x04003C76 RID: 15478 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C76")] public float intensity = 0.036f; // Token: 0x04003C77 RID: 15479 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C77")] public float chromaticAberration = 0.2f; // Token: 0x04003C78 RID: 15480 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003C78")] public float axialAberration = 0.5f; // Token: 0x04003C79 RID: 15481 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C79")] public float blur; // Token: 0x04003C7A RID: 15482 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003C7A")] public float blurSpread = 0.75f; // Token: 0x04003C7B RID: 15483 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C7B")] public float luminanceDependency = 0.25f; // Token: 0x04003C7C RID: 15484 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003C7C")] public float blurDistance = 2.5f; // Token: 0x04003C7D RID: 15485 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C7D")] public Shader vignetteShader; // Token: 0x04003C7E RID: 15486 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C7E")] public Shader separableBlurShader; // Token: 0x04003C7F RID: 15487 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003C7F")] public Shader chromAberrationShader; // Token: 0x04003C80 RID: 15488 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003C80")] private Material m_VignetteMaterial; // Token: 0x04003C81 RID: 15489 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003C81")] private Material m_SeparableBlurMaterial; // Token: 0x04003C82 RID: 15490 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003C82")] private Material m_ChromAberrationMaterial; // Token: 0x0200062C RID: 1580 [Token(Token = "0x200062C")] public enum AberrationMode { // Token: 0x04003C84 RID: 15492 [Token(Token = "0x4003C84")] Simple, // Token: 0x04003C85 RID: 15493 [Token(Token = "0x4003C85")] Advanced } } }