using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200062D RID: 1581 [Token(Token = "0x200062D")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Vortex")] public class Vortex : ImageEffectBase { // Token: 0x06003236 RID: 12854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003236")] [Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003237 RID: 12855 RVA: 0x0006C51C File Offset: 0x0006A71C [Token(Token = "0x6003237")] [Address(RVA = "0x4B9BC0", Offset = "0x4B8BC0", VA = "0x1804B9BC0")] public Vortex() { this.radius.y = 0.4f; this.angle = 50f; this.center = (ulong)1056964608L; this.center.y = 0.5f; base..ctor(); } // Token: 0x04003C86 RID: 15494 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C86")] public Vector2 radius = (ulong)1053609165L; // Token: 0x04003C87 RID: 15495 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C87")] public float angle; // Token: 0x04003C88 RID: 15496 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003C88")] public Vector2 center; } }