using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000022 RID: 34 [Token(Token = "0x2000022")] public class VoiceBoss01 : MonoBehaviour { // Token: 0x060000DE RID: 222 RVA: 0x00004604 File Offset: 0x00002804 [Token(Token = "0x60000DE")] [Address(RVA = "0x4B2360", Offset = "0x4B1360", VA = "0x1804B2360")] public void InitData() { /* An exception occurred when decompiling this method (060000DE) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss01::InitData() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:GameObject(var_0_06, ldfld:GameObject(VoiceBoss01::SE_Debug, ldloc:VoiceBoss01(this))); stloc:Transform(var_1_0D, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_2_15, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_0_06), ldloc:Transform(var_1_0D))); stfld:SoundEffect(VoiceBoss01::g_SEDebug, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_2_15)); stloc:GameObject(var_3_23, ldfld:GameObject(VoiceBoss01::SE_Attack0102, ldloc:VoiceBoss01(this))); stloc:Transform(var_4_2A, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_5_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_3_23), ldloc:Transform(var_4_2A))); stfld:SoundEffect(VoiceBoss01::g_SEAttack0102, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_5_34)); stloc:GameObject(var_6_44, ldfld:GameObject(VoiceBoss01::SE_Attack0304, ldloc:VoiceBoss01(this))); stloc:Transform(var_7_4C, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_8_57, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_6_44), ldloc:Transform(var_7_4C))); stfld:SoundEffect(VoiceBoss01::g_SEAttack0304, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_8_57)); stloc:GameObject(var_9_67, ldfld:GameObject(VoiceBoss01::SE_AttackShield, ldloc:VoiceBoss01(this))); stloc:Transform(var_10_6F, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_11_7A, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_9_67), ldloc:Transform(var_10_6F))); stfld:SoundEffect(VoiceBoss01::g_SEAttackShield, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_11_7A)); stloc:GameObject(var_12_8A, ldfld:GameObject(VoiceBoss01::SE_AttackAssault, ldloc:VoiceBoss01(this))); stloc:Transform(var_13_92, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_14_9D, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_12_8A), ldloc:Transform(var_13_92))); stfld:SoundEffect(VoiceBoss01::g_SEAttackAssault, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_14_9D)); stloc:GameObject(var_15_AD, ldfld:GameObject(VoiceBoss01::SE_AttackSwordEnergy, ldloc:VoiceBoss01(this))); stloc:Transform(var_16_B5, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_17_C0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_15_AD), ldloc:Transform(var_16_B5))); stfld:SoundEffect(VoiceBoss01::g_SEAttackSwordEnergy, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_17_C0)); stloc:GameObject(var_18_D0, ldfld:GameObject(VoiceBoss01::SE_AttackPinwheel, ldloc:VoiceBoss01(this))); stloc:Transform(var_19_D8, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_20_E3, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_18_D0), ldloc:Transform(var_19_D8))); stfld:SoundEffect(VoiceBoss01::g_SEAttackPinwheel, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_20_E3)); stloc:GameObject(var_21_F3, ldfld:GameObject(VoiceBoss01::SE_Skill01, ldloc:VoiceBoss01(this))); stloc:Transform(var_22_FB, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_23_106, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_21_F3), ldloc:Transform(var_22_FB))); stfld:SoundEffect(VoiceBoss01::g_SESkill01, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_23_106)); stloc:GameObject(var_24_116, ldfld:GameObject(VoiceBoss01::SE_Skill01_02, ldloc:VoiceBoss01(this))); stloc:Transform(var_25_11E, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_26_129, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_24_116), ldloc:Transform(var_25_11E))); stfld:SoundEffect(VoiceBoss01::g_SESkill01_02, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_26_129)); stloc:GameObject(var_27_139, ldfld:GameObject(VoiceBoss01::SE_Damage, ldloc:VoiceBoss01(this))); stloc:Transform(var_28_141, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_29_14C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_27_139), ldloc:Transform(var_28_141))); stfld:SoundEffect(VoiceBoss01::g_SEDamage, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_29_14C)); stloc:GameObject(var_30_15C, ldfld:GameObject(VoiceBoss01::SE_DamageFast, ldloc:VoiceBoss01(this))); stloc:Transform(var_31_164, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_32_16F, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_30_15C), ldloc:Transform(var_31_164))); stfld:SoundEffect(VoiceBoss01::g_SEDamageFast, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_32_16F)); stloc:GameObject(var_33_17F, ldfld:GameObject(VoiceBoss01::SE_Death, ldloc:VoiceBoss01(this))); stloc:Transform(var_34_187, callgetter:Transform(Component::get_transform, ldloc:VoiceBoss01[exp:Component](this))); stloc:SoundEffect(var_35_192, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldloc:GameObject(var_33_17F), ldloc:Transform(var_34_187))); stfld:SoundEffect(VoiceBoss01::g_SEDeath, ldloc:VoiceBoss01(this), ldloc:SoundEffect(var_35_192)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060000DF RID: 223 RVA: 0x000047AC File Offset: 0x000029AC [Token(Token = "0x60000DF")] [Address(RVA = "0x4B2B80", Offset = "0x4B1B80", VA = "0x1804B2B80")] public void PlayVoiceDebut01() { if (this.Plus) { SoundEffect soundEffect = this.g_SEDebug; int num = 0; soundEffect.Play(num, 1f, 1f); return; } int num2 = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect2 = this.g_SEDebug; while (num2 == 0) { } soundEffect2.Play(1, 1f, 1f); } // Token: 0x060000E0 RID: 224 RVA: 0x0000480C File Offset: 0x00002A0C [Token(Token = "0x60000E0")] [Address(RVA = "0x4B2C10", Offset = "0x4B1C10", VA = "0x1804B2C10")] public void PlayVoiceDebut02() { if (this.Plus) { this.g_SEDebug.Play(1, 1f, 1f); return; } int num = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_SEDebug; if (num != 0) { soundEffect.Play(3, 1f, 1f); return; } soundEffect.Play(2, 1f, 1f); } // Token: 0x060000E1 RID: 225 RVA: 0x00004878 File Offset: 0x00002A78 [Token(Token = "0x60000E1")] [Address(RVA = "0x4B25A0", Offset = "0x4B15A0", VA = "0x1804B25A0")] public void PlayVoiceAttack0102() { if (!this.Plus) { this.g_SEAttack0102.PlayRandom(1f, 1f); return; } } // Token: 0x060000E2 RID: 226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000E2")] [Address(RVA = "0x4B2CD0", Offset = "0x4B1CD0", VA = "0x1804B2CD0")] public void PlayVoicePlusAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000E3 RID: 227 RVA: 0x000048AC File Offset: 0x00002AAC [Token(Token = "0x60000E3")] [Address(RVA = "0x4B2D50", Offset = "0x4B1D50", VA = "0x1804B2D50")] public void PlayVoicePlusAttack02() { if (this.Plus) { this.g_SEAttack0102.Play(2, 1f, 1f); } } // Token: 0x060000E4 RID: 228 RVA: 0x000048E0 File Offset: 0x00002AE0 [Token(Token = "0x60000E4")] [Address(RVA = "0x4B25E0", Offset = "0x4B15E0", VA = "0x1804B25E0")] public void PlayVoiceAttack0304() { if (!this.Plus) { this.g_SEAttack0304.PlayRandom(1f, 1f); return; } } // Token: 0x060000E5 RID: 229 RVA: 0x00004914 File Offset: 0x00002B14 [Token(Token = "0x60000E5")] [Address(RVA = "0x4B2D90", Offset = "0x4B1D90", VA = "0x1804B2D90")] public void PlayVoicePlusAttack0304() { if (this.Plus) { this.g_SEAttack0304.PlayRandom(1f, 1f); return; } } // Token: 0x060000E6 RID: 230 RVA: 0x00004948 File Offset: 0x00002B48 [Token(Token = "0x60000E6")] [Address(RVA = "0x4B2770", Offset = "0x4B1770", VA = "0x1804B2770")] public void PlayVoiceAttackShield() { this.g_SEAttackShield.PlayRandom(1f, 1f); } // Token: 0x060000E7 RID: 231 RVA: 0x00004970 File Offset: 0x00002B70 [Token(Token = "0x60000E7")] [Address(RVA = "0x4B2620", Offset = "0x4B1620", VA = "0x1804B2620")] public void PlayVoiceAttackAssault() { if (!this.Plus) { this.g_SEAttackAssault.PlayRandom(1f, 1f); return; } } // Token: 0x060000E8 RID: 232 RVA: 0x000049A4 File Offset: 0x00002BA4 [Token(Token = "0x60000E8")] [Address(RVA = "0x4B2DD0", Offset = "0x4B1DD0", VA = "0x1804B2DD0")] public void PlayVoicePlusAttackAssault() { if (this.Plus) { this.g_SEAttackAssault.PlayRandom(1f, 1f); return; } } // Token: 0x060000E9 RID: 233 RVA: 0x000049D8 File Offset: 0x00002BD8 [Token(Token = "0x60000E9")] [Address(RVA = "0x4B2660", Offset = "0x4B1660", VA = "0x1804B2660")] public void PlayVoiceAttackPinwheel01() { int num = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_SEAttackPinwheel; if (num != 0) { soundEffect.Play(1, 1f, 1f); return; } int num2 = 0; soundEffect.Play(num2, 1f, 1f); } // Token: 0x060000EA RID: 234 RVA: 0x00004A24 File Offset: 0x00002C24 [Token(Token = "0x60000EA")] [Address(RVA = "0x4B26E0", Offset = "0x4B16E0", VA = "0x1804B26E0")] public void PlayVoiceAttackPinwheel02() { if (this.Plus) { this.g_SEAttackPinwheel.Play(2, 1f, 1f); return; } int num = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_SEAttackPinwheel; while (num == 0) { } soundEffect.Play(3, 1f, 1f); } // Token: 0x060000EB RID: 235 RVA: 0x00004A7C File Offset: 0x00002C7C [Token(Token = "0x60000EB")] [Address(RVA = "0x4B2E80", Offset = "0x4B1E80", VA = "0x1804B2E80")] public void PlayVoiceSwordEnergy(int i) { this.g_SEAttackSwordEnergy.Play(i, 1f, 1f); } // Token: 0x060000EC RID: 236 RVA: 0x00004AA8 File Offset: 0x00002CA8 [Token(Token = "0x60000EC")] [Address(RVA = "0x4B2EC0", Offset = "0x4B1EC0", VA = "0x1804B2EC0")] public void StopVoiceSwordEnergy() { this.g_SEAttackSwordEnergy.Stop(); } // Token: 0x060000ED RID: 237 RVA: 0x00004AC8 File Offset: 0x00002CC8 [Token(Token = "0x60000ED")] [Address(RVA = "0x4B2E40", Offset = "0x4B1E40", VA = "0x1804B2E40")] public void PlayVoiceSkill01(int i) { this.g_SESkill01.Play(i, 1f, 1f); } // Token: 0x060000EE RID: 238 RVA: 0x00004AF4 File Offset: 0x00002CF4 [Token(Token = "0x60000EE")] [Address(RVA = "0x4B2E10", Offset = "0x4B1E10", VA = "0x1804B2E10")] public void PlayVoiceSkill01_02() { this.g_SESkill01_02.PlayRandom(1f, 1f); } // Token: 0x060000EF RID: 239 RVA: 0x00004B1C File Offset: 0x00002D1C [Token(Token = "0x60000EF")] [Address(RVA = "0x4B2880", Offset = "0x4B1880", VA = "0x1804B2880")] public void PlayVoiceDamage() { this.g_SEDamage.PlayRandom(1f, 1f); this.g_SEAttack0102.Stop(); this.g_SEAttack0304.Stop(); this.g_SEAttackShield.Stop(); this.g_SEAttackAssault.Stop(); this.g_SEAttackSwordEnergy.Stop(); this.g_SEAttackPinwheel.Stop(); this.g_SESkill01.Stop(); this.g_SESkill01_02.Stop(); } // Token: 0x060000F0 RID: 240 RVA: 0x00004B9C File Offset: 0x00002D9C [Token(Token = "0x60000F0")] [Address(RVA = "0x4B27A0", Offset = "0x4B17A0", VA = "0x1804B27A0")] public void PlayVoiceDamageFast() { this.g_SEDamageFast.PlayRandom(1f, 1f); this.g_SEAttack0102.Stop(); this.g_SEAttack0304.Stop(); this.g_SEAttackShield.Stop(); this.g_SEAttackAssault.Stop(); this.g_SEAttackSwordEnergy.Stop(); this.g_SEAttackPinwheel.Stop(); this.g_SESkill01.Stop(); this.g_SESkill01_02.Stop(); } // Token: 0x060000F1 RID: 241 RVA: 0x00004C1C File Offset: 0x00002E1C [Token(Token = "0x60000F1")] [Address(RVA = "0x4B2A70", Offset = "0x4B1A70", VA = "0x1804B2A70")] public void PlayVoiceDeath() { if (this.Plus) { int num = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_SEDeath; if (num == 0) { goto IL_23; } } SoundEffect soundEffect2 = this.g_SEDeath; IL_23: int num2 = 0; soundEffect2.Play(num2, 1f, 1f); this.g_SEAttack0102.Stop(); this.g_SEAttack0304.Stop(); this.g_SEAttackShield.Stop(); this.g_SEAttackAssault.Stop(); this.g_SEAttackSwordEnergy.Stop(); this.g_SEAttackPinwheel.Stop(); this.g_SESkill01.Stop(); this.g_SESkill01_02.Stop(); } // Token: 0x060000F2 RID: 242 RVA: 0x00004CC0 File Offset: 0x00002EC0 [Token(Token = "0x60000F2")] [Address(RVA = "0x4B2960", Offset = "0x4B1960", VA = "0x1804B2960")] public void PlayVoiceDeath02() { if (this.Plus) { int num = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_SEDeath; if (num != 0) { } soundEffect.Play(2, 1f, 1f); } this.g_SEAttack0102.Stop(); this.g_SEAttack0304.Stop(); this.g_SEAttackShield.Stop(); this.g_SEAttackAssault.Stop(); this.g_SEAttackSwordEnergy.Stop(); this.g_SEAttackPinwheel.Stop(); this.g_SESkill01.Stop(); this.g_SESkill01_02.Stop(); } // Token: 0x060000F3 RID: 243 RVA: 0x00004D58 File Offset: 0x00002F58 [Token(Token = "0x60000F3")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public VoiceBoss01() { } // Token: 0x04000131 RID: 305 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000131")] public bool Plus; // Token: 0x04000132 RID: 306 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000132")] public GameObject SE_Debug; // Token: 0x04000133 RID: 307 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000133")] public GameObject SE_Attack0102; // Token: 0x04000134 RID: 308 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000134")] public GameObject SE_Attack0304; // Token: 0x04000135 RID: 309 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000135")] public GameObject SE_AttackShield; // Token: 0x04000136 RID: 310 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000136")] public GameObject SE_AttackAssault; // Token: 0x04000137 RID: 311 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000137")] public GameObject SE_AttackSwordEnergy; // Token: 0x04000138 RID: 312 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000138")] public GameObject SE_AttackPinwheel; // Token: 0x04000139 RID: 313 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000139")] public GameObject SE_Skill01; // Token: 0x0400013A RID: 314 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400013A")] public GameObject SE_Skill01_02; // Token: 0x0400013B RID: 315 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400013B")] public GameObject SE_Damage; // Token: 0x0400013C RID: 316 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400013C")] public GameObject SE_DamageFast; // Token: 0x0400013D RID: 317 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400013D")] public GameObject SE_Death; // Token: 0x0400013E RID: 318 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400013E")] public GameObject SE_Resurrection; // Token: 0x0400013F RID: 319 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400013F")] public GameObject SE_Explosion; // Token: 0x04000140 RID: 320 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000140")] private SoundEffect g_SEDebug; // Token: 0x04000141 RID: 321 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000141")] private SoundEffect g_SEAttack0102; // Token: 0x04000142 RID: 322 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000142")] private SoundEffect g_SEAttack0304; // Token: 0x04000143 RID: 323 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000143")] private SoundEffect g_SEAttackShield; // Token: 0x04000144 RID: 324 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000144")] private SoundEffect g_SEAttackAssault; // Token: 0x04000145 RID: 325 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000145")] private SoundEffect g_SEAttackSwordEnergy; // Token: 0x04000146 RID: 326 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000146")] private SoundEffect g_SEAttackPinwheel; // Token: 0x04000147 RID: 327 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000147")] private SoundEffect g_SESkill01; // Token: 0x04000148 RID: 328 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000148")] private SoundEffect g_SESkill01_02; // Token: 0x04000149 RID: 329 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000149")] private SoundEffect g_SEDamage; // Token: 0x0400014A RID: 330 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400014A")] private SoundEffect g_SEDamageFast; // Token: 0x0400014B RID: 331 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400014B")] private SoundEffect g_SEDeath; }