using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Audio; // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] public class VoiceBoss03 : MonoBehaviour { // Token: 0x06000103 RID: 259 RVA: 0x000051FC File Offset: 0x000033FC [Token(Token = "0x6000103")] [Address(RVA = "0x4B3860", Offset = "0x4B2860", VA = "0x1804B3860")] public void InitData(Transform Parent) { Transform transform = Game.GetStageCamera().transform; this.g_Camera = transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.SE_PlayDoll, Parent); this.g_SEPlayDoll = soundEffectOfPrefabs; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.SE_AbsorbSoul, Parent); this.g_SEAbsorbSoul = soundEffectOfPrefabs2; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.SE_Charge, Parent); this.g_SECharge = soundEffectOfPrefabs3; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.SE_ChargeComplete, Parent); this.g_SEChargeComplete = soundEffectOfPrefabs4; SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.SE_DamageFly, Parent); this.g_SEDamageFly = soundEffectOfPrefabs5; SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.SE_FallDown, Parent); this.g_SEFallDown = soundEffectOfPrefabs6; SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.SE_FallDown02, Parent); this.g_SEFallDown02 = soundEffectOfPrefabs7; throw new NullReferenceException(); } // Token: 0x06000104 RID: 260 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000104")] [Address(RVA = "0x4B3A90", Offset = "0x4B2A90", VA = "0x1804B3A90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000105 RID: 261 RVA: 0x000052B8 File Offset: 0x000034B8 [Token(Token = "0x6000105")] [Address(RVA = "0x4B3A00", Offset = "0x4B2A00", VA = "0x1804B3A00")] public void PlayVoicePlayDoll() { this.g_SEPlayDoll.PlayRandom(1f, 1f); } // Token: 0x06000106 RID: 262 RVA: 0x000052E0 File Offset: 0x000034E0 [Token(Token = "0x6000106")] [Address(RVA = "0x4B3A70", Offset = "0x4B2A70", VA = "0x1804B3A70")] public void StopVoicePlayDoll() { this.g_SEPlayDoll.Stop(); } // Token: 0x06000107 RID: 263 RVA: 0x00005300 File Offset: 0x00003500 [Token(Token = "0x6000107")] [Address(RVA = "0x4B3200", Offset = "0x4B2200", VA = "0x1804B3200")] public void PlayVoiceAbsorbSoul() { this.g_SEAbsorbSoul.PlayRandom(1f, 1f); } // Token: 0x06000108 RID: 264 RVA: 0x00005328 File Offset: 0x00003528 [Token(Token = "0x6000108")] [Address(RVA = "0x4B3A30", Offset = "0x4B2A30", VA = "0x1804B3A30")] public void StopVoiceAbsorbSoul() { this.g_SEAbsorbSoul.Stop(); } // Token: 0x06000109 RID: 265 RVA: 0x00005348 File Offset: 0x00003548 [Token(Token = "0x6000109")] [Address(RVA = "0x4B3470", Offset = "0x4B2470", VA = "0x1804B3470")] public void PlayVoiceCharge() { this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x0600010A RID: 266 RVA: 0x00005370 File Offset: 0x00003570 [Token(Token = "0x600010A")] [Address(RVA = "0x4B3A50", Offset = "0x4B2A50", VA = "0x1804B3A50")] public void StopVoiceCharge() { this.g_SECharge.Stop(); } // Token: 0x0600010B RID: 267 RVA: 0x00005390 File Offset: 0x00003590 [Token(Token = "0x600010B")] [Address(RVA = "0x4B32B0", Offset = "0x4B22B0", VA = "0x1804B32B0")] public void PlayVoiceChargeComplete() { this.g_SEChargeComplete.PlayRandom(1f, 1f); } // Token: 0x0600010C RID: 268 RVA: 0x000053B8 File Offset: 0x000035B8 [Token(Token = "0x600010C")] [Address(RVA = "0x4B3620", Offset = "0x4B2620", VA = "0x1804B3620")] public void PlayVoiceDamageFly() { this.g_SEDamageFly.PlayRandom(1f, 1f); } // Token: 0x0600010D RID: 269 RVA: 0x000053E0 File Offset: 0x000035E0 [Token(Token = "0x600010D")] [Address(RVA = "0x4B39C0", Offset = "0x4B29C0", VA = "0x1804B39C0")] public void PlayVoiceFallDown(int i) { this.g_SEFallDown.Play(i, 1f, 1f); } // Token: 0x0600010E RID: 270 RVA: 0x0000540C File Offset: 0x0000360C [Token(Token = "0x600010E")] [Address(RVA = "0x4B3310", Offset = "0x4B2310", VA = "0x1804B3310")] public void PlayVoiceFallDown02() { this.g_SEFallDown02.PlayRandom(1f, 1f); } // Token: 0x0600010F RID: 271 RVA: 0x00005434 File Offset: 0x00003634 [Token(Token = "0x600010F")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public VoiceBoss03() { } // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400015E")] public AudioMixer AM; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400015F")] private Transform g_Camera; // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000160")] public GameObject SE_PlayDoll; // Token: 0x04000161 RID: 353 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000161")] public GameObject SE_AbsorbSoul; // Token: 0x04000162 RID: 354 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000162")] public GameObject SE_Charge; // Token: 0x04000163 RID: 355 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000163")] public GameObject SE_ChargeComplete; // Token: 0x04000164 RID: 356 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000164")] public GameObject SE_DamageFly; // Token: 0x04000165 RID: 357 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000165")] public GameObject SE_FallDown; // Token: 0x04000166 RID: 358 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000166")] public GameObject SE_FallDown02; // Token: 0x04000167 RID: 359 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000167")] private SoundEffect g_SEPlayDoll; // Token: 0x04000168 RID: 360 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000168")] private SoundEffect g_SEAbsorbSoul; // Token: 0x04000169 RID: 361 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000169")] private SoundEffect g_SECharge; // Token: 0x0400016A RID: 362 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400016A")] private SoundEffect g_SEChargeComplete; // Token: 0x0400016B RID: 363 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400016B")] private SoundEffect g_SEDamageFly; // Token: 0x0400016C RID: 364 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400016C")] private SoundEffect g_SEFallDown; // Token: 0x0400016D RID: 365 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400016D")] private SoundEffect g_SEFallDown02; // Token: 0x0400016E RID: 366 [Token(Token = "0x400016E")] private const float g_fRoomMin = -1000f; // Token: 0x0400016F RID: 367 [Token(Token = "0x400016F")] private const float g_fRoomMax = 0f; // Token: 0x04000170 RID: 368 [Token(Token = "0x4000170")] private const float g_fDecayTimeMin = 1f; // Token: 0x04000171 RID: 369 [Token(Token = "0x4000171")] private const float g_fDecayTimeMax = 9f; // Token: 0x04000172 RID: 370 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000172")] private bool g_bSEPlayDoll; // Token: 0x04000173 RID: 371 [FieldOffset(Offset = "0x99")] [Token(Token = "0x4000173")] private bool g_bSECharge; // Token: 0x04000174 RID: 372 [FieldOffset(Offset = "0x9A")] [Token(Token = "0x4000174")] private bool g_bSEAbsorbSoul; }