using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] public class VoiceBoss03Big : MonoBehaviour { // Token: 0x06000110 RID: 272 RVA: 0x00005448 File Offset: 0x00003648 [Token(Token = "0x6000110")] [Address(RVA = "0x4B34A0", Offset = "0x4B24A0", VA = "0x1804B34A0")] public void InitData(Transform Parent) { /* An exception occurred when decompiling this method (06000110) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss03Big::InitData(UnityEngine.Transform) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:SoundEffect(var_0_0C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Debut, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEDebut, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_0_0C)); stloc:SoundEffect(var_1_20, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Attack01, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEAttack01, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_1_20)); stloc:SoundEffect(var_2_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Attack02, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEAttack02, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_2_34)); stloc:SoundEffect(var_3_48, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Sweep, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SESweep, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_3_48)); stloc:SoundEffect(var_4_5C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_SplashMagma, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SESplashMagma, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_4_5C)); stloc:SoundEffect(var_5_72, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_FireBall, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEFireBall, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_5_72)); stloc:SoundEffect(var_6_88, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Charge, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SECharge, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_6_88)); stloc:SoundEffect(var_7_9E, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_ChargeAttack, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEChargeAttack, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_7_9E)); stloc:SoundEffect(var_8_B4, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_ChargeThrow, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEChargeThrow, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_8_B4)); stloc:SoundEffect(var_9_CA, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_ChargeDamage, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEChargeDamage, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_9_CA)); stloc:SoundEffect(var_10_E0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss03Big::SE_Death, ldloc:VoiceBoss03Big(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss03Big::g_SEDeath, ldloc:VoiceBoss03Big(this), ldloc:SoundEffect(var_10_E0)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000111 RID: 273 RVA: 0x00005540 File Offset: 0x00003740 [Token(Token = "0x6000111")] [Address(RVA = "0x4B3790", Offset = "0x4B2790", VA = "0x1804B3790")] private void Update() { do { float stageDeltaTime = Game.GetStageDeltaTime(); if (0 < (int)stageDeltaTime) { goto Block_0; } } while (!this.g_SECharge.GetIsPlaying()); while (this.g_bSECharge) { } this.g_SECharge.Pause(); this.g_bSECharge = true; return; Block_0: if (this.g_bSECharge) { this.g_SECharge.Continue(); this.g_bSECharge = false; } } // Token: 0x06000112 RID: 274 RVA: 0x000055A4 File Offset: 0x000037A4 [Token(Token = "0x6000112")] [Address(RVA = "0x4B3470", Offset = "0x4B2470", VA = "0x1804B3470")] public void PlayVoiceDebut() { this.g_SEDebut.PlayRandom(1f, 1f); } // Token: 0x06000113 RID: 275 RVA: 0x000055CC File Offset: 0x000037CC [Token(Token = "0x6000113")] [Address(RVA = "0x4B32B0", Offset = "0x4B22B0", VA = "0x1804B32B0")] public void PlayVoiceAttack01() { this.g_SEAttack01.PlayRandom(1f, 1f); } // Token: 0x06000114 RID: 276 RVA: 0x000055F4 File Offset: 0x000037F4 [Token(Token = "0x6000114")] [Address(RVA = "0x4B3620", Offset = "0x4B2620", VA = "0x1804B3620")] public void PlayVoiceAttack02() { this.g_SEAttack02.PlayRandom(1f, 1f); } // Token: 0x06000115 RID: 277 RVA: 0x0000561C File Offset: 0x0000381C [Token(Token = "0x6000115")] [Address(RVA = "0x4B3730", Offset = "0x4B2730", VA = "0x1804B3730")] public void PlayVoiceSweep() { this.g_SESweep.PlayRandom(1f, 1f); } // Token: 0x06000116 RID: 278 RVA: 0x00005644 File Offset: 0x00003844 [Token(Token = "0x6000116")] [Address(RVA = "0x4B36F0", Offset = "0x4B26F0", VA = "0x1804B36F0")] public void PlayVoiceSplashMagma(int i) { this.g_SESplashMagma.Play(i, 1f, 1f); } // Token: 0x06000117 RID: 279 RVA: 0x00005670 File Offset: 0x00003870 [Token(Token = "0x6000117")] [Address(RVA = "0x4B32E0", Offset = "0x4B22E0", VA = "0x1804B32E0")] public void PlayVoiceFireBall() { this.g_SEFireBall.PlayRandom(1f, 1f); } // Token: 0x06000118 RID: 280 RVA: 0x00005698 File Offset: 0x00003898 [Token(Token = "0x6000118")] [Address(RVA = "0x4B2770", Offset = "0x4B1770", VA = "0x1804B2770")] public void PlayVoiceChargeAttack() { this.g_SEChargeAttack.PlayRandom(1f, 1f); } // Token: 0x06000119 RID: 281 RVA: 0x000056C0 File Offset: 0x000038C0 [Token(Token = "0x6000119")] [Address(RVA = "0x4B3680", Offset = "0x4B2680", VA = "0x1804B3680")] public void PlayVoiceChargeThrow() { this.g_SEChargeThrow.PlayRandom(1f, 1f); } // Token: 0x0600011A RID: 282 RVA: 0x000056E8 File Offset: 0x000038E8 [Token(Token = "0x600011A")] [Address(RVA = "0x4B3650", Offset = "0x4B2650", VA = "0x1804B3650")] public void PlayVoiceChargeDamage() { this.g_SEChargeDamage.PlayRandom(1f, 1f); } // Token: 0x0600011B RID: 283 RVA: 0x00005710 File Offset: 0x00003910 [Token(Token = "0x600011B")] [Address(RVA = "0x4B36B0", Offset = "0x4B26B0", VA = "0x1804B36B0")] public void PlayVoiceDeath(int i) { this.g_SEDeath.Play(i, 1f, 1f); } // Token: 0x0600011C RID: 284 RVA: 0x0000573C File Offset: 0x0000393C [Token(Token = "0x600011C")] [Address(RVA = "0x4B3340", Offset = "0x4B2340", VA = "0x1804B3340")] public void PlayVoiceCharge(int i) { this.g_SECharge.Play(i, 1f, 1f); } // Token: 0x0600011D RID: 285 RVA: 0x00005768 File Offset: 0x00003968 [Token(Token = "0x600011D")] [Address(RVA = "0x4B3760", Offset = "0x4B2760", VA = "0x1804B3760")] public void StopVoiceCharge() { this.g_SECharge.Stop(); } // Token: 0x0600011E RID: 286 RVA: 0x00005788 File Offset: 0x00003988 [Token(Token = "0x600011E")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public VoiceBoss03Big() { } // Token: 0x04000175 RID: 373 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000175")] public GameObject SE_Debut; // Token: 0x04000176 RID: 374 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000176")] public GameObject SE_Attack01; // Token: 0x04000177 RID: 375 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000177")] public GameObject SE_Attack02; // Token: 0x04000178 RID: 376 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000178")] public GameObject SE_Sweep; // Token: 0x04000179 RID: 377 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000179")] public GameObject SE_SplashMagma; // Token: 0x0400017A RID: 378 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400017A")] public GameObject SE_FireBall; // Token: 0x0400017B RID: 379 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400017B")] public GameObject SE_Charge; // Token: 0x0400017C RID: 380 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400017C")] public GameObject SE_ChargeAttack; // Token: 0x0400017D RID: 381 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400017D")] public GameObject SE_ChargeThrow; // Token: 0x0400017E RID: 382 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400017E")] public GameObject SE_ChargeDamage; // Token: 0x0400017F RID: 383 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400017F")] public GameObject SE_Death; // Token: 0x04000180 RID: 384 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000180")] private SoundEffect g_SEDebut; // Token: 0x04000181 RID: 385 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000181")] private SoundEffect g_SEAttack01; // Token: 0x04000182 RID: 386 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000182")] private SoundEffect g_SEAttack02; // Token: 0x04000183 RID: 387 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000183")] private SoundEffect g_SESweep; // Token: 0x04000184 RID: 388 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000184")] private SoundEffect g_SESplashMagma; // Token: 0x04000185 RID: 389 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000185")] private SoundEffect g_SEFireBall; // Token: 0x04000186 RID: 390 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000186")] private SoundEffect g_SECharge; // Token: 0x04000187 RID: 391 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000187")] private SoundEffect g_SEChargeAttack; // Token: 0x04000188 RID: 392 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000188")] private SoundEffect g_SEChargeThrow; // Token: 0x04000189 RID: 393 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000189")] private SoundEffect g_SEChargeDamage; // Token: 0x0400018A RID: 394 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400018A")] private SoundEffect g_SEDeath; // Token: 0x0400018B RID: 395 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400018B")] private bool g_bSECharge; }