using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000026 RID: 38 [Token(Token = "0x2000026")] public class VoiceBoss04 : MonoBehaviour { // Token: 0x0600011F RID: 287 RVA: 0x0000579C File Offset: 0x0000399C [Token(Token = "0x600011F")] [Address(RVA = "0x4B34A0", Offset = "0x4B24A0", VA = "0x1804B34A0")] public void InitData(Transform Parent) { /* An exception occurred when decompiling this method (0600011F) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void VoiceBoss04::InitData(UnityEngine.Transform) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:SoundEffect(var_0_0C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Damage, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDamage, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_0_0C)); stloc:SoundEffect(var_1_20, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_DamageFly, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDamageFly, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_1_20)); stloc:SoundEffect(var_2_34, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Defense, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDefense, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_2_34)); stloc:SoundEffect(var_3_48, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Dead, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDead, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_3_48)); stloc:SoundEffect(var_4_5C, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Dodge, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEDodge, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_4_5C)); stloc:SoundEffect(var_5_72, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_Jump, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEJump, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_5_72)); stloc:SoundEffect(var_6_88, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackCharge, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackCharge, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_6_88)); stloc:SoundEffect(var_7_9E, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackS, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackS, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_7_9E)); stloc:SoundEffect(var_8_B4, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackM, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackM, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_8_B4)); stloc:SoundEffect(var_9_CA, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackL, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackL, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_9_CA)); stloc:SoundEffect(var_10_E0, call:SoundEffect(Common::GetSoundEffectOfPrefabs, ldfld:GameObject(VoiceBoss04::SE_AttackThrow, ldloc:VoiceBoss04(this)), ldloc:Transform(Parent))); stfld:SoundEffect(VoiceBoss04::g_SEAttackThrow, ldloc:VoiceBoss04(this), ldloc:SoundEffect(var_10_E0)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000120 RID: 288 RVA: 0x00005894 File Offset: 0x00003A94 [Token(Token = "0x6000120")] [Address(RVA = "0x4B3470", Offset = "0x4B2470", VA = "0x1804B3470")] public void PlayVoiceDamage() { this.g_SEDamage.PlayRandom(1f, 1f); } // Token: 0x06000121 RID: 289 RVA: 0x000058BC File Offset: 0x00003ABC [Token(Token = "0x6000121")] [Address(RVA = "0x4B32B0", Offset = "0x4B22B0", VA = "0x1804B32B0")] public void PlayVoiceDamageFly() { this.g_SEDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000122 RID: 290 RVA: 0x000058E4 File Offset: 0x00003AE4 [Token(Token = "0x6000122")] [Address(RVA = "0x4B3620", Offset = "0x4B2620", VA = "0x1804B3620")] public void PlayVoiceDefense() { this.g_SEDefense.PlayRandom(1f, 1f); } // Token: 0x06000123 RID: 291 RVA: 0x0000590C File Offset: 0x00003B0C [Token(Token = "0x6000123")] [Address(RVA = "0x4B39C0", Offset = "0x4B29C0", VA = "0x1804B39C0")] public void PlayVoiceDead(int i) { this.g_SEDead.Play(i, 1f, 1f); } // Token: 0x06000124 RID: 292 RVA: 0x00005938 File Offset: 0x00003B38 [Token(Token = "0x6000124")] [Address(RVA = "0x4B3310", Offset = "0x4B2310", VA = "0x1804B3310")] public void PlayVoiceDodge() { this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000125 RID: 293 RVA: 0x00005960 File Offset: 0x00003B60 [Token(Token = "0x6000125")] [Address(RVA = "0x4B32E0", Offset = "0x4B22E0", VA = "0x1804B32E0")] public void PlayVoiceJump() { this.g_SEJump.PlayRandom(1f, 1f); } // Token: 0x06000126 RID: 294 RVA: 0x00005988 File Offset: 0x00003B88 [Token(Token = "0x6000126")] [Address(RVA = "0x4B3D70", Offset = "0x4B2D70", VA = "0x1804B3D70")] public void PlayVoiceAttackCharge() { this.g_SEAttackCharge.PlayRandom(1f, 1f); } // Token: 0x06000127 RID: 295 RVA: 0x000059B0 File Offset: 0x00003BB0 [Token(Token = "0x6000127")] [Address(RVA = "0x4B2770", Offset = "0x4B1770", VA = "0x1804B2770")] public void PlayVoiceAttackS() { this.g_SEAttackS.PlayRandom(1f, 1f); } // Token: 0x06000128 RID: 296 RVA: 0x000059D8 File Offset: 0x00003BD8 [Token(Token = "0x6000128")] [Address(RVA = "0x4B3680", Offset = "0x4B2680", VA = "0x1804B3680")] public void PlayVoiceAttackM() { this.g_SEAttackM.PlayRandom(1f, 1f); } // Token: 0x06000129 RID: 297 RVA: 0x00005A00 File Offset: 0x00003C00 [Token(Token = "0x6000129")] [Address(RVA = "0x4B3650", Offset = "0x4B2650", VA = "0x1804B3650")] public void PlayVoiceAttackL() { this.g_SEAttackL.PlayRandom(1f, 1f); } // Token: 0x0600012A RID: 298 RVA: 0x00005A28 File Offset: 0x00003C28 [Token(Token = "0x600012A")] [Address(RVA = "0x4B3DA0", Offset = "0x4B2DA0", VA = "0x1804B3DA0")] public void PlayVoiceAttackThrow() { this.g_SEAttackThrow.PlayRandom(1f, 1f); } // Token: 0x0600012B RID: 299 RVA: 0x00005A50 File Offset: 0x00003C50 [Token(Token = "0x600012B")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public VoiceBoss04() { } // Token: 0x0400018C RID: 396 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400018C")] public GameObject SE_Damage; // Token: 0x0400018D RID: 397 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400018D")] public GameObject SE_DamageFly; // Token: 0x0400018E RID: 398 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400018E")] public GameObject SE_Defense; // Token: 0x0400018F RID: 399 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400018F")] public GameObject SE_Dead; // Token: 0x04000190 RID: 400 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000190")] public GameObject SE_Dodge; // Token: 0x04000191 RID: 401 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000191")] public GameObject SE_Jump; // Token: 0x04000192 RID: 402 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000192")] public GameObject SE_AttackCharge; // Token: 0x04000193 RID: 403 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000193")] public GameObject SE_AttackS; // Token: 0x04000194 RID: 404 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000194")] public GameObject SE_AttackM; // Token: 0x04000195 RID: 405 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000195")] public GameObject SE_AttackL; // Token: 0x04000196 RID: 406 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000196")] public GameObject SE_AttackThrow; // Token: 0x04000197 RID: 407 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000197")] private SoundEffect g_SEDamage; // Token: 0x04000198 RID: 408 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000198")] private SoundEffect g_SEDamageFly; // Token: 0x04000199 RID: 409 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000199")] private SoundEffect g_SEDefense; // Token: 0x0400019A RID: 410 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400019A")] private SoundEffect g_SEDead; // Token: 0x0400019B RID: 411 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400019B")] private SoundEffect g_SEDodge; // Token: 0x0400019C RID: 412 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400019C")] private SoundEffect g_SEJump; // Token: 0x0400019D RID: 413 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400019D")] private SoundEffect g_SEAttackCharge; // Token: 0x0400019E RID: 414 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400019E")] private SoundEffect g_SEAttackS; // Token: 0x0400019F RID: 415 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400019F")] private SoundEffect g_SEAttackM; // Token: 0x040001A0 RID: 416 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40001A0")] private SoundEffect g_SEAttackL; // Token: 0x040001A1 RID: 417 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40001A1")] private SoundEffect g_SEAttackThrow; }