using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200021D RID: 541 [Token(Token = "0x200021D")] public class WaterSplash : SceneEvent { // Token: 0x0600157C RID: 5500 RVA: 0x00030A48 File Offset: 0x0002EC48 [Token(Token = "0x600157C")] [Address(RVA = "0x4BA350", Offset = "0x4B9350", VA = "0x1804BA350", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); PlayerController playerController = Game.GetPlayerManager().playerController; float effY = this.EffY; playerController.SetPond(true, effY); } // Token: 0x0600157D RID: 5501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600157D")] [Address(RVA = "0x4BA2D0", Offset = "0x4B92D0", VA = "0x1804BA2D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600157E RID: 5502 RVA: 0x00030A80 File Offset: 0x0002EC80 [Token(Token = "0x600157E")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public WaterSplash() { } // Token: 0x040020A1 RID: 8353 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40020A1")] public float EffY; }