using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000265 RID: 613 [Token(Token = "0x2000265")] public class XAngle : MonoBehaviour { // Token: 0x060016EE RID: 5870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016EE")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016EF RID: 5871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016EF")] [Address(RVA = "0x19C5680", Offset = "0x19C4680", VA = "0x1819C5680")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016F0 RID: 5872 RVA: 0x0003378C File Offset: 0x0003198C [Token(Token = "0x60016F0")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public XAngle() { } // Token: 0x04002291 RID: 8849 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002291")] public Transform A; }