using System; using Cpp2IlInjected; using UnityEngine; using XftWeapon; // Token: 0x020003D4 RID: 980 [Token(Token = "0x20003D4")] public class XWeaponTrailDemo : MonoBehaviour { // Token: 0x06002499 RID: 9369 RVA: 0x0005603C File Offset: 0x0005423C [Token(Token = "0x6002499")] [Address(RVA = "0x19C5E10", Offset = "0x19C4E10", VA = "0x1819C5E10")] public void Start() { this.ProTrailDistort.Init(); this.ProTrailShort.Init(); this.ProTraillong.Init(); this.SimpleTrail.Init(); } // Token: 0x0600249A RID: 9370 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600249A")] [Address(RVA = "0x19C5790", Offset = "0x19C4790", VA = "0x1819C5790")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600249B RID: 9371 RVA: 0x0005607C File Offset: 0x0005427C [Token(Token = "0x600249B")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public XWeaponTrailDemo() { } // Token: 0x04002E10 RID: 11792 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002E10")] public Animation SwordAnimation; // Token: 0x04002E11 RID: 11793 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002E11")] public XWeaponTrail ProTrailDistort; // Token: 0x04002E12 RID: 11794 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002E12")] public XWeaponTrail ProTrailShort; // Token: 0x04002E13 RID: 11795 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002E13")] public XWeaponTrail ProTraillong; // Token: 0x04002E14 RID: 11796 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002E14")] public XWeaponTrail SimpleTrail; }