using System; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x02000636 RID: 1590 [Token(Token = "0x2000636")] public class AdvancedBulletHoles : MonoBehaviour { // Token: 0x06003266 RID: 12902 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003266")] [Address(RVA = "0xDA6590", Offset = "0xDA5590", VA = "0x180DA6590")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003267 RID: 12903 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003267")] [Address(RVA = "0xDA6680", Offset = "0xDA5680", VA = "0x180DA6680")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003268 RID: 12904 RVA: 0x0006C988 File Offset: 0x0006AB88 [Token(Token = "0x6003268")] [Address(RVA = "0xDA6C20", Offset = "0xDA5C20", VA = "0x180DA6C20")] public AdvancedBulletHoles() { } // Token: 0x04003CCC RID: 15564 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003CCC")] public EasyDecal DecalPrefab; // Token: 0x04003CCD RID: 15565 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003CCD")] public GameObject ImpactParticles; // Token: 0x04003CCE RID: 15566 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003CCE")] public float CastRadius = 0.25f; } }