using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x0200063A RID: 1594 [Token(Token = "0x200063A")] public static class LineUtil { // Token: 0x06003272 RID: 12914 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003272")] [Address(RVA = "0x41E330", Offset = "0x41D330", VA = "0x18041E330")] public static void DrawPath(float thickness, Material material, List path) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003273 RID: 12915 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003273")] [Address(RVA = "0x41DF30", Offset = "0x41CF30", VA = "0x18041DF30")] private static void DrawLine(float thickness, Vector3 start, Vector3 end) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }