using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x020005DA RID: 1498 [Token(Token = "0x20005DA")] public class FallowPlayerCamera : MonoBehaviour { // Token: 0x0600311B RID: 12571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600311B")] [Address(RVA = "0xD1B360", Offset = "0xD1A360", VA = "0x180D1B360")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600311C RID: 12572 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600311C")] [Address(RVA = "0xD1B270", Offset = "0xD1A270", VA = "0x180D1B270")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600311D RID: 12573 RVA: 0x0006A094 File Offset: 0x00068294 [Token(Token = "0x600311D")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public FallowPlayerCamera() { } // Token: 0x04003A1E RID: 14878 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A1E")] public GameObject player; // Token: 0x04003A1F RID: 14879 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A1F")] private Vector3 offset; } }