using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x020005DE RID: 1502 [Token(Token = "0x20005DE")] public class HideGroup : MonoBehaviour { // Token: 0x06003131 RID: 12593 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003131")] [Address(RVA = "0x17031B0", Offset = "0x17021B0", VA = "0x1817031B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003132 RID: 12594 RVA: 0x0006A22C File Offset: 0x0006842C [Token(Token = "0x6003132")] [Address(RVA = "0x1702E40", Offset = "0x1701E40", VA = "0x181702E40")] private void OnTriggerEnter(Collider other) { if (this.hidable && string.Equals(other.gameObject.tag, "MainCamera")) { int num = 0; HidablePart[] array = this.hidableGroup; int length = array.Length; if (num < length) { HidablePart hidablePart = array[num]; hidablePart.StopAllCoroutines(); int num2; HidablePart.d__9 d__ = new HidablePart.d__9(num2); num2 = 0; d__.<>4__this = hidablePart; Coroutine coroutine = hidablePart.StartCoroutine(d__); num++; } ParticleSystem[] array2 = this.particlesGroup; int length2 = array2.Length; if (num < length2) { array2[num].Stop(); num++; } } } // Token: 0x06003133 RID: 12595 RVA: 0x0006A2D0 File Offset: 0x000684D0 [Token(Token = "0x6003133")] [Address(RVA = "0x1702FF0", Offset = "0x1701FF0", VA = "0x181702FF0")] private void OnTriggerExit(Collider other) { if (this.hidable && string.Equals(other.gameObject.tag, "MainCamera")) { HidablePart[] array = this.hidableGroup; int num = 0; int num2 = 0; int length = array.Length; if (num2 < length) { HidablePart hidablePart = array[num]; hidablePart.StopAllCoroutines(); int num3; HidablePart.d__8 d__ = new HidablePart.d__8(num3); num3 = 0; d__.<>4__this = hidablePart; Coroutine coroutine = hidablePart.StartCoroutine(d__); num++; } ParticleSystem[] array2 = this.particlesGroup; int num4 = 0; int num5 = 0; int length2 = array2.Length; if (num5 < length2) { array2[num4].Play(); num4++; } this.collisionEntriesCounter = (int)((ulong)0L); } } // Token: 0x06003134 RID: 12596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003134")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003135 RID: 12597 RVA: 0x0006A390 File Offset: 0x00068590 [Token(Token = "0x6003135")] [Address(RVA = "0x17032E0", Offset = "0x17022E0", VA = "0x1817032E0")] public HideGroup() { } // Token: 0x04003A2B RID: 14891 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A2B")] public bool hidable = true; // Token: 0x04003A2C RID: 14892 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4003A2C")] public bool disableParentGeo; // Token: 0x04003A2D RID: 14893 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003A2D")] private int collisionEntriesCounter; // Token: 0x04003A2E RID: 14894 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A2E")] private HidablePart[] hidableGroup; // Token: 0x04003A2F RID: 14895 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003A2F")] private ParticleSystem[] particlesGroup; // Token: 0x04003A30 RID: 14896 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003A30")] private Renderer rendererComponent; } }