using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200037B RID: 891 [Token(Token = "0x200037B")] public class csDemoSceneCode : MonoBehaviour { // Token: 0x06002300 RID: 8960 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002300")] [Address(RVA = "0x19C8190", Offset = "0x19C7190", VA = "0x1819C8190")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002301 RID: 8961 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002301")] [Address(RVA = "0x19C8270", Offset = "0x19C7270", VA = "0x1819C8270")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002302 RID: 8962 RVA: 0x000544F8 File Offset: 0x000526F8 [Token(Token = "0x6002302")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public csDemoSceneCode() { } // Token: 0x04002C6E RID: 11374 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C6E")] public string[] EffectNames; // Token: 0x04002C6F RID: 11375 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C6F")] public string[] Effect2Names; // Token: 0x04002C70 RID: 11376 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C70")] public Transform[] Effect; // Token: 0x04002C71 RID: 11377 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C71")] public Text Text1; // Token: 0x04002C72 RID: 11378 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C72")] private int i; // Token: 0x04002C73 RID: 11379 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002C73")] private int a; }