using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037D RID: 893 [Token(Token = "0x200037D")] public class csLightIntancityControl : MonoBehaviour { // Token: 0x06002305 RID: 8965 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002305")] [Address(RVA = "0x19C89C0", Offset = "0x19C79C0", VA = "0x1819C89C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002306 RID: 8966 RVA: 0x00054558 File Offset: 0x00052758 [Token(Token = "0x6002306")] [Address(RVA = "0x19C8A90", Offset = "0x19C7A90", VA = "0x1819C8A90")] public csLightIntancityControl() { } // Token: 0x04002C74 RID: 11380 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C74")] public Light _light; // Token: 0x04002C75 RID: 11381 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C75")] private float _time; // Token: 0x04002C76 RID: 11382 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002C76")] public float Delay = 0.5f; // Token: 0x04002C77 RID: 11383 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C77")] public float Down = 1f; }