using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037F RID: 895 [Token(Token = "0x200037F")] public class csPrefebMake : MonoBehaviour { // Token: 0x0600230B RID: 8971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230B")] [Address(RVA = "0x19C8E30", Offset = "0x19C7E30", VA = "0x1819C8E30")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600230C RID: 8972 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230C")] [Address(RVA = "0x19C8F60", Offset = "0x19C7F60", VA = "0x1819C8F60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600230D RID: 8973 RVA: 0x000545D0 File Offset: 0x000527D0 [Token(Token = "0x600230D")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public csPrefebMake() { } // Token: 0x04002C81 RID: 11393 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C81")] public Transform MakePrefeb; // Token: 0x04002C82 RID: 11394 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C82")] private Transform _MakePrefeb; // Token: 0x04002C83 RID: 11395 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C83")] public float DeadTime; }