using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using UnityEngine; // Token: 0x02000122 RID: 290 public class EffectProvider : Il2CppSystem.Object { // Token: 0x06003EB9 RID: 16057 RVA: 0x000F87A0 File Offset: 0x000F69A0 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 552849, XrefRangeEnd = 552859, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectProvider(GameObject prefab, Transform root) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(prefab); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(root); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003EBA RID: 16058 RVA: 0x000F881C File Offset: 0x000F6A1C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 552859, XrefRangeEnd = 552871, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectUpdater Get() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); IntPtr intPtr3 = intPtr; return (intPtr3 != 0) ? new EffectUpdater(intPtr3) : null; } // Token: 0x06003EBB RID: 16059 RVA: 0x000F8874 File Offset: 0x000F6A74 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 552871, XrefRangeEnd = 552877, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void Return(EffectUpdater updater) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(updater); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x06003EBC RID: 16060 RVA: 0x000F88D0 File Offset: 0x000F6AD0 // Note: this type is marked as 'beforefieldinit'. static EffectProvider() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "EffectProvider"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); EffectProvider.NativeFieldInfoPtr_prefab = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "prefab"); EffectProvider.NativeFieldInfoPtr_root = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "root"); EffectProvider.NativeFieldInfoPtr_effectPool = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "effectPool"); EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667201); EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667202); EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667203); } // Token: 0x06003EBD RID: 16061 RVA: 0x0000A74C File Offset: 0x0000894C public EffectProvider(IntPtr pointer) : base(pointer) { } // Token: 0x17001710 RID: 5904 // (get) Token: 0x06003EBE RID: 16062 RVA: 0x000F8978 File Offset: 0x000F6B78 // (set) Token: 0x06003EBF RID: 16063 RVA: 0x000F89AC File Offset: 0x000F6BAC public unsafe GameObject prefab { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GameObject(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17001711 RID: 5905 // (get) Token: 0x06003EC0 RID: 16064 RVA: 0x000F89D4 File Offset: 0x000F6BD4 // (set) Token: 0x06003EC1 RID: 16065 RVA: 0x000F8A08 File Offset: 0x000F6C08 public unsafe Transform root { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Transform(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17001712 RID: 5906 // (get) Token: 0x06003EC2 RID: 16066 RVA: 0x000F8A30 File Offset: 0x000F6C30 // (set) Token: 0x06003EC3 RID: 16067 RVA: 0x000F8A64 File Offset: 0x000F6C64 public unsafe Queue effectPool { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Queue(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x040028F0 RID: 10480 private static readonly IntPtr NativeFieldInfoPtr_prefab; // Token: 0x040028F1 RID: 10481 private static readonly IntPtr NativeFieldInfoPtr_root; // Token: 0x040028F2 RID: 10482 private static readonly IntPtr NativeFieldInfoPtr_effectPool; // Token: 0x040028F3 RID: 10483 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0; // Token: 0x040028F4 RID: 10484 private static readonly IntPtr NativeMethodInfoPtr_Get_Public_EffectUpdater_0; // Token: 0x040028F5 RID: 10485 private static readonly IntPtr NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0; }