using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; // Token: 0x0200016D RID: 365 public class GameSkinAttribute : PropertyAttribute { // Token: 0x17001950 RID: 6480 // (get) Token: 0x060044D4 RID: 17620 RVA: 0x0010FB34 File Offset: 0x0010DD34 public unsafe bool ForDLC { [CallerCount(1)] [CachedScanResults(RefRangeStart = 6864, RefRangeEnd = 6865, XrefRangeStart = 6864, XrefRangeEnd = 6865, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] get { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } } // Token: 0x060044D5 RID: 17621 RVA: 0x0010FB84 File Offset: 0x0010DD84 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 556423, XrefRangeEnd = 556424, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSkinAttribute(bool forDLC) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref forDLC; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x060044D6 RID: 17622 RVA: 0x0010FBE4 File Offset: 0x0010DDE4 // Note: this type is marked as 'beforefieldinit'. static GameSkinAttribute() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSkinAttribute"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "k__BackingField"); GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667579); GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667580); } // Token: 0x060044D7 RID: 17623 RVA: 0x0010FC50 File Offset: 0x0010DE50 public GameSkinAttribute(IntPtr pointer) : base(pointer) { } // Token: 0x1700194F RID: 6479 // (get) Token: 0x060044D8 RID: 17624 RVA: 0x0010FC5C File Offset: 0x0010DE5C // (set) Token: 0x060044D9 RID: 17625 RVA: 0x0010FC84 File Offset: 0x0010DE84 public unsafe bool _ForDLC_k__BackingField { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField)) = value; } } // Token: 0x04002CF0 RID: 11504 private static readonly IntPtr NativeFieldInfoPtr__ForDLC_k__BackingField; // Token: 0x04002CF1 RID: 11505 private static readonly IntPtr NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0; // Token: 0x04002CF2 RID: 11506 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Boolean_0; }