using System; namespace RootMotion.FinalIK { // Token: 0x02000494 RID: 1172 [Serializable] public enum FullBodyBipedEffector { // Token: 0x04005C16 RID: 23574 Body, // Token: 0x04005C17 RID: 23575 LeftShoulder, // Token: 0x04005C18 RID: 23576 RightShoulder, // Token: 0x04005C19 RID: 23577 LeftThigh, // Token: 0x04005C1A RID: 23578 RightThigh, // Token: 0x04005C1B RID: 23579 LeftHand, // Token: 0x04005C1C RID: 23580 RightHand, // Token: 0x04005C1D RID: 23581 LeftFoot, // Token: 0x04005C1E RID: 23582 RightFoot } }