using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; // Token: 0x02000165 RID: 357 public class SceneSwitchData : Object { // Token: 0x060044B6 RID: 17590 RVA: 0x0010F284 File Offset: 0x0010D484 [CallerCount(4)] [CachedScanResults(RefRangeStart = 556351, RefRangeEnd = 556355, XrefRangeStart = 556345, XrefRangeEnd = 556351, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe SceneSwitchData(int nextSceneNumber, int savePointNumber, bool writeGameSave) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref nextSceneNumber; } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber; ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x060044B7 RID: 17591 RVA: 0x0010F308 File Offset: 0x0010D508 [CallerCount(4)] [CachedScanResults(RefRangeStart = 556357, RefRangeEnd = 556361, XrefRangeStart = 556355, XrefRangeEnd = 556357, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe SceneSwitchData(string sceneName, int savePointNumber, bool writeGameSave) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.ManagedStringToIl2Cpp(sceneName); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber; ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x060044B8 RID: 17592 RVA: 0x0010F390 File Offset: 0x0010D590 [CallerCount(7)] [CachedScanResults(RefRangeStart = 556367, RefRangeEnd = 556374, XrefRangeStart = 556361, XrefRangeEnd = 556367, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe SceneSwitchData(GameStage stage, int savePointNumber, bool writeGameSave) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)3) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref stage; } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref savePointNumber; ptr[checked(unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref writeGameSave; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x060044B9 RID: 17593 RVA: 0x0010F414 File Offset: 0x0010D614 // Note: this type is marked as 'beforefieldinit'. static SceneSwitchData() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "SceneSwitchData"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); SceneSwitchData.NativeFieldInfoPtr_nextSceneName = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "nextSceneName"); SceneSwitchData.NativeFieldInfoPtr_savePointNumber = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "savePointNumber"); SceneSwitchData.NativeFieldInfoPtr_writeGameSave = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "writeGameSave"); SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667569); SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667570); SceneSwitchData.NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667571); } // Token: 0x060044BA RID: 17594 RVA: 0x0000A74C File Offset: 0x0000894C public SceneSwitchData(IntPtr pointer) : base(pointer) { } // Token: 0x17001948 RID: 6472 // (get) Token: 0x060044BB RID: 17595 RVA: 0x0010F4BC File Offset: 0x0010D6BC // (set) Token: 0x060044BC RID: 17596 RVA: 0x0010F4E5 File Offset: 0x0010D6E5 public unsafe string nextSceneName { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName); return IL2CPP.Il2CppStringToManaged(*intPtr); } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_nextSceneName), IL2CPP.ManagedStringToIl2Cpp(value)); } } // Token: 0x17001949 RID: 6473 // (get) Token: 0x060044BD RID: 17597 RVA: 0x0010F50C File Offset: 0x0010D70C // (set) Token: 0x060044BE RID: 17598 RVA: 0x0010F534 File Offset: 0x0010D734 public unsafe int savePointNumber { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_savePointNumber)) = value; } } // Token: 0x1700194A RID: 6474 // (get) Token: 0x060044BF RID: 17599 RVA: 0x0010F558 File Offset: 0x0010D758 // (set) Token: 0x060044C0 RID: 17600 RVA: 0x0010F580 File Offset: 0x0010D780 public unsafe bool writeGameSave { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(SceneSwitchData.NativeFieldInfoPtr_writeGameSave)) = value; } } // Token: 0x04002CB9 RID: 11449 private static readonly IntPtr NativeFieldInfoPtr_nextSceneName; // Token: 0x04002CBA RID: 11450 private static readonly IntPtr NativeFieldInfoPtr_savePointNumber; // Token: 0x04002CBB RID: 11451 private static readonly IntPtr NativeFieldInfoPtr_writeGameSave; // Token: 0x04002CBC RID: 11452 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Int32_Int32_Boolean_0; // Token: 0x04002CBD RID: 11453 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_String_Int32_Boolean_0; // Token: 0x04002CBE RID: 11454 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameStage_Int32_Boolean_0; }