using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000633 RID: 1587 public class ScreenOverlay : PostEffectsBase { // Token: 0x0600A52B RID: 42283 RVA: 0x002A5D28 File Offset: 0x002A3F28 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 0, XrefRangeEnd = 0, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override bool CheckResources() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } // Token: 0x0600A52C RID: 42284 RVA: 0x002A5D84 File Offset: 0x002A3F84 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 653874, XrefRangeEnd = 653888, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(source); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x0600A52D RID: 42285 RVA: 0x002A5DF8 File Offset: 0x002A3FF8 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 653888, XrefRangeEnd = 653889, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe ScreenOverlay() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x0600A52E RID: 42286 RVA: 0x002A5E44 File Offset: 0x002A4044 // Note: this type is marked as 'beforefieldinit'. static ScreenOverlay() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "ScreenOverlay"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); ScreenOverlay.NativeFieldInfoPtr_blendMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blendMode"); ScreenOverlay.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "intensity"); ScreenOverlay.NativeFieldInfoPtr_texture = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "texture"); ScreenOverlay.NativeFieldInfoPtr_overlayShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayShader"); ScreenOverlay.NativeFieldInfoPtr_overlayMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayMaterial"); ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100676110); ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100676111); ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100676112); } // Token: 0x0600A52F RID: 42287 RVA: 0x00298C00 File Offset: 0x00296E00 public ScreenOverlay(IntPtr pointer) : base(pointer) { } // Token: 0x170037D8 RID: 14296 // (get) Token: 0x0600A530 RID: 42288 RVA: 0x002A5F14 File Offset: 0x002A4114 // (set) Token: 0x0600A531 RID: 42289 RVA: 0x002A5F3C File Offset: 0x002A413C public unsafe ScreenOverlay.OverlayBlendMode blendMode { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode)) = value; } } // Token: 0x170037D9 RID: 14297 // (get) Token: 0x0600A532 RID: 42290 RVA: 0x002A5F60 File Offset: 0x002A4160 // (set) Token: 0x0600A533 RID: 42291 RVA: 0x002A5F88 File Offset: 0x002A4188 public unsafe float intensity { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity)) = value; } } // Token: 0x170037DA RID: 14298 // (get) Token: 0x0600A534 RID: 42292 RVA: 0x002A5FAC File Offset: 0x002A41AC // (set) Token: 0x0600A535 RID: 42293 RVA: 0x002A5FE0 File Offset: 0x002A41E0 public unsafe Texture2D texture { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Texture2D(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170037DB RID: 14299 // (get) Token: 0x0600A536 RID: 42294 RVA: 0x002A6008 File Offset: 0x002A4208 // (set) Token: 0x0600A537 RID: 42295 RVA: 0x002A603C File Offset: 0x002A423C public unsafe Shader overlayShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170037DC RID: 14300 // (get) Token: 0x0600A538 RID: 42296 RVA: 0x002A6064 File Offset: 0x002A4264 // (set) Token: 0x0600A539 RID: 42297 RVA: 0x002A6098 File Offset: 0x002A4298 public unsafe Material overlayMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x04006EC1 RID: 28353 private static readonly IntPtr NativeFieldInfoPtr_blendMode; // Token: 0x04006EC2 RID: 28354 private static readonly IntPtr NativeFieldInfoPtr_intensity; // Token: 0x04006EC3 RID: 28355 private static readonly IntPtr NativeFieldInfoPtr_texture; // Token: 0x04006EC4 RID: 28356 private static readonly IntPtr NativeFieldInfoPtr_overlayShader; // Token: 0x04006EC5 RID: 28357 private static readonly IntPtr NativeFieldInfoPtr_overlayMaterial; // Token: 0x04006EC6 RID: 28358 private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0; // Token: 0x04006EC7 RID: 28359 private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0; // Token: 0x04006EC8 RID: 28360 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; // Token: 0x02000634 RID: 1588 public enum OverlayBlendMode { // Token: 0x04006ECA RID: 28362 Additive, // Token: 0x04006ECB RID: 28363 ScreenBlend, // Token: 0x04006ECC RID: 28364 Multiply, // Token: 0x04006ECD RID: 28365 Overlay, // Token: 0x04006ECE RID: 28366 AlphaBlend } } }