using System; using System.Xml; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000041 RID: 65 [Token(Token = "0x2000041")] public class AI_BossLevel01_Plus : AI_Boss_Act01 { // Token: 0x060001E0 RID: 480 RVA: 0x00006F78 File Offset: 0x00005178 [Token(Token = "0x60001E0")] [Address(RVA = "0x15F6230", Offset = "0x15F4A30", VA = "0x1815F6230", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fWalkSpeed = 6f; this.g_fRunSpeed = 12f; this.g_fDashSpeed = 42f; g_Move.SetDragRotation(0.2f); } // Token: 0x060001E1 RID: 481 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001E1")] [Address(RVA = "0x15F5D00", Offset = "0x15F4500", VA = "0x1815F5D00", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001E2 RID: 482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001E2")] [Address(RVA = "0x15F45F0", Offset = "0x15F2DF0", VA = "0x1815F45F0", Slot = "38")] protected override void InitFightStatus(AI_Boss_Act01.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001E3 RID: 483 RVA: 0x00006FC8 File Offset: 0x000051C8 [Token(Token = "0x60001E3")] [Address(RVA = "0x15F3900", Offset = "0x15F2100", VA = "0x1815F3900", Slot = "39")] protected override void AEnd() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string defaultValueExpanded = ((IDtdDefaultAttributeInfo)this).DefaultValueExpanded; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060001E4 RID: 484 RVA: 0x00006FF8 File Offset: 0x000051F8 [Token(Token = "0x60001E4")] [Address(RVA = "0x15F38A0", Offset = "0x15F20A0", VA = "0x1815F38A0", Slot = "40")] protected override void ADestoryExplosion() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060001E5 RID: 485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001E5")] [Address(RVA = "0x15F3960", Offset = "0x15F2160", VA = "0x1815F3960", Slot = "41")] protected override void FirstMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001E6 RID: 486 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001E6")] [Address(RVA = "0x15F5AD0", Offset = "0x15F42D0", VA = "0x1815F5AD0", Slot = "42")] protected override void SecondMode() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001E7 RID: 487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001E7")] [Address(RVA = "0x15F3B20", Offset = "0x15F2320", VA = "0x1815F3B20", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001E8 RID: 488 RVA: 0x00007038 File Offset: 0x00005238 [Token(Token = "0x60001E8")] [Address(RVA = "0x15F6290", Offset = "0x15F4A90", VA = "0x1815F6290")] public AI_BossLevel01_Plus() { } }