using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000043 RID: 67 [Token(Token = "0x2000043")] public class AI_BossLevel03 : AI_NPC { // Token: 0x060001EE RID: 494 RVA: 0x000070E4 File Offset: 0x000052E4 [Token(Token = "0x60001EE")] [Address(RVA = "0x15FFE30", Offset = "0x15FE630", VA = "0x1815FFE30", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fWalkSpeed = 1.6f; this.g_fRunSpeed = 8f; g_Move.SetDragMove(8f); this.g_Move.SetDragRotation(1f); this.g_Move.gravity = 30f; BossLevel03EffectPlay component = This.GetComponent(); this.g_Effect = component; BossLevel03EffectPlay bossLevel03EffectPlay = this.g_Effect; Animator g_Anim = this.g_Anim; bossLevel03EffectPlay.InitData(g_Anim); VoiceBoss03 component2 = This.GetComponent(); this.g_Voice = component2; GameObject g_This = this.g_This; VoiceBoss03 voiceBoss = this.g_Voice; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); voiceBoss.InitData(transform); Animator component3 = Common.FindChild(this.g_This.transform, "Boss_Level03_Face").GetComponent(); this.g_FaceAnim = component3; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This2 = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip_Bear Head"); int num = 0; shake2.Start(transform2, num != 0); Shake shake3 = new Shake(); this.g_ShakeLUA = shake3; GameObject g_This3 = this.g_This; Shake shake4 = this.g_ShakeLUA; Transform transform3 = Common.FindChild(g_This3.transform, "Bip_Bear L UpperArm"); int num2 = 0; shake4.Start(transform3, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeRUA = shake5; GameObject g_This4 = this.g_This; Shake shake6 = this.g_ShakeRUA; Transform transform4 = Common.FindChild(g_This4.transform, "Bip_Bear R UpperArm"); int num3 = 0; shake6.Start(transform4, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeLHand = shake7; GameObject g_This5 = this.g_This; Shake shake8 = this.g_ShakeLHand; Transform transform5 = Common.FindChild(g_This5.transform, "Bip_Bear L Forearm"); int num4 = 0; shake8.Start(transform5, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeRHand = shake9; GameObject g_This6 = this.g_This; Shake shake10 = this.g_ShakeRHand; Transform transform6 = Common.FindChild(g_This6.transform, "Bip_Bear R Forearm"); int num5 = 0; shake10.Start(transform6, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeLThigh = shake11; GameObject g_This7 = this.g_This; Shake shake12 = this.g_ShakeLThigh; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_Bear L Thigh"); int num6 = 0; shake12.Start(transform7, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeRThigh = shake13; GameObject g_This8 = this.g_This; Shake shake14 = this.g_ShakeRThigh; Transform transform8 = Common.FindChild(g_This8.transform, "Bip_Bear R Thigh"); int num7 = 0; shake14.Start(transform8, num7 != 0); Shake shake15 = new Shake(); this.g_ShakeLFoot = shake15; GameObject g_This9 = this.g_This; Shake shake16 = this.g_ShakeLFoot; Transform transform9 = Common.FindChild(g_This9.transform, "Bip_Bear L Calf"); int num8 = 0; shake16.Start(transform9, num8 != 0); Shake shake17 = new Shake(); this.g_ShakeRFoot = shake17; GameObject g_This10 = this.g_This; Shake shake18 = this.g_ShakeRFoot; Transform transform10 = Common.FindChild(g_This10.transform, "Bip_Bear R Calf"); int num9 = 0; shake18.Start(transform10, num9 != 0); Shake shake19 = new Shake(); this.g_ShakeBody = shake19; GameObject g_This11 = this.g_This; Shake shake20 = this.g_ShakeBody; Transform transform11 = Common.FindChild(g_This11.transform, "Bip_Bear Spine1"); int num10 = 0; shake20.Start(transform11, num10 != 0); Shake shake21 = new Shake(); this.g_ShakeCharacter = shake21; GameObject g_This12 = this.g_This; Shake shake22 = this.g_ShakeCharacter; Transform transform12 = Common.FindChild(g_This12.transform, "Bip001"); int num11 = 0; shake22.Start(transform12, num11 != 0); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.g_bLookAtEnable = true; } // Token: 0x060001EF RID: 495 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001EF")] [Address(RVA = "0x1600E30", Offset = "0x15FF630", VA = "0x181600E30", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F0 RID: 496 RVA: 0x0000749C File Offset: 0x0000569C [Token(Token = "0x60001F0")] [Address(RVA = "0x15FEFE0", Offset = "0x15FD7E0", VA = "0x1815FEFE0", Slot = "6")] public override void LateUpdate() { this.AEnd(); this.g_ShakeHead.Update(); this.g_ShakeLUA.Update(); this.g_ShakeRUA.Update(); this.g_ShakeLHand.Update(); this.g_ShakeRHand.Update(); this.g_ShakeLThigh.Update(); this.g_ShakeRThigh.Update(); this.g_ShakeLFoot.Update(); this.g_ShakeRFoot.Update(); this.g_ShakeBody.Update(); this.g_ShakeCharacter.Update(); } // Token: 0x060001F1 RID: 497 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F1")] [Address(RVA = "0x15FC360", Offset = "0x15FAB60", VA = "0x1815FC360", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F2 RID: 498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F2")] [Address(RVA = "0x15FD960", Offset = "0x15FC160", VA = "0x1815FD960")] private void InitFightStatus(AI_BossLevel03.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F3 RID: 499 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F3")] [Address(RVA = "0x1601240", Offset = "0x15FFA40", VA = "0x181601240")] private void Watch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F4 RID: 500 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F4")] [Address(RVA = "0x16005E0", Offset = "0x15FEDE0", VA = "0x1816005E0")] private void TurnLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F5 RID: 501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F5")] [Address(RVA = "0x1600A00", Offset = "0x15FF200", VA = "0x181600A00")] private void TurnRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F6 RID: 502 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F6")] [Address(RVA = "0x15FFCA0", Offset = "0x15FE4A0", VA = "0x1815FFCA0")] private void SprintForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F7 RID: 503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F7")] [Address(RVA = "0x15FFB60", Offset = "0x15FE360", VA = "0x1815FFB60")] private void SprintBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F8 RID: 504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F8")] [Address(RVA = "0x15FF190", Offset = "0x15FD990", VA = "0x1815FF190")] private void SelectFight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F9 RID: 505 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F9")] [Address(RVA = "0x15F7030", Offset = "0x15F5830", VA = "0x1815F7030")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FA RID: 506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FA")] [Address(RVA = "0x15F6A60", Offset = "0x15F5260", VA = "0x1815F6A60")] private void AttackCombo() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FB RID: 507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FB")] [Address(RVA = "0x15F62A0", Offset = "0x15F4AA0", VA = "0x1815F62A0")] private void ACombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FC RID: 508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FC")] [Address(RVA = "0x15F6DC0", Offset = "0x15F55C0", VA = "0x1815F6DC0")] private void AttackSprint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FD RID: 509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FD")] [Address(RVA = "0x15F67B0", Offset = "0x15F4FB0", VA = "0x1815F67B0")] private void AttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FE RID: 510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FE")] [Address(RVA = "0x15F6CB0", Offset = "0x15F54B0", VA = "0x1815F6CB0")] private void AttackHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FF RID: 511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FF")] [Address(RVA = "0x15F65B0", Offset = "0x15F4DB0", VA = "0x1815F65B0")] private void ARun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000200 RID: 512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000200")] [Address(RVA = "0x15F6880", Offset = "0x15F5080", VA = "0x1815F6880")] private void AttackCombo04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000201 RID: 513 RVA: 0x00007530 File Offset: 0x00005730 [Token(Token = "0x6000201")] [Address(RVA = "0x15F6520", Offset = "0x15F4D20", VA = "0x1815F6520")] private void ADamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { if (this.g_Effect.g_bChargeComplete) { this.g_fFightTime = 0f; } this.InitFightStatus(AI_BossLevel03.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000202 RID: 514 RVA: 0x00007578 File Offset: 0x00005778 [Token(Token = "0x6000202")] [Address(RVA = "0x15F6580", Offset = "0x15F4D80", VA = "0x1815F6580")] private void ADeath() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000203 RID: 515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000203")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void AEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000204 RID: 516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000204")] [Address(RVA = "0x15FCAD0", Offset = "0x15FB2D0", VA = "0x1815FCAD0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000205 RID: 517 RVA: 0x000075A4 File Offset: 0x000057A4 [Token(Token = "0x6000205")] [Address(RVA = "0x15FFB00", Offset = "0x15FE300", VA = "0x1815FFB00", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_FaceAnim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000206 RID: 518 RVA: 0x000075D8 File Offset: 0x000057D8 [Token(Token = "0x6000206")] [Address(RVA = "0x15FF0E0", Offset = "0x15FD8E0", VA = "0x1815FF0E0", Slot = "32")] public override void Remove() { this.AEnd(); this.g_Effect.RemoveSoul(); this.g_Voice.StopVoicePlayDoll(); this.g_Voice.StopVoiceAbsorbSoul(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000207 RID: 519 RVA: 0x00007634 File Offset: 0x00005834 [Token(Token = "0x6000207")] [Address(RVA = "0x15FC260", Offset = "0x15FAA60", VA = "0x1815FC260", Slot = "31")] public override void Create() { this.AEnd(); this.g_This.SetActive(true); this.g_Effect.Create(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); float stageTimeScale = Game.GetStageTimeScale(); this.g_fTimeScale = stageTimeScale; this.InitFightStatus(AI_BossLevel03.AIFighting.Idle); if (!base.GameSave.flags.stage03Boss01Clear) { this.g_Voice.PlayVoicePlayDoll(); return; } this.g_iScriptStep = (int)((ulong)4L); } // Token: 0x06000208 RID: 520 RVA: 0x000076B4 File Offset: 0x000058B4 [Token(Token = "0x6000208")] [Address(RVA = "0x15FF160", Offset = "0x15FD960", VA = "0x1815FF160", Slot = "30")] public override void Resurrection() { base.Resurrection(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x06000209 RID: 521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000209")] [Address(RVA = "0x15FF450", Offset = "0x15FDC50", VA = "0x1815FF450", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600020A RID: 522 RVA: 0x000076E0 File Offset: 0x000058E0 [Token(Token = "0x600020A")] [Address(RVA = "0x15FFA10", Offset = "0x15FE210", VA = "0x1815FFA10", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator; for (;;) { animator = this.g_FaceAnim; if (!bEnable) { break; } animator.SetLayerWeight(1, 1f); if (Name != "") { goto Block_1; } } int num = 0; animator.SetLayerWeight(1, (float)num); return; Block_1: Animator animator2 = this.g_FaceAnim; int num2 = 0; animator2.CrossFade(Name, 0.05f, 1, (float)num2); } // Token: 0x0600020B RID: 523 RVA: 0x0000773C File Offset: 0x0000593C [Token(Token = "0x600020B")] [Address(RVA = "0x1601650", Offset = "0x15FFE50", VA = "0x181601650")] public AI_BossLevel03() { } // Token: 0x0400023E RID: 574 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400023E")] private BossLevel03EffectPlay g_Effect; // Token: 0x0400023F RID: 575 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400023F")] private VoiceBoss03 g_Voice; // Token: 0x04000240 RID: 576 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000240")] private Animator g_FaceAnim; // Token: 0x04000241 RID: 577 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000241")] private float g_fAttackRadius = 5.5f; // Token: 0x04000242 RID: 578 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000242")] private float g_fAniMoveSpeed; // Token: 0x04000243 RID: 579 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000243")] private float g_fAniMoveDirection; // Token: 0x04000244 RID: 580 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000244")] private Shake g_ShakeHead; // Token: 0x04000245 RID: 581 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000245")] private Shake g_ShakeLUA; // Token: 0x04000246 RID: 582 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000246")] private Shake g_ShakeRUA; // Token: 0x04000247 RID: 583 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000247")] private Shake g_ShakeLHand; // Token: 0x04000248 RID: 584 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000248")] private Shake g_ShakeRHand; // Token: 0x04000249 RID: 585 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000249")] private Shake g_ShakeLThigh; // Token: 0x0400024A RID: 586 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400024A")] private Shake g_ShakeRThigh; // Token: 0x0400024B RID: 587 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400024B")] private Shake g_ShakeLFoot; // Token: 0x0400024C RID: 588 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400024C")] private Shake g_ShakeRFoot; // Token: 0x0400024D RID: 589 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400024D")] private Shake g_ShakeBody; // Token: 0x0400024E RID: 590 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400024E")] private Shake g_ShakeCharacter; // Token: 0x0400024F RID: 591 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400024F")] private AI_BossLevel03.AIFighting g_Fighting = (AI_BossLevel03.AIFighting)((ulong)27L); // Token: 0x04000250 RID: 592 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x4000250")] private AI_BossLevel03.AIFighting g_NextFighting; // Token: 0x04000251 RID: 593 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000251")] private int g_iAWatchMoveDir; // Token: 0x04000252 RID: 594 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x4000252")] private float g_fFightTime; // Token: 0x04000253 RID: 595 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000253")] private float g_fAttackRotate; // Token: 0x04000254 RID: 596 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000254")] private float g_fAttackRotateCon; // Token: 0x04000255 RID: 597 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000255")] private float g_fAttackMove; // Token: 0x04000256 RID: 598 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000256")] private float g_fAttackComboStart; // Token: 0x04000257 RID: 599 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000257")] private bool g_bCharge; // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x214")] [Token(Token = "0x4000258")] private float g_fAniCharge; // Token: 0x04000259 RID: 601 [Token(Token = "0x4000259")] private const float g_fChargeTime = 2f; // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400025A")] private float g_fChargeTimeVal; // Token: 0x0400025B RID: 603 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x400025B")] private float g_fAniCharacterLayerWeight; // Token: 0x0400025C RID: 604 [Token(Token = "0x400025C")] private const float g_fChargeCompleteTime = 1f; // Token: 0x0400025D RID: 605 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400025D")] private float g_fChargeCompleteTimeVal; // Token: 0x0400025E RID: 606 [FieldOffset(Offset = "0x224")] [Token(Token = "0x400025E")] private bool g_bPlus; // Token: 0x0400025F RID: 607 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400025F")] private int g_iScriptStep; // Token: 0x02000044 RID: 68 [Token(Token = "0x2000044")] private enum AIFighting { // Token: 0x04000261 RID: 609 [Token(Token = "0x4000261")] Null, // Token: 0x04000262 RID: 610 [Token(Token = "0x4000262")] Watch, // Token: 0x04000263 RID: 611 [Token(Token = "0x4000263")] TurnLeft, // Token: 0x04000264 RID: 612 [Token(Token = "0x4000264")] TurnRight, // Token: 0x04000265 RID: 613 [Token(Token = "0x4000265")] SprintForward, // Token: 0x04000266 RID: 614 [Token(Token = "0x4000266")] SprintBack, // Token: 0x04000267 RID: 615 [Token(Token = "0x4000267")] Damaged, // Token: 0x04000268 RID: 616 [Token(Token = "0x4000268")] DamagedFly, // Token: 0x04000269 RID: 617 [Token(Token = "0x4000269")] Death, // Token: 0x0400026A RID: 618 [Token(Token = "0x400026A")] End, // Token: 0x0400026B RID: 619 [Token(Token = "0x400026B")] ACombo01, // Token: 0x0400026C RID: 620 [Token(Token = "0x400026C")] ACombo02, // Token: 0x0400026D RID: 621 [Token(Token = "0x400026D")] ACombo03, // Token: 0x0400026E RID: 622 [Token(Token = "0x400026E")] ACombo03V2, // Token: 0x0400026F RID: 623 [Token(Token = "0x400026F")] Attack03, // Token: 0x04000270 RID: 624 [Token(Token = "0x4000270")] ACombo04, // Token: 0x04000271 RID: 625 [Token(Token = "0x4000271")] AHammer, // Token: 0x04000272 RID: 626 [Token(Token = "0x4000272")] AAssault, // Token: 0x04000273 RID: 627 [Token(Token = "0x4000273")] ASprint, // Token: 0x04000274 RID: 628 [Token(Token = "0x4000274")] AComboB01, // Token: 0x04000275 RID: 629 [Token(Token = "0x4000275")] AttackB02, // Token: 0x04000276 RID: 630 [Token(Token = "0x4000276")] AComboB02, // Token: 0x04000277 RID: 631 [Token(Token = "0x4000277")] AComboB03, // Token: 0x04000278 RID: 632 [Token(Token = "0x4000278")] ASprintB, // Token: 0x04000279 RID: 633 [Token(Token = "0x4000279")] ARunStart, // Token: 0x0400027A RID: 634 [Token(Token = "0x400027A")] ARun, // Token: 0x0400027B RID: 635 [Token(Token = "0x400027B")] ARunEnd, // Token: 0x0400027C RID: 636 [Token(Token = "0x400027C")] Idle } }