using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000049 RID: 73 [Token(Token = "0x2000049")] public class AI_BossLevel04 : AI_NPC { // Token: 0x06000231 RID: 561 RVA: 0x00007AEC File Offset: 0x00005CEC [Token(Token = "0x6000231")] [Address(RVA = "0x15589B0", Offset = "0x15571B0", VA = "0x1815589B0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); Animator component = Common.FindChild(this.g_This.transform, "Boss_Level04_Face").GetComponent(); this.g_AnimFace = component; BossLevel04EffectPlay component2 = This.GetComponent(); this.g_Effect = component2; BossLevel04EffectPlay bossLevel04EffectPlay = this.g_Effect; NPCManage g_NPCM = this.g_NPCM; bossLevel04EffectPlay.InitData(g_NPCM, this); VoiceBoss04 component3 = This.GetComponent(); this.g_Voice = component3; VoiceBoss04 voiceBoss = this.g_Voice; Transform transform = Common.FindChild(This.transform, "Bip001 Head"); voiceBoss.InitData(transform); MoveController g_Move = this.g_Move; this.g_fDragRotation = 0.4f; g_Move.SetDragRotation(0.4f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 21f; this.g_fVisionDistance = 200f; this.g_fVisionAngle = 45f; this.g_fWalkSpeed = 1.78f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 60f; Shake shake = new Shake(); this.g_ShakeHead = shake; Shake shake2 = this.g_ShakeHead; Transform transform2 = Common.FindChild(This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform2, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; Shake shake4 = this.g_ShakeBody; Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform3, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeWeapon = shake5; Shake shake6 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand"); int num3 = 0; shake6.Start(transform4, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeAll = shake7; Shake shake8 = this.g_ShakeAll; Transform transform5 = Common.FindChild(This.transform, "Bip001"); int num4 = 0; shake8.Start(transform5, num4 != 0); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.g_bPlus = false; } // Token: 0x06000232 RID: 562 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000232")] [Address(RVA = "0x1558DC0", Offset = "0x15575C0", VA = "0x181558DC0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000233 RID: 563 RVA: 0x00007CE4 File Offset: 0x00005EE4 [Token(Token = "0x6000233")] [Address(RVA = "0x1557E00", Offset = "0x1556600", VA = "0x181557E00", Slot = "6")] public override void LateUpdate() { base..ctor(); this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeWeapon.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000234 RID: 564 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000234")] [Address(RVA = "0x1553690", Offset = "0x1551E90", VA = "0x181553690", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000235 RID: 565 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000235")] [Address(RVA = "0x1554D70", Offset = "0x1553570", VA = "0x181554D70")] private void InitFightStatus(AI_BossLevel04.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000236 RID: 566 RVA: 0x00007D2C File Offset: 0x00005F2C [Token(Token = "0x6000236")] [Address(RVA = "0x1552060", Offset = "0x1550860", VA = "0x181552060")] private void AFightSelect() { float num = UnityEngine.Random.Range((float)0, 1f); int num2 = 0; bool flag = (this.g_bPlus ? 1 : 0) != num2; this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null); } // Token: 0x06000237 RID: 567 RVA: 0x00007D94 File Offset: 0x00005F94 [Token(Token = "0x6000237")] [Address(RVA = "0x1551FF0", Offset = "0x15507F0", VA = "0x181551FF0")] private void AFightSelectFar() { float num = UnityEngine.Random.Range((float)0, 1f); int num2 = 0; bool flag = (this.g_bPlus ? 1 : 0) != num2; this.g_NextFighting = (flag ? AI_BossLevel04.AIFighting.Idle : AI_BossLevel04.AIFighting.Null); } // Token: 0x06000238 RID: 568 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000238")] [Address(RVA = "0x1553D40", Offset = "0x1552540", VA = "0x181553D40")] private float GetAttackRadius(AI_BossLevel04.AIFighting AF) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000239 RID: 569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000239")] [Address(RVA = "0x1552420", Offset = "0x1550C20", VA = "0x181552420")] private void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023A RID: 570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600023A")] [Address(RVA = "0x1551680", Offset = "0x154FE80", VA = "0x181551680")] private void ADodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023B RID: 571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600023B")] [Address(RVA = "0x1552300", Offset = "0x1550B00", VA = "0x181552300")] private void ATrunPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023C RID: 572 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600023C")] [Address(RVA = "0x15531A0", Offset = "0x15519A0", VA = "0x1815531A0")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023D RID: 573 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600023D")] [Address(RVA = "0x15514B0", Offset = "0x154FCB0", VA = "0x1815514B0")] private void ADashStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023E RID: 574 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600023E")] [Address(RVA = "0x1551530", Offset = "0x154FD30", VA = "0x181551530")] private void ADash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600023F RID: 575 RVA: 0x00007DDC File Offset: 0x00005FDC [Token(Token = "0x600023F")] [Address(RVA = "0x1551440", Offset = "0x154FC40", VA = "0x181551440")] private void ADashEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } if (!this.g_WM.GetIsDead()) { AI_BossLevel04.AIFighting aifighting = this.g_NextFighting; this.InitFightStatus(aifighting); return; } this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)2)); } // Token: 0x06000240 RID: 576 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000240")] [Address(RVA = "0x1552220", Offset = "0x1550A20", VA = "0x181552220")] private void AJumpStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000241 RID: 577 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000241")] [Address(RVA = "0x1552290", Offset = "0x1550A90", VA = "0x181552290")] private void AJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000242 RID: 578 RVA: 0x00007E2C File Offset: 0x0000602C [Token(Token = "0x6000242")] [Address(RVA = "0x1552130", Offset = "0x1550930", VA = "0x181552130")] private void AJumpEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } if (this.g_NextFighting == AI_BossLevel04.AIFighting.Null || this.g_WM.GetIsDead()) { this.InitFightStatus(AI_BossLevel04.AIFighting.AWatch); return; } AI_BossLevel04.AIFighting aifighting = this.g_NextFighting; float attackRadius = this.GetAttackRadius(aifighting); if (this.g_fPlayerDistance <= attackRadius) { this.InitFightStatus(AI_BossLevel04.AIFighting.TrunPlayer); return; } int num2 = UnityEngine.Random.Range(0, 3); if (num2 == 0) { this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)5)); return; } if (num2 != 1) { this.InitFightStatus(AI_BossLevel04.AIFighting.DodgeFR); return; } this.InitFightStatus((AI_BossLevel04.AIFighting)((uint)7)); } // Token: 0x06000243 RID: 579 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000243")] [Address(RVA = "0x1552DC0", Offset = "0x15515C0", VA = "0x181552DC0")] private void Attack4() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000244 RID: 580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000244")] [Address(RVA = "0x1558630", Offset = "0x1556E30", VA = "0x181558630")] private void Skill01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000245 RID: 581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000245")] [Address(RVA = "0x1558890", Offset = "0x1557090", VA = "0x181558890")] private void Skill02Plus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000246 RID: 582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000246")] [Address(RVA = "0x1551060", Offset = "0x154F860", VA = "0x181551060")] private void ADamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000247 RID: 583 RVA: 0x00007EC0 File Offset: 0x000060C0 [Token(Token = "0x6000247")] [Address(RVA = "0x1553660", Offset = "0x1551E60", VA = "0x181553660")] public void Dead() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel04.AIFighting.DeathLoop); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000248 RID: 584 RVA: 0x00007EEC File Offset: 0x000060EC [Token(Token = "0x6000248")] [Address(RVA = "0x1553630", Offset = "0x1551E30", VA = "0x181553630")] public void DeadLoop() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel04.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000249 RID: 585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000249")] [Address(RVA = "0x1553EA0", Offset = "0x15526A0", VA = "0x181553EA0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600024A RID: 586 RVA: 0x00007F18 File Offset: 0x00006118 [Token(Token = "0x600024A")] [Address(RVA = "0x15585D0", Offset = "0x1556DD0", VA = "0x1815585D0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_AnimFace.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600024B RID: 587 RVA: 0x00007F4C File Offset: 0x0000614C [Token(Token = "0x600024B")] [Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")] public override void Remove() { base..ctor(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x0600024C RID: 588 RVA: 0x00007F78 File Offset: 0x00006178 [Token(Token = "0x600024C")] [Address(RVA = "0x1553590", Offset = "0x1551D90", VA = "0x181553590", Slot = "31")] public override void Create() { base..ctor(); this.g_This.SetActive(true); this.g_Effect.Create(); this.g_NPCM.SetLockPoint(true); Animator g_Anim = this.g_Anim; int num = 0; g_Anim.Play("200_Debut", num); } // Token: 0x0600024D RID: 589 RVA: 0x00007FCC File Offset: 0x000061CC [Token(Token = "0x600024D")] [Address(RVA = "0x1557EA0", Offset = "0x15566A0", VA = "0x181557EA0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_NPCM.SetLockPoint(true); } // Token: 0x0600024E RID: 590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600024E")] [Address(RVA = "0x1557ED0", Offset = "0x15566D0", VA = "0x181557ED0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600024F RID: 591 RVA: 0x00007FF4 File Offset: 0x000061F4 [Token(Token = "0x600024F")] [Address(RVA = "0x1553DD0", Offset = "0x15525D0", VA = "0x181553DD0")] private string GetBossName() { return Game.k__BackingField.GetText(404); } // Token: 0x06000250 RID: 592 RVA: 0x00008018 File Offset: 0x00006218 [Token(Token = "0x6000250")] [Address(RVA = "0x1558580", Offset = "0x1556D80", VA = "0x181558580", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator = this.g_AnimFace; if (!bEnable) { int num = 0; animator.SetLayerWeight(1, (float)num); return; } animator.SetLayerWeight(1, 1f); } // Token: 0x06000251 RID: 593 RVA: 0x00008050 File Offset: 0x00006250 [Token(Token = "0x6000251")] [Address(RVA = "0x104E0B0", Offset = "0x104C8B0", VA = "0x18104E0B0")] public void SetTyrantsTime(float fTyrantsTime) { this.g_fTyrantsTime = fTyrantsTime; } // Token: 0x06000252 RID: 594 RVA: 0x00008064 File Offset: 0x00006264 [Token(Token = "0x6000252")] [Address(RVA = "0x1553E90", Offset = "0x1552690", VA = "0x181553E90")] public bool GetIsPlus() { return this.g_bPlus; } // Token: 0x06000253 RID: 595 RVA: 0x00008078 File Offset: 0x00006278 [Token(Token = "0x6000253")] [Address(RVA = "0x1559410", Offset = "0x1557C10", VA = "0x181559410")] public AI_BossLevel04() { } // Token: 0x040002B3 RID: 691 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40002B3")] private BossLevel04EffectPlay g_Effect; // Token: 0x040002B4 RID: 692 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40002B4")] private VoiceBoss04 g_Voice; // Token: 0x040002B5 RID: 693 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40002B5")] private Animator g_AnimFace; // Token: 0x040002B6 RID: 694 [Token(Token = "0x40002B6")] private const float g_fAttackDodgeRadius = 7.5f; // Token: 0x040002B7 RID: 695 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40002B7")] private Vector3 g_v3PreForward; // Token: 0x040002B8 RID: 696 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40002B8")] private float g_fAniMoveSpeed; // Token: 0x040002B9 RID: 697 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40002B9")] private float g_fAniMoveAngle; // Token: 0x040002BA RID: 698 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40002BA")] private Shake g_ShakeHead; // Token: 0x040002BB RID: 699 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40002BB")] private Shake g_ShakeBody; // Token: 0x040002BC RID: 700 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40002BC")] private Shake g_ShakeWeapon; // Token: 0x040002BD RID: 701 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40002BD")] private Shake g_ShakeAll; // Token: 0x040002BE RID: 702 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40002BE")] private Vector3 g_v3DodgeDirection; // Token: 0x040002BF RID: 703 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40002BF")] private AI_BossLevel04.AIFighting g_Fighting = (AI_BossLevel04.AIFighting)((ulong)1L); // Token: 0x040002C0 RID: 704 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40002C0")] private AI_BossLevel04.AIFighting g_NextFighting; // Token: 0x040002C1 RID: 705 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x40002C1")] private int g_iAWatchMoveDir; // Token: 0x040002C2 RID: 706 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40002C2")] private float g_fAttackMove; // Token: 0x040002C3 RID: 707 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x40002C3")] private float g_fAttackMove02; // Token: 0x040002C4 RID: 708 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40002C4")] private float g_fAttackRotate; // Token: 0x040002C5 RID: 709 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x40002C5")] private float g_fAttackCombo; // Token: 0x040002C6 RID: 710 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40002C6")] private float g_fAniDamagedWeights; // Token: 0x040002C7 RID: 711 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x40002C7")] private int g_iScriptStep; // Token: 0x040002C8 RID: 712 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40002C8")] private float g_fScriptLookUp; // Token: 0x040002C9 RID: 713 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40002C9")] private float g_fScriptDebut05; // Token: 0x040002CA RID: 714 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40002CA")] private float g_fPlayerChargeShot; // Token: 0x040002CB RID: 715 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x40002CB")] private float g_fTyrantsTime; // Token: 0x040002CC RID: 716 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40002CC")] private bool g_bDebut = true; // Token: 0x040002CD RID: 717 [FieldOffset(Offset = "0x201")] [Token(Token = "0x40002CD")] private bool g_bPlus; // Token: 0x0200004A RID: 74 [Token(Token = "0x200004A")] private enum AIFighting { // Token: 0x040002CF RID: 719 [Token(Token = "0x40002CF")] Null, // Token: 0x040002D0 RID: 720 [Token(Token = "0x40002D0")] Idle, // Token: 0x040002D1 RID: 721 [Token(Token = "0x40002D1")] AWatch, // Token: 0x040002D2 RID: 722 [Token(Token = "0x40002D2")] DodgeL, // Token: 0x040002D3 RID: 723 [Token(Token = "0x40002D3")] DodgeR, // Token: 0x040002D4 RID: 724 [Token(Token = "0x40002D4")] DodgeF, // Token: 0x040002D5 RID: 725 [Token(Token = "0x40002D5")] DodgeB, // Token: 0x040002D6 RID: 726 [Token(Token = "0x40002D6")] DodgeFL, // Token: 0x040002D7 RID: 727 [Token(Token = "0x40002D7")] DodgeFR, // Token: 0x040002D8 RID: 728 [Token(Token = "0x40002D8")] DamageF, // Token: 0x040002D9 RID: 729 [Token(Token = "0x40002D9")] DashStart, // Token: 0x040002DA RID: 730 [Token(Token = "0x40002DA")] Dash, // Token: 0x040002DB RID: 731 [Token(Token = "0x40002DB")] DashEnd, // Token: 0x040002DC RID: 732 [Token(Token = "0x40002DC")] JumpStart, // Token: 0x040002DD RID: 733 [Token(Token = "0x40002DD")] Jump, // Token: 0x040002DE RID: 734 [Token(Token = "0x40002DE")] JumpEnd, // Token: 0x040002DF RID: 735 [Token(Token = "0x40002DF")] Fall, // Token: 0x040002E0 RID: 736 [Token(Token = "0x40002E0")] DamageU, // Token: 0x040002E1 RID: 737 [Token(Token = "0x40002E1")] DamageB, // Token: 0x040002E2 RID: 738 [Token(Token = "0x40002E2")] DamageL, // Token: 0x040002E3 RID: 739 [Token(Token = "0x40002E3")] DamageR, // Token: 0x040002E4 RID: 740 [Token(Token = "0x40002E4")] DamageFly, // Token: 0x040002E5 RID: 741 [Token(Token = "0x40002E5")] Defense, // Token: 0x040002E6 RID: 742 [Token(Token = "0x40002E6")] Death, // Token: 0x040002E7 RID: 743 [Token(Token = "0x40002E7")] DeathLoop, // Token: 0x040002E8 RID: 744 [Token(Token = "0x40002E8")] End, // Token: 0x040002E9 RID: 745 [Token(Token = "0x40002E9")] TrunPlayer, // Token: 0x040002EA RID: 746 [Token(Token = "0x40002EA")] AttackDodgeL, // Token: 0x040002EB RID: 747 [Token(Token = "0x40002EB")] AttackDodgeR, // Token: 0x040002EC RID: 748 [Token(Token = "0x40002EC")] AttackDodgeF, // Token: 0x040002ED RID: 749 [Token(Token = "0x40002ED")] AttackDamageL, // Token: 0x040002EE RID: 750 [Token(Token = "0x40002EE")] AttackDamageR, // Token: 0x040002EF RID: 751 [Token(Token = "0x40002EF")] Attack01, // Token: 0x040002F0 RID: 752 [Token(Token = "0x40002F0")] Attack02, // Token: 0x040002F1 RID: 753 [Token(Token = "0x40002F1")] Attack03, // Token: 0x040002F2 RID: 754 [Token(Token = "0x40002F2")] Attack04, // Token: 0x040002F3 RID: 755 [Token(Token = "0x40002F3")] Attack05, // Token: 0x040002F4 RID: 756 [Token(Token = "0x40002F4")] Attack01To02, // Token: 0x040002F5 RID: 757 [Token(Token = "0x40002F5")] Attack02To03, // Token: 0x040002F6 RID: 758 [Token(Token = "0x40002F6")] Attack03To04, // Token: 0x040002F7 RID: 759 [Token(Token = "0x40002F7")] Attack02To05, // Token: 0x040002F8 RID: 760 [Token(Token = "0x40002F8")] Attack04To06, // Token: 0x040002F9 RID: 761 [Token(Token = "0x40002F9")] Attack05To07, // Token: 0x040002FA RID: 762 [Token(Token = "0x40002FA")] Skill01, // Token: 0x040002FB RID: 763 [Token(Token = "0x40002FB")] Skill02, // Token: 0x040002FC RID: 764 [Token(Token = "0x40002FC")] Skill02Plus, // Token: 0x040002FD RID: 765 [Token(Token = "0x40002FD")] Skill02PlusStart } }