using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200004B RID: 75 [Token(Token = "0x200004B")] public class AI_BossLevel05 : AI_NPC { // Token: 0x06000254 RID: 596 RVA: 0x0000809C File Offset: 0x0000629C [Token(Token = "0x6000254")] [Address(RVA = "0x15624E0", Offset = "0x1560CE0", VA = "0x1815624E0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); CharacterController controller = this.g_Move.controller; this.g_CC = controller; Animator component = Common.FindChild(this.g_This.transform, "Boss05_Face").GetComponent(); this.g_AnimFace = component; BossLevel05EffectPlay component2 = This.GetComponent(); this.g_Effect = component2; BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; int num = 0; NPCManage g_NPCM = this.g_NPCM; bossLevel05EffectPlay.InitData(g_NPCM, this, g_Move); VoiceBoss04 component3 = This.GetComponent(); this.g_Voice = component3; VoiceBoss04 voiceBoss = this.g_Voice; Transform transform = Common.FindChild(This.transform, "Bip001 Head"); voiceBoss.InitData(transform); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.4f; g_Move2.SetDragRotation(0.4f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = (float)num; this.g_fVisionDistance = 200f; this.g_fVisionAngle = 45f; this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 6f; this.g_fDashSpeed = 13.5f; Shake shake = new Shake(); this.g_ShakeHead = shake; Shake shake2 = this.g_ShakeHead; Transform transform2 = Common.FindChild(This.transform, "Bip001 Head"); int num2 = 0; shake2.Start(transform2, num2 != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; Shake shake4 = this.g_ShakeBody; Transform transform3 = Common.FindChild(This.transform, "Bip001 Spine"); int num3 = 0; shake4.Start(transform3, num3 != 0); Shake shake5 = new Shake(); this.g_ShakeWeapon = shake5; Shake shake6 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(This.transform, "Bip001 R Hand"); int num4 = 0; shake6.Start(transform4, num4 != 0); Shake shake7 = new Shake(); this.g_ShakeAll = shake7; Shake shake8 = this.g_ShakeAll; Transform transform5 = Common.FindChild(This.transform, "Bip001"); int num5 = 0; shake8.Start(transform5, num5 != 0); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); } // Token: 0x06000255 RID: 597 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000255")] [Address(RVA = "0x1562920", Offset = "0x1561120", VA = "0x181562920", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000256 RID: 598 RVA: 0x000082AC File Offset: 0x000064AC [Token(Token = "0x6000256")] [Address(RVA = "0x1561E60", Offset = "0x1560660", VA = "0x181561E60", Slot = "6")] public override void LateUpdate() { base..ctor(); this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeWeapon.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000257 RID: 599 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000257")] [Address(RVA = "0x155CAF0", Offset = "0x155B2F0", VA = "0x18155CAF0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000258 RID: 600 RVA: 0x000082F4 File Offset: 0x000064F4 [Token(Token = "0x6000258")] [Address(RVA = "0x155C9A0", Offset = "0x155B1A0", VA = "0x18155C9A0")] private void EndFightStatus(AI_BossLevel05.AIFighting Status) { if (Status == AI_BossLevel05.AIFighting.Idle) { CharacterBaseData component = this.g_This.GetComponent(); Func func = new Func(this.GetBossName); Game.SetBossHP(component, func); Game.sceneManager.SetBossDialogue(CombatDialogueType.Stage05Boss); } } // Token: 0x06000259 RID: 601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000259")] [Address(RVA = "0x155E520", Offset = "0x155CD20", VA = "0x18155E520")] private void InitFightStatus(AI_BossLevel05.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025A RID: 602 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025A")] [Address(RVA = "0x155AE80", Offset = "0x1559680", VA = "0x18155AE80")] private void AFightSelect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025B RID: 603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025B")] [Address(RVA = "0x155D690", Offset = "0x155BE90", VA = "0x18155D690")] private float GetAttackRadius(AI_BossLevel05.AIFighting AF) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025C RID: 604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025C")] [Address(RVA = "0x155B450", Offset = "0x1559C50", VA = "0x18155B450")] private void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025D RID: 605 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025D")] [Address(RVA = "0x155A6C0", Offset = "0x1558EC0", VA = "0x18155A6C0")] private void ADashStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025E RID: 606 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025E")] [Address(RVA = "0x155AF60", Offset = "0x1559760", VA = "0x18155AF60")] private void AMagic02DashStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600025F RID: 607 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600025F")] [Address(RVA = "0x155A880", Offset = "0x1559080", VA = "0x18155A880")] private void ADash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000260 RID: 608 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000260")] [Address(RVA = "0x155A2E0", Offset = "0x1558AE0", VA = "0x18155A2E0")] private void ADashPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000261 RID: 609 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000261")] [Address(RVA = "0x155B0F0", Offset = "0x15598F0", VA = "0x18155B0F0")] private void AMagic02Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000262 RID: 610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000262")] [Address(RVA = "0x155A140", Offset = "0x1558940", VA = "0x18155A140")] private void ADashEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000263 RID: 611 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000263")] [Address(RVA = "0x1559C10", Offset = "0x1558410", VA = "0x181559C10")] private void AAttackDashBLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000264 RID: 612 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000264")] [Address(RVA = "0x1559960", Offset = "0x1558160", VA = "0x181559960")] private void AAttackDashB02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000265 RID: 613 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000265")] [Address(RVA = "0x155C640", Offset = "0x155AE40", VA = "0x18155C640")] private void AttackPenetrateLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000266 RID: 614 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000266")] [Address(RVA = "0x155C4B0", Offset = "0x155ACB0", VA = "0x18155C4B0")] private void AttackPenetrateAgain() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000267 RID: 615 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000267")] [Address(RVA = "0x155C440", Offset = "0x155AC40", VA = "0x18155C440")] private void AttackCannonLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000268 RID: 616 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000268")] [Address(RVA = "0x1559D60", Offset = "0x1558560", VA = "0x181559D60")] private void AAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000269 RID: 617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000269")] [Address(RVA = "0x1559430", Offset = "0x1557C30", VA = "0x181559430")] private void AAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600026A RID: 618 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600026A")] [Address(RVA = "0x1559530", Offset = "0x1557D30", VA = "0x181559530")] private void AAttack0203() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600026B RID: 619 RVA: 0x00008338 File Offset: 0x00006538 [Token(Token = "0x600026B")] [Address(RVA = "0x155BD00", Offset = "0x155A500", VA = "0x18155BD00")] private void Attack03Start() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel05.AIFighting.Attack03Loop); } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackMove; if (num2 <= (float)num) { float num3 = this.g_fAttackMove02; if (num3 <= (float)num) { goto IL_117; } this.g_fAttackMove02 = num3; Transform transform = this.g_This.transform; int num4 = 0; Vector3 up = Vector3.up; int num5 = 0; transform.Translate(num4, (Space)num5); float num6 = this.g_fAttackJump; int num7 = 0; int num8 = 0; float g_fDeltaTime = this.g_fDeltaTime; if ((this.g_bPlus ? 1 : 0) != num7) { float num9 = g_fDeltaTime * 4.5f; float num10 = Mathf.Lerp(num6, (float)num8, num9); this.g_fAttackJump = num10; } float num11 = g_fDeltaTime * 1.8f; float num12 = Mathf.Lerp(num6, (float)num8, num11); this.g_fAttackJump = num12; } this.g_fAttackMove = num2; this.g_Effect.PlayEffAttack03Jump(); int num14; if (this.g_bPlus) { this.g_Effect.PlayEffDodgeLightningStart(); CharacterController characterController = this.g_CC; int num13 = 0; Vector3 up2 = Vector3.up; CollisionFlags collisionFlags = characterController.Move(num13); BossLevel05EffectPlay bossLevel05EffectPlay = this.g_Effect; num14 = 0; bossLevel05EffectPlay.PlayEffDodgeLightningEnd(); } IL_117: float num15 = this.g_fAttackRotate; if (num15 > (float)num) { MoveController g_Move = this.g_Move; this.g_fAttackRotate = num15; float z = this.g_v3PlayerDirection.z; g_Move.LookAt(num14); } } // Token: 0x0600026C RID: 620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600026C")] [Address(RVA = "0x155BA60", Offset = "0x155A260", VA = "0x18155BA60")] private void Attack03Loop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600026D RID: 621 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600026D")] [Address(RVA = "0x155C1D0", Offset = "0x155A9D0", VA = "0x18155C1D0")] private void Attack04Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600026E RID: 622 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600026E")] [Address(RVA = "0x155BFE0", Offset = "0x155A7E0", VA = "0x18155BFE0")] private void Attack04Loop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600026F RID: 623 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600026F")] [Address(RVA = "0x1559FF0", Offset = "0x15587F0", VA = "0x181559FF0")] private void ACharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000270 RID: 624 RVA: 0x00008498 File Offset: 0x00006698 [Token(Token = "0x6000270")] [Address(RVA = "0x155A080", Offset = "0x1558880", VA = "0x18155A080")] private void ADamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { if (!this.g_bPlus) { CharacterBaseData g_CharData = this.g_CharData; if (g_CharData.g_fHPMax * 0.5f > g_CharData.g_fHP) { this.InitFightStatus(AI_BossLevel05.AIFighting.AWatch); return; } } int num2 = UnityEngine.Random.Range(0, 3); this.InitFightStatus(AI_BossLevel05.AIFighting.DashStart); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000271 RID: 625 RVA: 0x00008508 File Offset: 0x00006708 [Token(Token = "0x6000271")] [Address(RVA = "0x155C970", Offset = "0x155B170", VA = "0x18155C970")] public void Dead() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel05.AIFighting.DeathLoop); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000272 RID: 626 RVA: 0x00008534 File Offset: 0x00006734 [Token(Token = "0x6000272")] [Address(RVA = "0x155C940", Offset = "0x155B140", VA = "0x18155C940")] public void DeadLoop() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel05.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000273 RID: 627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000273")] [Address(RVA = "0x155D7C0", Offset = "0x155BFC0", VA = "0x18155D7C0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000274 RID: 628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000274")] [Address(RVA = "0x1562370", Offset = "0x1560B70", VA = "0x181562370")] private void SetLightningSpeedUp(float fTimeScaleLightning) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000275 RID: 629 RVA: 0x00008560 File Offset: 0x00006760 [Token(Token = "0x6000275")] [Address(RVA = "0x1562460", Offset = "0x1560C60", VA = "0x181562460", Slot = "35")] public override void SetTimeScale(float fTimeScale) { /* An exception occurred when decompiling this method (06000275) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AI_BossLevel05::SetTimeScale(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000276 RID: 630 RVA: 0x000085B4 File Offset: 0x000067B4 [Token(Token = "0x6000276")] [Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")] public override void Remove() { base..ctor(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x06000277 RID: 631 RVA: 0x000085E0 File Offset: 0x000067E0 [Token(Token = "0x6000277")] [Address(RVA = "0x155C860", Offset = "0x155B060", VA = "0x18155C860", Slot = "31")] public override void Create() { base..ctor(); this.g_This.SetActive(true); this.g_Effect.Create(); this.g_NPCM.SetLockPoint(true); Animator g_Anim = this.g_Anim; int num = 0; g_Anim.Play("Debut", num); Animator g_Anim2 = this.g_Anim; this.g_fAniDebut = 0f; int num2 = 0; g_Anim2.SetFloat("fDebut", (float)num2); this.g_iScriptStep = (int)((ulong)0L); } // Token: 0x06000278 RID: 632 RVA: 0x0000865C File Offset: 0x0000685C [Token(Token = "0x6000278")] [Address(RVA = "0x1557EA0", Offset = "0x15566A0", VA = "0x181557EA0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_NPCM.SetLockPoint(true); } // Token: 0x06000279 RID: 633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000279")] [Address(RVA = "0x1561ED0", Offset = "0x15606D0", VA = "0x181561ED0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600027A RID: 634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600027A")] [Address(RVA = "0x155D700", Offset = "0x155BF00", VA = "0x18155D700")] private string GetBossName() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600027B RID: 635 RVA: 0x00008684 File Offset: 0x00006884 [Token(Token = "0x600027B")] [Address(RVA = "0x1558580", Offset = "0x1556D80", VA = "0x181558580", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator = this.g_AnimFace; if (!bEnable) { int num = 0; animator.SetLayerWeight(1, (float)num); return; } animator.SetLayerWeight(1, 1f); } // Token: 0x0600027C RID: 636 RVA: 0x000086BC File Offset: 0x000068BC [Token(Token = "0x600027C")] [Address(RVA = "0x15634E0", Offset = "0x1561CE0", VA = "0x1815634E0")] public AI_BossLevel05() { } // Token: 0x040002FE RID: 766 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40002FE")] private BossLevel05EffectPlay g_Effect; // Token: 0x040002FF RID: 767 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40002FF")] private VoiceBoss04 g_Voice; // Token: 0x04000300 RID: 768 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000300")] private Animator g_AnimFace; // Token: 0x04000301 RID: 769 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000301")] private CharacterController g_CC; // Token: 0x04000302 RID: 770 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000302")] private Vector3 g_v3PrePosition; // Token: 0x04000303 RID: 771 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000303")] private Vector3 g_v3PreForward; // Token: 0x04000304 RID: 772 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000304")] private float g_fAnifMoveHorizontal; // Token: 0x04000305 RID: 773 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000305")] private float g_fAnifMoveVertical; // Token: 0x04000306 RID: 774 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000306")] private float g_fAniTrunAngle; // Token: 0x04000307 RID: 775 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000307")] private float g_fAniDebut; // Token: 0x04000308 RID: 776 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000308")] private Shake g_ShakeHead; // Token: 0x04000309 RID: 777 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000309")] private Shake g_ShakeBody; // Token: 0x0400030A RID: 778 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400030A")] private Shake g_ShakeWeapon; // Token: 0x0400030B RID: 779 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400030B")] private Shake g_ShakeAll; // Token: 0x0400030C RID: 780 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400030C")] private Vector3 g_v3DashDirection; // Token: 0x0400030D RID: 781 [Token(Token = "0x400030D")] private const float g_fDashDistanceMax = 15f; // Token: 0x0400030E RID: 782 [Token(Token = "0x400030E")] private const float g_fDashDistanceMin = 9f; // Token: 0x0400030F RID: 783 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x400030F")] private float g_fDashDistance; // Token: 0x04000310 RID: 784 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000310")] private bool g_bDashAttack; // Token: 0x04000311 RID: 785 [Token(Token = "0x4000311")] private const int g_iAttackPenetrate = 3; // Token: 0x04000312 RID: 786 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x4000312")] private int g_iAttackPenetrateVal; // Token: 0x04000313 RID: 787 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000313")] private AI_BossLevel05.AIFighting g_Fighting = (AI_BossLevel05.AIFighting)((ulong)1L); // Token: 0x04000314 RID: 788 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x4000314")] private AI_BossLevel05.AIFighting g_NextFighting; // Token: 0x04000315 RID: 789 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000315")] private int g_iAWatchMoveDir; // Token: 0x04000316 RID: 790 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x4000316")] private float g_fAttackMove; // Token: 0x04000317 RID: 791 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000317")] private float g_fAttackMove02; // Token: 0x04000318 RID: 792 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000318")] private float g_fAttackMoveSpeed; // Token: 0x04000319 RID: 793 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000319")] private float g_fAttackRotate; // Token: 0x0400031A RID: 794 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x400031A")] private float g_fAttackCombo; // Token: 0x0400031B RID: 795 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400031B")] private float g_fAttackJump; // Token: 0x0400031C RID: 796 [FieldOffset(Offset = "0x214")] [Token(Token = "0x400031C")] private float g_fPlayerChargeShot; // Token: 0x0400031D RID: 797 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400031D")] private float g_fTyrantsTime; // Token: 0x0400031E RID: 798 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x400031E")] private bool g_bDebut; // Token: 0x0400031F RID: 799 [FieldOffset(Offset = "0x21D")] [Token(Token = "0x400031F")] private bool g_bPlus; // Token: 0x04000320 RID: 800 [FieldOffset(Offset = "0x21E")] [Token(Token = "0x4000320")] private bool g_bLightningModeFirst = true; // Token: 0x04000321 RID: 801 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000321")] private int g_iPlusMove; // Token: 0x04000322 RID: 802 [FieldOffset(Offset = "0x224")] [Token(Token = "0x4000322")] private float g_fWorldTimeDeltaTime = 1f; // Token: 0x04000323 RID: 803 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000323")] private float g_fTimeScaleLightningVal = 1f; // Token: 0x04000324 RID: 804 [Token(Token = "0x4000324")] private const float g_fLightningModeReciprocal = 3f; // Token: 0x04000325 RID: 805 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x4000325")] private float g_fLightningModeReciprocalVal; // Token: 0x04000326 RID: 806 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000326")] private int g_iScriptStep; // Token: 0x0200004C RID: 76 [Token(Token = "0x200004C")] private enum AIFighting { // Token: 0x04000328 RID: 808 [Token(Token = "0x4000328")] Null, // Token: 0x04000329 RID: 809 [Token(Token = "0x4000329")] Idle, // Token: 0x0400032A RID: 810 [Token(Token = "0x400032A")] AWatch, // Token: 0x0400032B RID: 811 [Token(Token = "0x400032B")] DashStart, // Token: 0x0400032C RID: 812 [Token(Token = "0x400032C")] Dash, // Token: 0x0400032D RID: 813 [Token(Token = "0x400032D")] DashEnd, // Token: 0x0400032E RID: 814 [Token(Token = "0x400032E")] DamageF, // Token: 0x0400032F RID: 815 [Token(Token = "0x400032F")] DamageU, // Token: 0x04000330 RID: 816 [Token(Token = "0x4000330")] DamageB, // Token: 0x04000331 RID: 817 [Token(Token = "0x4000331")] DamageL, // Token: 0x04000332 RID: 818 [Token(Token = "0x4000332")] DamageR, // Token: 0x04000333 RID: 819 [Token(Token = "0x4000333")] DamageFly, // Token: 0x04000334 RID: 820 [Token(Token = "0x4000334")] Defense, // Token: 0x04000335 RID: 821 [Token(Token = "0x4000335")] Death, // Token: 0x04000336 RID: 822 [Token(Token = "0x4000336")] DeathLoop, // Token: 0x04000337 RID: 823 [Token(Token = "0x4000337")] End, // Token: 0x04000338 RID: 824 [Token(Token = "0x4000338")] Attack0101, // Token: 0x04000339 RID: 825 [Token(Token = "0x4000339")] Attack0102, // Token: 0x0400033A RID: 826 [Token(Token = "0x400033A")] Attack0103, // Token: 0x0400033B RID: 827 [Token(Token = "0x400033B")] Attack0201, // Token: 0x0400033C RID: 828 [Token(Token = "0x400033C")] Attack0202, // Token: 0x0400033D RID: 829 [Token(Token = "0x400033D")] Attack0203, // Token: 0x0400033E RID: 830 [Token(Token = "0x400033E")] Attack03Start, // Token: 0x0400033F RID: 831 [Token(Token = "0x400033F")] Attack03Loop, // Token: 0x04000340 RID: 832 [Token(Token = "0x4000340")] Attack03End, // Token: 0x04000341 RID: 833 [Token(Token = "0x4000341")] Attack04Start, // Token: 0x04000342 RID: 834 [Token(Token = "0x4000342")] Attack04Loop, // Token: 0x04000343 RID: 835 [Token(Token = "0x4000343")] Attack04End, // Token: 0x04000344 RID: 836 [Token(Token = "0x4000344")] AttackDashL, // Token: 0x04000345 RID: 837 [Token(Token = "0x4000345")] AttackDashR, // Token: 0x04000346 RID: 838 [Token(Token = "0x4000346")] AttackDashBStart, // Token: 0x04000347 RID: 839 [Token(Token = "0x4000347")] AttackDashBLoop, // Token: 0x04000348 RID: 840 [Token(Token = "0x4000348")] AttackDashB, // Token: 0x04000349 RID: 841 [Token(Token = "0x4000349")] AttackDashB02, // Token: 0x0400034A RID: 842 [Token(Token = "0x400034A")] AttackPenetrateStart, // Token: 0x0400034B RID: 843 [Token(Token = "0x400034B")] AttackPenetrateLoop, // Token: 0x0400034C RID: 844 [Token(Token = "0x400034C")] AttackPenetrateEnd, // Token: 0x0400034D RID: 845 [Token(Token = "0x400034D")] AttackPenetrateAgain, // Token: 0x0400034E RID: 846 [Token(Token = "0x400034E")] AttackCannonStart, // Token: 0x0400034F RID: 847 [Token(Token = "0x400034F")] AttackCannonLoop, // Token: 0x04000350 RID: 848 [Token(Token = "0x4000350")] AttackCannonEnd, // Token: 0x04000351 RID: 849 [Token(Token = "0x4000351")] AttackMagic02, // Token: 0x04000352 RID: 850 [Token(Token = "0x4000352")] AttackMagic02DashStart, // Token: 0x04000353 RID: 851 [Token(Token = "0x4000353")] AttackMagic02Dash, // Token: 0x04000354 RID: 852 [Token(Token = "0x4000354")] Charge, // Token: 0x04000355 RID: 853 [Token(Token = "0x4000355")] ChargeEnd } }