using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000052 RID: 82 [Token(Token = "0x2000052")] public class AI_Boss_Level02 : AI_NPC { // Token: 0x060002BB RID: 699 RVA: 0x0000967C File Offset: 0x0000787C [Token(Token = "0x60002BB")] [Address(RVA = "0x17BED50", Offset = "0x17BD550", VA = "0x1817BED50", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 8f; this.g_fDashSpeed = 25f; g_Move.SetDragMove(4f); BossLevel02EffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); VoiceBoss02 component2 = This.GetComponent(); this.g_Voice = component2; this.g_Voice.InitData(); Animator component3 = Common.FindChild(this.g_This.transform, "Boss_Level02_Face").GetComponent(); this.g_FaceAnim = component3; Shake shake = new Shake(); this.g_ShakeHead = shake; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; Shake shake4 = this.g_ShakeBody; Transform transform2 = Common.FindChild(This.transform, "Bip001"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeWHead = shake5; Shake shake6 = this.g_ShakeWHead; Transform transform3 = Common.FindChild(This.transform, "Bone036"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWHandL = shake7; Shake shake8 = this.g_ShakeWHandL; Transform transform4 = Common.FindChild(This.transform, "Bone_WeaponHand01"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeWHandR = shake9; Shake shake10 = this.g_ShakeWHandR; Transform transform5 = Common.FindChild(This.transform, "Bone_WeaponHand01(mirrored)"); int num5 = 0; shake10.Start(transform5, num5 != 0); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.g_bLookAtEnable = false; this.g_iOpeningStatus = (int)((ulong)0L); this.g_bPlus = false; } // Token: 0x060002BC RID: 700 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002BC")] [Address(RVA = "0x17BF170", Offset = "0x17BD970", VA = "0x1817BF170", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002BD RID: 701 RVA: 0x00009854 File Offset: 0x00007A54 [Token(Token = "0x60002BD")] [Address(RVA = "0x17BDD70", Offset = "0x17BC570", VA = "0x1817BDD70", Slot = "6")] public override void LateUpdate() { base..ctor(); this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeWHead.Update(); this.g_ShakeWHandL.Update(); this.g_ShakeWHandR.Update(); } // Token: 0x060002BE RID: 702 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002BE")] [Address(RVA = "0x17BB130", Offset = "0x17B9930", VA = "0x1817BB130", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002BF RID: 703 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002BF")] [Address(RVA = "0x17BC810", Offset = "0x17BB010", VA = "0x1817BC810")] private void InitFightStatus(AI_Boss_Level02.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C0 RID: 704 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C0")] [Address(RVA = "0x17BAC80", Offset = "0x17B9480", VA = "0x1817BAC80")] private void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C1 RID: 705 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C1")] [Address(RVA = "0x17B9370", Offset = "0x17B7B70", VA = "0x1817B9370")] private void AChargeDefense() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C2 RID: 706 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C2")] [Address(RVA = "0x17B9AC0", Offset = "0x17B82C0", VA = "0x1817B9AC0")] private void AGoForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C3 RID: 707 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C3")] [Address(RVA = "0x17BA250", Offset = "0x17B8A50", VA = "0x1817BA250")] private void ASprint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C4 RID: 708 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C4")] [Address(RVA = "0x17B8F10", Offset = "0x17B7710", VA = "0x1817B8F10")] private void AAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C5 RID: 709 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C5")] [Address(RVA = "0x17B9570", Offset = "0x17B7D70", VA = "0x1817B9570")] private void AFour() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C6 RID: 710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C6")] [Address(RVA = "0x17B9C90", Offset = "0x17B8490", VA = "0x1817B9C90")] private void AHammerPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C7 RID: 711 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C7")] [Address(RVA = "0x17B9E60", Offset = "0x17B8660", VA = "0x1817B9E60")] private void AJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C8 RID: 712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C8")] [Address(RVA = "0x17BAC00", Offset = "0x17B9400", VA = "0x1817BAC00")] private void AUpStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002C9 RID: 713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002C9")] [Address(RVA = "0x17BAAA0", Offset = "0x17B92A0", VA = "0x1817BAAA0")] private void AUpLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CA RID: 714 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002CA")] [Address(RVA = "0x17BA850", Offset = "0x17B9050", VA = "0x1817BA850")] private void AUpEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CB RID: 715 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002CB")] [Address(RVA = "0x17BAB80", Offset = "0x17B9380", VA = "0x1817BAB80")] private void AUpStartPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CC RID: 716 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002CC")] [Address(RVA = "0x17BA9C0", Offset = "0x17B91C0", VA = "0x1817BA9C0")] private void AUpLoopPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CD RID: 717 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002CD")] [Address(RVA = "0x17BA850", Offset = "0x17B9050", VA = "0x1817BA850")] private void AUpEndPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CE RID: 718 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002CE")] [Address(RVA = "0x17BA040", Offset = "0x17B8840", VA = "0x1817BA040")] private void AShotBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002CF RID: 719 RVA: 0x000098A4 File Offset: 0x00007AA4 [Token(Token = "0x60002CF")] [Address(RVA = "0x17BDDF0", Offset = "0x17BC5F0", VA = "0x1817BDDF0")] private void SelectFight() { if (this.g_bPlus && !this.g_bPlusFirst) { this.g_bPlusFirst = true; } float num = UnityEngine.Random.Range((float)0, 1f); float g_fPlayerDistance = this.g_fPlayerDistance; bool flag = this.g_bPlus; if (flag) { } this.InitFightStatus(AI_Boss_Level02.AIFighting.GoForward); this.g_NextFighting = (AI_Boss_Level02.AIFighting)((ulong)25L); } // Token: 0x060002D0 RID: 720 RVA: 0x000099D8 File Offset: 0x00007BD8 [Token(Token = "0x60002D0")] [Address(RVA = "0x17B9410", Offset = "0x17B7C10", VA = "0x1817B9410")] private void ADamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } if (num < (int)this.g_fFightTime) { this.InitFightStatus(AI_Boss_Level02.AIFighting.AWatch); return; } this.SelectFight(); } // Token: 0x060002D1 RID: 721 RVA: 0x00009A14 File Offset: 0x00007C14 [Token(Token = "0x60002D1")] [Address(RVA = "0x17B9480", Offset = "0x17B7C80", VA = "0x1817B9480")] private void ADeath() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_Boss_Level02.AIFighting.DeathLoop); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060002D2 RID: 722 RVA: 0x00009A40 File Offset: 0x00007C40 [Token(Token = "0x60002D2")] [Address(RVA = "0x17B9450", Offset = "0x17B7C50", VA = "0x1817B9450")] private void ADeathLoop() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_Boss_Level02.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060002D3 RID: 723 RVA: 0x00009A6C File Offset: 0x00007C6C [Token(Token = "0x60002D3")] [Address(RVA = "0x17B94B0", Offset = "0x17B7CB0", VA = "0x1817B94B0")] private void AEnd() { float num = this.g_fWakeUpWeight; if (this.g_bEndLookAt) { this.g_fWakeUpWeight = num; this.g_fWakeUpWeight = 1f; this.g_Anim.SetFloat("fWakeUp_Loop", 1f); return; } int num2 = 0; while (num <= (float)num2) { } this.g_fWakeUpWeight = num; this.g_fWakeUpWeight = 0f; throw new NullReferenceException(); } // Token: 0x060002D4 RID: 724 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002D4")] [Address(RVA = "0x17BBB20", Offset = "0x17BA320", VA = "0x1817BBB20", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002D5 RID: 725 RVA: 0x00009AD0 File Offset: 0x00007CD0 [Token(Token = "0x60002D5")] [Address(RVA = "0x17BECF0", Offset = "0x17BD4F0", VA = "0x1817BECF0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_FaceAnim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060002D6 RID: 726 RVA: 0x00009B04 File Offset: 0x00007D04 [Token(Token = "0x60002D6")] [Address(RVA = "0x1557E70", Offset = "0x1556670", VA = "0x181557E70", Slot = "32")] public override void Remove() { base..ctor(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x060002D7 RID: 727 RVA: 0x00009B30 File Offset: 0x00007D30 [Token(Token = "0x60002D7")] [Address(RVA = "0x17BB0D0", Offset = "0x17B98D0", VA = "0x1817BB0D0", Slot = "31")] public override void Create() { base..ctor(); this.g_This.SetActive(true); this.g_Effect.Create(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x060002D8 RID: 728 RVA: 0x00009B70 File Offset: 0x00007D70 [Token(Token = "0x60002D8")] [Address(RVA = "0x15FF160", Offset = "0x15FD960", VA = "0x1815FF160", Slot = "30")] public override void Resurrection() { base.Resurrection(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x060002D9 RID: 729 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60002D9")] [Address(RVA = "0x17BE240", Offset = "0x17BCA40", VA = "0x1817BE240", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060002DA RID: 730 RVA: 0x00009B9C File Offset: 0x00007D9C [Token(Token = "0x60002DA")] [Address(RVA = "0x17BEC00", Offset = "0x17BD400", VA = "0x1817BEC00", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator; for (;;) { animator = this.g_FaceAnim; if (!bEnable) { break; } animator.SetLayerWeight(2, 1f); if (Name != "") { goto Block_1; } } int num = 0; animator.SetLayerWeight(2, (float)num); return; Block_1: Animator animator2 = this.g_FaceAnim; int num2 = 0; animator2.CrossFade(Name, 0.05f, 2, (float)num2); } // Token: 0x060002DB RID: 731 RVA: 0x00009BF8 File Offset: 0x00007DF8 [Token(Token = "0x60002DB")] [Address(RVA = "0x17BF5B0", Offset = "0x17BDDB0", VA = "0x1817BF5B0")] public AI_Boss_Level02() { } // Token: 0x040003E1 RID: 993 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40003E1")] private BossLevel02EffectPlay g_Effect; // Token: 0x040003E2 RID: 994 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40003E2")] private VoiceBoss02 g_Voice; // Token: 0x040003E3 RID: 995 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40003E3")] private Animator g_FaceAnim; // Token: 0x040003E4 RID: 996 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40003E4")] private float g_fAniMoveSpeed; // Token: 0x040003E5 RID: 997 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40003E5")] private float g_fAniMoveAngle; // Token: 0x040003E6 RID: 998 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40003E6")] private Vector3 g_v3PrePosition; // Token: 0x040003E7 RID: 999 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40003E7")] private Shake g_ShakeHead; // Token: 0x040003E8 RID: 1000 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40003E8")] private Shake g_ShakeBody; // Token: 0x040003E9 RID: 1001 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40003E9")] private Shake g_ShakeWHead; // Token: 0x040003EA RID: 1002 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40003EA")] private Shake g_ShakeWHandL; // Token: 0x040003EB RID: 1003 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40003EB")] private Shake g_ShakeWHandR; // Token: 0x040003EC RID: 1004 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40003EC")] private AI_Boss_Level02.AIFighting g_Fighting = (AI_Boss_Level02.AIFighting)((ulong)30L); // Token: 0x040003ED RID: 1005 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40003ED")] private AI_Boss_Level02.AIFighting g_NextFighting; // Token: 0x040003EE RID: 1006 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40003EE")] private int g_iAWatchMoveDir; // Token: 0x040003EF RID: 1007 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x40003EF")] private float g_fFightTime; // Token: 0x040003F0 RID: 1008 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40003F0")] private float g_fAttackMove; // Token: 0x040003F1 RID: 1009 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x40003F1")] private float g_fAttackRotate; // Token: 0x040003F2 RID: 1010 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40003F2")] private float g_fAttackDisMax = 4f; // Token: 0x040003F3 RID: 1011 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x40003F3")] private float g_fAttackDisMin = 1f; // Token: 0x040003F4 RID: 1012 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40003F4")] private float g_fAniDamagedWeights; // Token: 0x040003F5 RID: 1013 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x40003F5")] private bool g_bAniHeadBeam; // Token: 0x040003F6 RID: 1014 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40003F6")] private float g_fAniHeadBeamWeights; // Token: 0x040003F7 RID: 1015 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40003F7")] private int g_iOpeningStatus; // Token: 0x040003F8 RID: 1016 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40003F8")] private int g_iEndStatus; // Token: 0x040003F9 RID: 1017 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x40003F9")] private bool g_bEndLookAt; // Token: 0x040003FA RID: 1018 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40003FA")] private float g_fWakeUpWeight; // Token: 0x040003FB RID: 1019 [FieldOffset(Offset = "0x204")] [Token(Token = "0x40003FB")] private bool g_bPlus; // Token: 0x040003FC RID: 1020 [FieldOffset(Offset = "0x205")] [Token(Token = "0x40003FC")] private bool g_bPlusFirst; // Token: 0x040003FD RID: 1021 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40003FD")] private float g_fTyrantsTime; // Token: 0x02000053 RID: 83 [Token(Token = "0x2000053")] private enum AIFighting { // Token: 0x040003FF RID: 1023 [Token(Token = "0x40003FF")] Null, // Token: 0x04000400 RID: 1024 [Token(Token = "0x4000400")] AWatch, // Token: 0x04000401 RID: 1025 [Token(Token = "0x4000401")] GoForward, // Token: 0x04000402 RID: 1026 [Token(Token = "0x4000402")] ASprintForward, // Token: 0x04000403 RID: 1027 [Token(Token = "0x4000403")] ASprintBack, // Token: 0x04000404 RID: 1028 [Token(Token = "0x4000404")] ASprintLeft, // Token: 0x04000405 RID: 1029 [Token(Token = "0x4000405")] ASprintRight, // Token: 0x04000406 RID: 1030 [Token(Token = "0x4000406")] Defense, // Token: 0x04000407 RID: 1031 [Token(Token = "0x4000407")] DamagedFly, // Token: 0x04000408 RID: 1032 [Token(Token = "0x4000408")] Death, // Token: 0x04000409 RID: 1033 [Token(Token = "0x4000409")] DeathLoop, // Token: 0x0400040A RID: 1034 [Token(Token = "0x400040A")] End, // Token: 0x0400040B RID: 1035 [Token(Token = "0x400040B")] AFour, // Token: 0x0400040C RID: 1036 [Token(Token = "0x400040C")] AComboHammer, // Token: 0x0400040D RID: 1037 [Token(Token = "0x400040D")] AHammer, // Token: 0x0400040E RID: 1038 [Token(Token = "0x400040E")] AJump, // Token: 0x0400040F RID: 1039 [Token(Token = "0x400040F")] ARotate, // Token: 0x04000410 RID: 1040 [Token(Token = "0x4000410")] AChargeBeat, // Token: 0x04000411 RID: 1041 [Token(Token = "0x4000411")] AChargeThrow, // Token: 0x04000412 RID: 1042 [Token(Token = "0x4000412")] AChargeFastBullet, // Token: 0x04000413 RID: 1043 [Token(Token = "0x4000413")] AUpStart, // Token: 0x04000414 RID: 1044 [Token(Token = "0x4000414")] AUpLoop, // Token: 0x04000415 RID: 1045 [Token(Token = "0x4000415")] AUPEnd, // Token: 0x04000416 RID: 1046 [Token(Token = "0x4000416")] ABeamV, // Token: 0x04000417 RID: 1047 [Token(Token = "0x4000417")] ABeamH, // Token: 0x04000418 RID: 1048 [Token(Token = "0x4000418")] AJumpPlus, // Token: 0x04000419 RID: 1049 [Token(Token = "0x4000419")] AUpStartPlus, // Token: 0x0400041A RID: 1050 [Token(Token = "0x400041A")] AUpLoopPlus, // Token: 0x0400041B RID: 1051 [Token(Token = "0x400041B")] AUpEndPlus, // Token: 0x0400041C RID: 1052 [Token(Token = "0x400041C")] AFourSlow, // Token: 0x0400041D RID: 1053 [Token(Token = "0x400041D")] Idle, // Token: 0x0400041E RID: 1054 [Token(Token = "0x400041E")] NullChargeDefense } }