using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200005B RID: 91 [Token(Token = "0x200005B")] public class AI_Doll02_Big : AI_Doll02 { // Token: 0x0600034D RID: 845 RVA: 0x0000A538 File Offset: 0x00008738 [Token(Token = "0x600034D")] [Address(RVA = "0x18930F0", Offset = "0x18918F0", VA = "0x1818930F0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 12f; this.g_fDashSpeed = 16f; this.g_fAttackRadius = 6f; this.g_fModelSize = 2f; } // Token: 0x0600034E RID: 846 RVA: 0x0000A584 File Offset: 0x00008784 [Token(Token = "0x600034E")] [Address(RVA = "0x1893140", Offset = "0x1891940", VA = "0x181893140")] public AI_Doll02_Big() { this.g_fAttackRadius = 3f; this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); this.g_fAttackDistance = 3f; this.g_fModelSize = 1f; base..ctor(); } }