using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200005C RID: 92 [Token(Token = "0x200005C")] public class AI_Doll02_Stone : AI_Doll02 { // Token: 0x0600034F RID: 847 RVA: 0x0000A5CC File Offset: 0x000087CC [Token(Token = "0x600034F")] [Address(RVA = "0x189AC70", Offset = "0x1899470", VA = "0x18189AC70", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); Doll02EffectPlay g_Effect = this.g_Effect; this.g_fWalkSpeed = 1.2f; g_Effect.g_fFootstepVolume = 0.75f; this.g_fVisionAngle = 270f; } // Token: 0x06000350 RID: 848 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000350")] [Address(RVA = "0x189AF30", Offset = "0x1899730", VA = "0x18189AF30", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000351 RID: 849 RVA: 0x0000A610 File Offset: 0x00008810 [Token(Token = "0x6000351")] [Address(RVA = "0x18997A0", Offset = "0x1897FA0", VA = "0x1818997A0", Slot = "8")] public override void Idle() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { MBVersion.PipelineType pipelineType = ((MBVersionInterface)this).DetectPipeline(); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000352 RID: 850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000352")] [Address(RVA = "0x1898F10", Offset = "0x1897710", VA = "0x181898F10", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000353 RID: 851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000353")] [Address(RVA = "0x18997E0", Offset = "0x1897FE0", VA = "0x1818997E0", Slot = "39")] protected override void InitFightingType(AI_Doll02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000354 RID: 852 RVA: 0x0000A63C File Offset: 0x0000883C [Token(Token = "0x6000354")] [Address(RVA = "0x1898B90", Offset = "0x1897390", VA = "0x181898B90", Slot = "40")] protected override void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); int num2 = 0; num2 += 14; this.g_AttackType = (AI_Doll02.AIFighting)num2; float g_fAttackRadius = this.g_fAttackRadius; this.g_fAttackDistance = g_fAttackRadius; } // Token: 0x06000355 RID: 853 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000355")] [Address(RVA = "0x1898C00", Offset = "0x1897400", VA = "0x181898C00", Slot = "41")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000356 RID: 854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000356")] [Address(RVA = "0x189A880", Offset = "0x1899080", VA = "0x18189A880")] private void MoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000357 RID: 855 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000357")] [Address(RVA = "0x189A980", Offset = "0x1899180", VA = "0x18189A980")] private void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000358 RID: 856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000358")] [Address(RVA = "0x189A680", Offset = "0x1898E80", VA = "0x18189A680")] private void MoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000359 RID: 857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000359")] [Address(RVA = "0x189ACC0", Offset = "0x18994C0", VA = "0x18189ACC0")] private void Trun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035A RID: 858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035A")] [Address(RVA = "0x1898340", Offset = "0x1896B40", VA = "0x181898340", Slot = "42")] protected override void FightAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035B RID: 859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035B")] [Address(RVA = "0x1898580", Offset = "0x1896D80", VA = "0x181898580", Slot = "43")] protected override void FightAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035C RID: 860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035C")] [Address(RVA = "0x1898990", Offset = "0x1897190", VA = "0x181898990", Slot = "44")] protected override void FightAttackPress() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035D RID: 861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035D")] [Address(RVA = "0x1898790", Offset = "0x1896F90", VA = "0x181898790", Slot = "45")] protected override void FightAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035E RID: 862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035E")] [Address(RVA = "0x1899060", Offset = "0x1897860", VA = "0x181899060", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035F RID: 863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035F")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000360 RID: 864 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000360")] [Address(RVA = "0x189AB80", Offset = "0x1899380", VA = "0x18189AB80", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000361 RID: 865 RVA: 0x0000A68C File Offset: 0x0000888C [Token(Token = "0x6000361")] [Address(RVA = "0x1893140", Offset = "0x1891940", VA = "0x181893140")] public AI_Doll02_Stone() { this.g_fAttackRadius = 3f; this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); this.g_fAttackDistance = 3f; this.g_fModelSize = 1f; base..ctor(); } // Token: 0x04000488 RID: 1160 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000488")] private float g_fAttackCombo; // Token: 0x04000489 RID: 1161 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x4000489")] private bool g_bMove; // Token: 0x0400048A RID: 1162 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400048A")] private Vector3 g_v3MoveDirection; }