using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200005D RID: 93 [Token(Token = "0x200005D")] public class AI_Doll03 : AI_NPC { // Token: 0x06000362 RID: 866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000362")] [Address(RVA = "0x18A0C60", Offset = "0x189F460", VA = "0x1818A0C60", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000363 RID: 867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000363")] [Address(RVA = "0x18A1480", Offset = "0x189FC80", VA = "0x1818A1480", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000364 RID: 868 RVA: 0x0000A6D4 File Offset: 0x000088D4 [Token(Token = "0x6000364")] [Address(RVA = "0x18A08F0", Offset = "0x189F0F0", VA = "0x1818A08F0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); } // Token: 0x06000365 RID: 869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000365")] [Address(RVA = "0x189FEB0", Offset = "0x189E6B0", VA = "0x18189FEB0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000366 RID: 870 RVA: 0x0000A708 File Offset: 0x00008908 [Token(Token = "0x6000366")] [Address(RVA = "0x16A5050", Offset = "0x16A3850", VA = "0x1816A5050", Slot = "7")] public override void Special() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000367 RID: 871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000367")] [Address(RVA = "0x189E640", Offset = "0x189CE40", VA = "0x18189E640", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000368 RID: 872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000368")] [Address(RVA = "0x18A0B80", Offset = "0x189F380", VA = "0x1818A0B80", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000369 RID: 873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000369")] [Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036A RID: 874 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036A")] [Address(RVA = "0x16A7750", Offset = "0x16A5F50", VA = "0x1816A7750", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036B RID: 875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036B")] [Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036C RID: 876 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036C")] [Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036D RID: 877 RVA: 0x0000A738 File Offset: 0x00008938 [Token(Token = "0x600036D")] [Address(RVA = "0x16A5050", Offset = "0x16A3850", VA = "0x1816A5050", Slot = "23")] public override void Damaged() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600036E RID: 878 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036E")] [Address(RVA = "0x189D140", Offset = "0x189B940", VA = "0x18189D140", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600036F RID: 879 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600036F")] [Address(RVA = "0x189E5C0", Offset = "0x189CDC0", VA = "0x18189E5C0", Slot = "26")] public override void GetUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000370 RID: 880 RVA: 0x0000A768 File Offset: 0x00008968 [Token(Token = "0x6000370")] [Address(RVA = "0x169FB80", Offset = "0x169E380", VA = "0x18169FB80", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000371 RID: 881 RVA: 0x0000A798 File Offset: 0x00008998 [Token(Token = "0x6000371")] [Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x06000372 RID: 882 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000372")] [Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000373 RID: 883 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000373")] [Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000374 RID: 884 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000374")] [Address(RVA = "0x189E160", Offset = "0x189C960", VA = "0x18189E160", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000375 RID: 885 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000375")] [Address(RVA = "0x189F6D0", Offset = "0x189DED0", VA = "0x18189F6D0")] protected void InitFightingType(AI_Doll03.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000376 RID: 886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000376")] [Address(RVA = "0x189DD40", Offset = "0x189C540", VA = "0x18189DD40", Slot = "39")] protected virtual void FJudgment() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000377 RID: 887 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000377")] [Address(RVA = "0x189DCF0", Offset = "0x189C4F0", VA = "0x18189DCF0")] private void FHelp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000378 RID: 888 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000378")] [Address(RVA = "0x189D600", Offset = "0x189BE00", VA = "0x18189D600", Slot = "40")] protected virtual void FFlee() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000379 RID: 889 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000379")] [Address(RVA = "0x189D530", Offset = "0x189BD30", VA = "0x18189D530")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037A RID: 890 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037A")] [Address(RVA = "0x189E090", Offset = "0x189C890", VA = "0x18189E090")] private void FMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037B RID: 891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037B")] [Address(RVA = "0x189D440", Offset = "0x189BC40", VA = "0x18189D440")] private void FCast() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037C RID: 892 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037C")] [Address(RVA = "0x189D280", Offset = "0x189BA80", VA = "0x18189D280", Slot = "41")] protected virtual void FAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037D RID: 893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037D")] [Address(RVA = "0x189D190", Offset = "0x189B990", VA = "0x18189D190")] private void FAttackMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037E RID: 894 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037E")] [Address(RVA = "0x18A0940", Offset = "0x189F140", VA = "0x1818A0940")] private void PlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600037F RID: 895 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600037F")] [Address(RVA = "0x189E900", Offset = "0x189D100", VA = "0x18189E900", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000380 RID: 896 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000380")] [Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000381 RID: 897 RVA: 0x0000A7DC File Offset: 0x000089DC [Token(Token = "0x6000381")] [Address(RVA = "0x169F230", Offset = "0x169DA30", VA = "0x18169F230", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000382 RID: 898 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000382")] [Address(RVA = "0x189CEB0", Offset = "0x189B6B0", VA = "0x18189CEB0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000383 RID: 899 RVA: 0x0000A804 File Offset: 0x00008A04 [Token(Token = "0x6000383")] [Address(RVA = "0x18A09B0", Offset = "0x189F1B0", VA = "0x1818A09B0", Slot = "32")] public override void Remove() { base..ctor(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01; int num = 0; skinnedMeshRenderer.enabled = num != 0; SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02; int num2 = 0; skinnedMeshRenderer2.enabled = num2 != 0; SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshBody03; int num3 = 0; skinnedMeshRenderer3.enabled = num3 != 0; SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshEye; int num4 = 0; skinnedMeshRenderer4.enabled = num4 != 0; SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshHead; int num5 = 0; skinnedMeshRenderer5.enabled = num5 != 0; SkinnedMeshRenderer skinnedMeshRenderer6 = this.g_MeshWeapon; int num6 = 0; skinnedMeshRenderer6.enabled = num6 != 0; CCController cccontroller = this.g_CCC; int num7 = 0; cccontroller.SetEnable(num7 != 0); CapsuleCollider capsuleCollider = this.g_CCBody; int num8 = 0; capsuleCollider.enabled = num8 != 0; CapsuleCollider capsuleCollider2 = this.g_CCHead; int num9 = 0; capsuleCollider2.enabled = num9 != 0; CapsuleCollider capsuleCollider3 = this.g_CCFoot; int num10 = 0; capsuleCollider3.enabled = num10 != 0; BoxCollider boxCollider = this.g_BCWood01; int num11 = 0; boxCollider.enabled = num11 != 0; BoxCollider boxCollider2 = this.g_BCWood02; int num12 = 0; boxCollider2.enabled = num12 != 0; NPCManage g_NPCM = this.g_NPCM; int num13 = 0; g_NPCM.SetLockPoint(num13 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; this.g_bPushPlayer = false; int num14 = 0; g_This.SetActive(num14 != 0); } // Token: 0x06000384 RID: 900 RVA: 0x0000A940 File Offset: 0x00008B40 [Token(Token = "0x6000384")] [Address(RVA = "0x18A0B40", Offset = "0x189F340", VA = "0x1818A0B40", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000385 RID: 901 RVA: 0x0000A968 File Offset: 0x00008B68 [Token(Token = "0x6000385")] [Address(RVA = "0x189CE80", Offset = "0x189B680", VA = "0x18189CE80")] public AI_Doll03() { } // Token: 0x0400048B RID: 1163 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400048B")] protected Doll03EffectPlay g_Effect; // Token: 0x0400048C RID: 1164 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400048C")] protected float g_fAttackRadius = 4.5f; // Token: 0x0400048D RID: 1165 [Token(Token = "0x400048D")] protected const float g_fAttackMagicRadius = 30f; // Token: 0x0400048E RID: 1166 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400048E")] protected float g_fMagicTime = 3f; // Token: 0x0400048F RID: 1167 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400048F")] private float g_fAniMoveSpeed; // Token: 0x04000490 RID: 1168 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000490")] private float g_fAniMoveDirection; // Token: 0x04000491 RID: 1169 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000491")] private float g_fAniMoveAngle; // Token: 0x04000492 RID: 1170 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000492")] private float g_fAniDamageWoodWight; // Token: 0x04000493 RID: 1171 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000493")] private Vector3 g_v3PreForward; // Token: 0x04000494 RID: 1172 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000494")] private Vector3 g_v3PrePos; // Token: 0x04000495 RID: 1173 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000495")] private SkinnedMeshRenderer g_MeshBody01; // Token: 0x04000496 RID: 1174 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000496")] private SkinnedMeshRenderer g_MeshBody02; // Token: 0x04000497 RID: 1175 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000497")] private SkinnedMeshRenderer g_MeshBody03; // Token: 0x04000498 RID: 1176 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000498")] private SkinnedMeshRenderer g_MeshEye; // Token: 0x04000499 RID: 1177 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000499")] private SkinnedMeshRenderer g_MeshHead; // Token: 0x0400049A RID: 1178 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400049A")] private SkinnedMeshRenderer g_MeshWeapon; // Token: 0x0400049B RID: 1179 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400049B")] protected AI_Doll03.AIFighting g_Fightting = (AI_Doll03.AIFighting)((ulong)1L); // Token: 0x0400049C RID: 1180 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400049C")] private CCController g_CCC; // Token: 0x0400049D RID: 1181 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400049D")] private CapsuleCollider g_CCBody; // Token: 0x0400049E RID: 1182 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400049E")] private CapsuleCollider g_CCHead; // Token: 0x0400049F RID: 1183 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400049F")] private CapsuleCollider g_CCFoot; // Token: 0x040004A0 RID: 1184 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40004A0")] private BoxCollider g_BCWood01; // Token: 0x040004A1 RID: 1185 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40004A1")] private BoxCollider g_BCWood02; // Token: 0x040004A2 RID: 1186 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40004A2")] private Transform g_PosPushPlayer; // Token: 0x040004A3 RID: 1187 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40004A3")] private bool g_bPushPlayer; // Token: 0x040004A4 RID: 1188 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40004A4")] protected Shake g_ShakeHead; // Token: 0x040004A5 RID: 1189 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40004A5")] protected Shake g_ShakeBody; // Token: 0x040004A6 RID: 1190 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40004A6")] protected Shake g_ShakeAll; // Token: 0x040004A7 RID: 1191 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40004A7")] protected int g_iBattleWatchType; // Token: 0x040004A8 RID: 1192 [FieldOffset(Offset = "0x23C")] [Token(Token = "0x40004A8")] protected bool g_bHelpEnemy; // Token: 0x040004A9 RID: 1193 [FieldOffset(Offset = "0x23D")] [Token(Token = "0x40004A9")] protected bool g_bCureBuff; // Token: 0x040004AA RID: 1194 [FieldOffset(Offset = "0x23E")] [Token(Token = "0x40004AA")] protected bool g_bDefenseBuff; // Token: 0x040004AB RID: 1195 [FieldOffset(Offset = "0x23F")] [Token(Token = "0x40004AB")] protected bool g_bAttack; // Token: 0x040004AC RID: 1196 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40004AC")] protected float g_fTrackTime; // Token: 0x040004AD RID: 1197 [FieldOffset(Offset = "0x244")] [Token(Token = "0x40004AD")] protected float g_fAttackMoveTime; // Token: 0x040004AE RID: 1198 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40004AE")] protected float g_fAttackRotateTime; // Token: 0x040004AF RID: 1199 [FieldOffset(Offset = "0x24C")] [Token(Token = "0x40004AF")] protected float g_fDamageFlyWaitTime = 3.5f; // Token: 0x040004B0 RID: 1200 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40004B0")] private float g_fTyrantsTime; // Token: 0x0200005E RID: 94 [Token(Token = "0x200005E")] protected enum AIFighting { // Token: 0x040004B2 RID: 1202 [Token(Token = "0x40004B2")] Judgment, // Token: 0x040004B3 RID: 1203 [Token(Token = "0x40004B3")] Help, // Token: 0x040004B4 RID: 1204 [Token(Token = "0x40004B4")] Flee, // Token: 0x040004B5 RID: 1205 [Token(Token = "0x40004B5")] DodgeL, // Token: 0x040004B6 RID: 1206 [Token(Token = "0x40004B6")] DodgeR, // Token: 0x040004B7 RID: 1207 [Token(Token = "0x40004B7")] DodgeB, // Token: 0x040004B8 RID: 1208 [Token(Token = "0x40004B8")] Magic, // Token: 0x040004B9 RID: 1209 [Token(Token = "0x40004B9")] Cast, // Token: 0x040004BA RID: 1210 [Token(Token = "0x40004BA")] Attack01, // Token: 0x040004BB RID: 1211 [Token(Token = "0x40004BB")] Attack02, // Token: 0x040004BC RID: 1212 [Token(Token = "0x40004BC")] AttackMagic, // Token: 0x040004BD RID: 1213 [Token(Token = "0x40004BD")] AttackMagicCast, // Token: 0x040004BE RID: 1214 [Token(Token = "0x40004BE")] PlayerDead } }