using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000065 RID: 101 [Token(Token = "0x2000065")] public class AI_DollWeakD : AI_NPC { // Token: 0x060003E4 RID: 996 RVA: 0x0000B340 File Offset: 0x00009540 [Token(Token = "0x60003E4")] [Address(RVA = "0x18D3220", Offset = "0x18D1A20", VA = "0x1818D3220", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); DollWeakDEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 1f; g_Move.SetDragRotation(1f); this.g_Move.SetDragMove(6f); this.g_fVisionDistance = 30f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1f; this.g_fRunSpeed = 3f; this.g_fDashSpeed = 6f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeBody; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); } // Token: 0x060003E5 RID: 997 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E5")] [Address(RVA = "0x18D34C0", Offset = "0x18D1CC0", VA = "0x1818D34C0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E6 RID: 998 RVA: 0x0000B494 File Offset: 0x00009694 [Token(Token = "0x60003E6")] [Address(RVA = "0x18D2D40", Offset = "0x18D1540", VA = "0x1818D2D40", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); } // Token: 0x060003E7 RID: 999 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E7")] [Address(RVA = "0x18D2670", Offset = "0x18D0E70", VA = "0x1818D2670", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E8 RID: 1000 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E8")] [Address(RVA = "0x189E640", Offset = "0x189CE40", VA = "0x18189E640", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003E9 RID: 1001 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003E9")] [Address(RVA = "0x18D3140", Offset = "0x18D1940", VA = "0x1818D3140", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003EA RID: 1002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003EA")] [Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003EB RID: 1003 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003EB")] [Address(RVA = "0x18D2D90", Offset = "0x18D1590", VA = "0x1818D2D90", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003EC RID: 1004 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003EC")] [Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003ED RID: 1005 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003ED")] [Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003EE RID: 1006 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003EE")] [Address(RVA = "0x18D10A0", Offset = "0x18CF8A0", VA = "0x1818D10A0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003EF RID: 1007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003EF")] [Address(RVA = "0x18D20A0", Offset = "0x18D08A0", VA = "0x1818D20A0")] private void InitFightingType(AI_DollWeakD.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F0 RID: 1008 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F0")] [Address(RVA = "0x18D3040", Offset = "0x18D1840", VA = "0x1818D3040")] private void PlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F1 RID: 1009 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F1")] [Address(RVA = "0x18D07C0", Offset = "0x18CEFC0", VA = "0x1818D07C0")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F2 RID: 1010 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F2")] [Address(RVA = "0x18D01C0", Offset = "0x18CE9C0", VA = "0x1818D01C0")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F3 RID: 1011 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F3")] [Address(RVA = "0x18D03A0", Offset = "0x18CEBA0", VA = "0x1818D03A0")] private void FightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F4 RID: 1012 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F4")] [Address(RVA = "0x18D0630", Offset = "0x18CEE30", VA = "0x1818D0630")] private void FightShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F5 RID: 1013 RVA: 0x0000B4C8 File Offset: 0x000096C8 [Token(Token = "0x60003F5")] [Address(RVA = "0x16A5050", Offset = "0x16A3850", VA = "0x1816A5050", Slot = "23")] public override void Damaged() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV3; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003F6 RID: 1014 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F6")] [Address(RVA = "0x189D140", Offset = "0x189B940", VA = "0x18189D140", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F7 RID: 1015 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003F7")] [Address(RVA = "0x189E5C0", Offset = "0x189CDC0", VA = "0x18189E5C0", Slot = "26")] public override void GetUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003F8 RID: 1016 RVA: 0x0000B4F8 File Offset: 0x000096F8 [Token(Token = "0x60003F8")] [Address(RVA = "0x169FB80", Offset = "0x169E380", VA = "0x18169FB80", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV3; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060003F9 RID: 1017 RVA: 0x0000B528 File Offset: 0x00009728 [Token(Token = "0x60003F9")] [Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x060003FA RID: 1018 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003FA")] [Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003FB RID: 1019 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003FB")] [Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003FC RID: 1020 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003FC")] [Address(RVA = "0x18D1460", Offset = "0x18CFC60", VA = "0x1818D1460", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003FD RID: 1021 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003FD")] [Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060003FE RID: 1022 RVA: 0x0000B56C File Offset: 0x0000976C [Token(Token = "0x60003FE")] [Address(RVA = "0x18B6B60", Offset = "0x18B5360", VA = "0x1818B6B60", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV3; } // Token: 0x060003FF RID: 1023 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60003FF")] [Address(RVA = "0x18D00A0", Offset = "0x18CE8A0", VA = "0x1818D00A0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000400 RID: 1024 RVA: 0x0000B594 File Offset: 0x00009794 [Token(Token = "0x6000400")] [Address(RVA = "0x18D30B0", Offset = "0x18D18B0", VA = "0x1818D30B0", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000401 RID: 1025 RVA: 0x0000B5D0 File Offset: 0x000097D0 [Token(Token = "0x6000401")] [Address(RVA = "0x18D3100", Offset = "0x18D1900", VA = "0x1818D3100", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000402 RID: 1026 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000402")] [Address(RVA = "0x18CF4C0", Offset = "0x18CDCC0", VA = "0x1818CF4C0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000403 RID: 1027 RVA: 0x0000B5F8 File Offset: 0x000097F8 [Token(Token = "0x6000403")] [Address(RVA = "0x18D38D0", Offset = "0x18D20D0", VA = "0x1818D38D0")] public AI_DollWeakD() { } // Token: 0x0400050A RID: 1290 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400050A")] private DollWeakDEffectPlay g_Effect; // Token: 0x0400050B RID: 1291 [Token(Token = "0x400050B")] private const float g_fAttackRadius = 3f; // Token: 0x0400050C RID: 1292 [Token(Token = "0x400050C")] private const float g_fAttackMagicRadius = 30f; // Token: 0x0400050D RID: 1293 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400050D")] private float g_fAniMoveSpeed; // Token: 0x0400050E RID: 1294 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400050E")] private float g_fAniMoveDirection; // Token: 0x0400050F RID: 1295 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400050F")] private float g_fAniMoveAngle; // Token: 0x04000510 RID: 1296 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000510")] private Vector3 g_v3PreForward; // Token: 0x04000511 RID: 1297 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000511")] private Vector3 g_v3PrePos; // Token: 0x04000512 RID: 1298 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000512")] private AI_DollWeakD.AIFighting g_Fightting = (AI_DollWeakD.AIFighting)((ulong)1L); // Token: 0x04000513 RID: 1299 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000513")] private Shake g_ShakeHead; // Token: 0x04000514 RID: 1300 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000514")] private Shake g_ShakeBody; // Token: 0x04000515 RID: 1301 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000515")] private Shake g_ShakeAll; // Token: 0x04000516 RID: 1302 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000516")] private int g_iBattleWatchType; // Token: 0x04000517 RID: 1303 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4000517")] private float g_fAttackMoveTime; // Token: 0x04000518 RID: 1304 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000518")] private float g_fAttackRotateTime; // Token: 0x04000519 RID: 1305 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4000519")] private float g_fTrackTime; // Token: 0x0400051A RID: 1306 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400051A")] private float g_fTyrantsTime; // Token: 0x02000066 RID: 102 [Token(Token = "0x2000066")] private enum AIFighting { // Token: 0x0400051C RID: 1308 [Token(Token = "0x400051C")] WatchFirst, // Token: 0x0400051D RID: 1309 [Token(Token = "0x400051D")] Watch, // Token: 0x0400051E RID: 1310 [Token(Token = "0x400051E")] Charge, // Token: 0x0400051F RID: 1311 [Token(Token = "0x400051F")] Shot01, // Token: 0x04000520 RID: 1312 [Token(Token = "0x4000520")] Shot02, // Token: 0x04000521 RID: 1313 [Token(Token = "0x4000521")] Shot03, // Token: 0x04000522 RID: 1314 [Token(Token = "0x4000522")] Attack, // Token: 0x04000523 RID: 1315 [Token(Token = "0x4000523")] PlayerDead } }