using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006C RID: 108 [Token(Token = "0x200006C")] public class AI_GhostB_Lightning : AI_NPC { // Token: 0x0600046B RID: 1131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046B")] [Address(RVA = "0x18867B0", Offset = "0x1884FB0", VA = "0x1818867B0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046C RID: 1132 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046C")] [Address(RVA = "0x18870D0", Offset = "0x18858D0", VA = "0x1818870D0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046D RID: 1133 RVA: 0x0000BEB0 File Offset: 0x0000A0B0 [Token(Token = "0x600046D")] [Address(RVA = "0x1885E50", Offset = "0x1884650", VA = "0x181885E50", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046E")] [Address(RVA = "0x18866F0", Offset = "0x1884EF0", VA = "0x1818866F0", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046F RID: 1135 RVA: 0x0000BEDC File Offset: 0x0000A0DC [Token(Token = "0x600046F")] [Address(RVA = "0x18864B0", Offset = "0x1884CB0", VA = "0x1818864B0", Slot = "29")] public override void ResurrectionStatus() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitStatus(AI_NPC.AIStatus.Fighting); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000470 RID: 1136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000470")] [Address(RVA = "0x1885670", Offset = "0x1883E70", VA = "0x181885670", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000471")] [Address(RVA = "0x1885F20", Offset = "0x1884720", VA = "0x181885F20", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000472 RID: 1138 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000472")] [Address(RVA = "0x1882600", Offset = "0x1880E00", VA = "0x181882600", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000473")] [Address(RVA = "0x18860A0", Offset = "0x18848A0", VA = "0x1818860A0", Slot = "18")] public override void Prediction() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000474")] [Address(RVA = "0x1885E90", Offset = "0x1884690", VA = "0x181885E90", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000475")] [Address(RVA = "0x1884570", Offset = "0x1882D70", VA = "0x181884570", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000476")] [Address(RVA = "0x18848B0", Offset = "0x18830B0", VA = "0x1818848B0", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000477")] [Address(RVA = "0x1884720", Offset = "0x1882F20", VA = "0x181884720", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000478 RID: 1144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000478")] [Address(RVA = "0x1882B10", Offset = "0x1881310", VA = "0x181882B10", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000479 RID: 1145 RVA: 0x0000BF0C File Offset: 0x0000A10C [Token(Token = "0x6000479")] [Address(RVA = "0x18829B0", Offset = "0x18811B0", VA = "0x1818829B0", Slot = "24")] public override void DamagedDown() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } CharacterBaseData g_CharData = this.g_CharData; if (num < (int)g_CharData.g_fHP) { this.InitStatus(AI_NPC.AIStatus.GetUp); return; } this.InitStatus((AI_NPC.AIStatus)((uint)18)); } // Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047A")] [Address(RVA = "0x1882A30", Offset = "0x1881230", VA = "0x181882A30", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047B RID: 1147 RVA: 0x0000BF5C File Offset: 0x0000A15C [Token(Token = "0x600047B")] [Address(RVA = "0x18844C0", Offset = "0x1882CC0", VA = "0x1818844C0", Slot = "26")] public override void GetUp() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Animator g_Anim = this.g_Anim; int num2 = 0; g_Anim.CrossFade("IdleOrMove", 0.1f, num2, (float)num); this.InitStatus(AI_NPC.AIStatus.Fighting); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600047C RID: 1148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047C")] [Address(RVA = "0x1882B80", Offset = "0x1881380", VA = "0x181882B80", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047D RID: 1149 RVA: 0x0000BFB0 File Offset: 0x0000A1B0 [Token(Token = "0x600047D")] [Address(RVA = "0x1882CA0", Offset = "0x18814A0", VA = "0x181882CA0", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x0600047E RID: 1150 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047E")] [Address(RVA = "0x18856E0", Offset = "0x1883EE0", VA = "0x1818856E0")] protected void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047F")] [Address(RVA = "0x1883BA0", Offset = "0x18823A0", VA = "0x181883BA0")] private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000480 RID: 1152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000480")] [Address(RVA = "0x1882D20", Offset = "0x1881520", VA = "0x181882D20")] private void FAmbush() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000481")] [Address(RVA = "0x18830C0", Offset = "0x18818C0", VA = "0x1818830C0")] private void FDodgeReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000482")] [Address(RVA = "0x18831C0", Offset = "0x18819C0", VA = "0x1818831C0")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000483")] [Address(RVA = "0x1883B50", Offset = "0x1882350", VA = "0x181883B50")] private void FSong() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000484")] [Address(RVA = "0x1883680", Offset = "0x1881E80", VA = "0x181883680")] private void FMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000485")] [Address(RVA = "0x1883330", Offset = "0x1881B30", VA = "0x181883330")] private void FMagicEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000486")] [Address(RVA = "0x1884190", Offset = "0x1882990", VA = "0x181884190", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000487")] [Address(RVA = "0x1884A70", Offset = "0x1883270", VA = "0x181884A70", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000488 RID: 1160 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000488")] [Address(RVA = "0x1886260", Offset = "0x1884A60", VA = "0x181886260", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000489 RID: 1161 RVA: 0x0000C000 File Offset: 0x0000A200 [Token(Token = "0x6000489")] [Address(RVA = "0x1886500", Offset = "0x1884D00", VA = "0x181886500", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); this.InitStatus(AI_NPC.AIStatus.ResurrectionStatus); } // Token: 0x0600048A RID: 1162 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048A")] [Address(RVA = "0x1882720", Offset = "0x1880F20", VA = "0x181882720", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048B RID: 1163 RVA: 0x0000C028 File Offset: 0x0000A228 [Token(Token = "0x600048B")] [Address(RVA = "0x18863F0", Offset = "0x1884BF0", VA = "0x1818863F0", Slot = "32")] public override void Remove() { base..ctor(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); SphereCollider sphereCollider = this.g_CC02; int num3 = 0; sphereCollider.enabled = num3 != 0; CapsuleCollider capsuleCollider = this.g_CCBody; int num4 = 0; capsuleCollider.enabled = num4 != 0; NPCManage g_NPCM = this.g_NPCM; int num5 = 0; g_NPCM.SetLockPoint(num5 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num6 = 0; g_This.SetActive(num6 != 0); } // Token: 0x0600048C RID: 1164 RVA: 0x0000C0C0 File Offset: 0x0000A2C0 [Token(Token = "0x600048C")] [Address(RVA = "0x1886680", Offset = "0x1884E80", VA = "0x181886680", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600048D RID: 1165 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048D")] [Address(RVA = "0x1886540", Offset = "0x1884D40", VA = "0x181886540", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048E RID: 1166 RVA: 0x0000C100 File Offset: 0x0000A300 [Token(Token = "0x600048E")] [Address(RVA = "0x18875E0", Offset = "0x1885DE0", VA = "0x1818875E0")] public AI_GhostB_Lightning() { float z = Vector3.zero.z; this.g_v3SeePlayerDirection.z = z; base..ctor(); } // Token: 0x04000568 RID: 1384 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000568")] protected GhostBLightningEffectPlay g_Effect; // Token: 0x04000569 RID: 1385 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000569")] private float g_fAniMoveSpeed; // Token: 0x0400056A RID: 1386 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400056A")] private float g_fAniMoveAngle; // Token: 0x0400056B RID: 1387 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400056B")] private Vector3 g_v3PrePosition; // Token: 0x0400056C RID: 1388 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400056C")] protected bool g_bDamagedDownDirection = true; // Token: 0x0400056D RID: 1389 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400056D")] protected Material g_Mat; // Token: 0x0400056E RID: 1390 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400056E")] private Color g_EyeColor; // Token: 0x0400056F RID: 1391 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400056F")] private Color g_BodyColor; // Token: 0x04000570 RID: 1392 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000570")] private Color g_DefaultColor; // Token: 0x04000571 RID: 1393 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000571")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x04000572 RID: 1394 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000572")] private CCController g_CCC; // Token: 0x04000573 RID: 1395 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000573")] private SphereCollider g_CC02; // Token: 0x04000574 RID: 1396 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000574")] private CapsuleCollider g_CCBody; // Token: 0x04000575 RID: 1397 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000575")] private ParticleSystem g_BodyEffect; // Token: 0x04000576 RID: 1398 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000576")] private ParticleSystem g_DeathEffect; // Token: 0x04000577 RID: 1399 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000577")] protected Shake g_ShakeHead; // Token: 0x04000578 RID: 1400 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000578")] protected Shake g_ShakeBody; // Token: 0x04000579 RID: 1401 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000579")] private AI_GhostB_Lightning.AIFighting g_Fighting; // Token: 0x0400057A RID: 1402 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x400057A")] private float g_fFightTempTime; // Token: 0x0400057B RID: 1403 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400057B")] private Vector3 g_v3MagicPint; // Token: 0x0400057C RID: 1404 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x400057C")] private Vector3 g_v3SeePlayerDirection; // Token: 0x0400057D RID: 1405 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400057D")] private float g_fSeePlayerDistance; // Token: 0x0200006D RID: 109 [Token(Token = "0x200006D")] private enum AIFighting { // Token: 0x0400057F RID: 1407 [Token(Token = "0x400057F")] Null, // Token: 0x04000580 RID: 1408 [Token(Token = "0x4000580")] AmbushNear, // Token: 0x04000581 RID: 1409 [Token(Token = "0x4000581")] AmbushRange, // Token: 0x04000582 RID: 1410 [Token(Token = "0x4000582")] DodgeReady, // Token: 0x04000583 RID: 1411 [Token(Token = "0x4000583")] Dodge, // Token: 0x04000584 RID: 1412 [Token(Token = "0x4000584")] Song, // Token: 0x04000585 RID: 1413 [Token(Token = "0x4000585")] Magic, // Token: 0x04000586 RID: 1414 [Token(Token = "0x4000586")] MagicEnd } }