using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000071 RID: 113 [Token(Token = "0x2000071")] public class AI_GhostC_B : AI_GhostC { // Token: 0x060004B8 RID: 1208 RVA: 0x0000C42C File Offset: 0x0000A62C [Token(Token = "0x60004B8")] [Address(RVA = "0x18AC490", Offset = "0x18AAC90", VA = "0x1818AC490", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004B9 RID: 1209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004B9")] [Address(RVA = "0x18AEE00", Offset = "0x18AD600", VA = "0x1818AEE00", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BA RID: 1210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BA")] [Address(RVA = "0x18AA300", Offset = "0x18A8B00", VA = "0x1818AA300", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BB RID: 1211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BB")] [Address(RVA = "0x18A89F0", Offset = "0x18A71F0", VA = "0x1818A89F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BC RID: 1212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BC")] [Address(RVA = "0x18A9220", Offset = "0x18A7A20", VA = "0x1818A9220", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BD RID: 1213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BD")] [Address(RVA = "0x18AA060", Offset = "0x18A8860", VA = "0x1818AA060")] private void InitFightingType(AI_GhostC_B.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BE RID: 1214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BE")] [Address(RVA = "0x18A8FF0", Offset = "0x18A77F0", VA = "0x1818A8FF0")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004BF RID: 1215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004BF")] [Address(RVA = "0x18A8E70", Offset = "0x18A7670", VA = "0x1818A8E70")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C0 RID: 1216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C0")] [Address(RVA = "0x18A8B00", Offset = "0x18A7300", VA = "0x1818A8B00")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C1 RID: 1217 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C1")] [Address(RVA = "0x18A8CE0", Offset = "0x18A74E0", VA = "0x1818A8CE0")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C2 RID: 1218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C2")] [Address(RVA = "0x18A96D0", Offset = "0x18A7ED0", VA = "0x1818A96D0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C3 RID: 1219 RVA: 0x0000C478 File Offset: 0x0000A678 [Token(Token = "0x60004C3")] [Address(RVA = "0x18AC600", Offset = "0x18AAE00", VA = "0x1818AC600")] public AI_GhostC_B() { this.g_fAttackRadius = 1.2f; base..ctor(); } // Token: 0x0400059F RID: 1439 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400059F")] private AI_GhostC_B.AIFighting g_Fightting; // Token: 0x040005A0 RID: 1440 [Token(Token = "0x40005A0")] private const float g_fNormailVision = 30f; // Token: 0x040005A1 RID: 1441 [Token(Token = "0x40005A1")] private const float g_fFightVision = 40f; // Token: 0x02000072 RID: 114 [Token(Token = "0x2000072")] private enum AIFighting { // Token: 0x040005A3 RID: 1443 [Token(Token = "0x40005A3")] Watch, // Token: 0x040005A4 RID: 1444 [Token(Token = "0x40005A4")] Track, // Token: 0x040005A5 RID: 1445 [Token(Token = "0x40005A5")] Bite, // Token: 0x040005A6 RID: 1446 [Token(Token = "0x40005A6")] Spit } }