using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000073 RID: 115 [Token(Token = "0x2000073")] public class AI_GhostC_B_Lightning : AI_GhostC { // Token: 0x060004C4 RID: 1220 RVA: 0x0000C498 File Offset: 0x0000A698 [Token(Token = "0x60004C4")] [Address(RVA = "0x18AC490", Offset = "0x18AAC90", VA = "0x1818AC490", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004C5 RID: 1221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C5")] [Address(RVA = "0x18AC4E0", Offset = "0x18AACE0", VA = "0x1818AC4E0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C6 RID: 1222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C6")] [Address(RVA = "0x18AC040", Offset = "0x18AA840", VA = "0x1818AC040", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C7 RID: 1223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C7")] [Address(RVA = "0x18A89F0", Offset = "0x18A71F0", VA = "0x1818A89F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C8 RID: 1224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C8")] [Address(RVA = "0x18AADE0", Offset = "0x18A95E0", VA = "0x1818AADE0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C9 RID: 1225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C9")] [Address(RVA = "0x18ABDA0", Offset = "0x18AA5A0", VA = "0x1818ABDA0")] private void InitFightingType(AI_GhostC_B_Lightning.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CA RID: 1226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CA")] [Address(RVA = "0x18AABF0", Offset = "0x18A93F0", VA = "0x1818AABF0")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CB RID: 1227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CB")] [Address(RVA = "0x18AAAA0", Offset = "0x18A92A0", VA = "0x1818AAAA0")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CC RID: 1228 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CC")] [Address(RVA = "0x18AA730", Offset = "0x18A8F30", VA = "0x1818AA730")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CD RID: 1229 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CD")] [Address(RVA = "0x18AA910", Offset = "0x18A9110", VA = "0x1818AA910")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CE RID: 1230 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CE")] [Address(RVA = "0x18AB410", Offset = "0x18A9C10", VA = "0x1818AB410", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CF RID: 1231 RVA: 0x0000C4E4 File Offset: 0x0000A6E4 [Token(Token = "0x60004CF")] [Address(RVA = "0x18AC600", Offset = "0x18AAE00", VA = "0x1818AC600")] public AI_GhostC_B_Lightning() { this.g_fAttackRadius = 1.2f; base..ctor(); } // Token: 0x040005A7 RID: 1447 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40005A7")] private AI_GhostC_B_Lightning.AIFighting g_Fightting; // Token: 0x040005A8 RID: 1448 [Token(Token = "0x40005A8")] private const float g_fNormailVision = 30f; // Token: 0x040005A9 RID: 1449 [Token(Token = "0x40005A9")] private const float g_fFightVision = 40f; // Token: 0x02000074 RID: 116 [Token(Token = "0x2000074")] private enum AIFighting { // Token: 0x040005AB RID: 1451 [Token(Token = "0x40005AB")] Watch, // Token: 0x040005AC RID: 1452 [Token(Token = "0x40005AC")] Track, // Token: 0x040005AD RID: 1453 [Token(Token = "0x40005AD")] Bite, // Token: 0x040005AE RID: 1454 [Token(Token = "0x40005AE")] Spit } }