using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000077 RID: 119 [Token(Token = "0x2000077")] public class AI_GhostC_Dark : AI_GhostC { // Token: 0x060004DF RID: 1247 RVA: 0x0000C594 File Offset: 0x0000A794 [Token(Token = "0x60004DF")] [Address(RVA = "0x18AF360", Offset = "0x18ADB60", VA = "0x1818AF360", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fWalkSpeed = 4.5f; this.g_fRunSpeed = 9f; this.g_fDashSpeed = 12f; this.g_fVisionDistance = 12f; } // Token: 0x060004E0 RID: 1248 RVA: 0x0000C5D8 File Offset: 0x0000A7D8 [Token(Token = "0x60004E0")] [Address(RVA = "0x18AF350", Offset = "0x18ADB50", VA = "0x1818AF350", Slot = "39")] protected override void SetFightTrackWaitTime() { this.g_fWaitTime = 15f; } // Token: 0x060004E1 RID: 1249 RVA: 0x0000C5F0 File Offset: 0x0000A7F0 [Token(Token = "0x60004E1")] [Address(RVA = "0x18AC600", Offset = "0x18AAE00", VA = "0x1818AC600")] public AI_GhostC_Dark() { this.g_fAttackRadius = 1.2f; base..ctor(); } }