using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200007C RID: 124 [Token(Token = "0x200007C")] public class AI_GhostD : AI_NPC { // Token: 0x06000516 RID: 1302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000516")] [Address(RVA = "0x1774BB0", Offset = "0x17733B0", VA = "0x181774BB0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000517 RID: 1303 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000517")] [Address(RVA = "0x1775030", Offset = "0x1773830", VA = "0x181775030", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000518 RID: 1304 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000518")] [Address(RVA = "0x1772CC0", Offset = "0x17714C0", VA = "0x181772CC0", Slot = "38")] protected virtual void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000519 RID: 1305 RVA: 0x0000CC8C File Offset: 0x0000AE8C [Token(Token = "0x6000519")] [Address(RVA = "0x1772990", Offset = "0x1771190", VA = "0x181772990", Slot = "6")] public override void LateUpdate() { this.g_ShakeBody.Update(); } // Token: 0x0600051A RID: 1306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051A")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051B RID: 1307 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051B")] [Address(RVA = "0x1772280", Offset = "0x1770A80", VA = "0x181772280", Slot = "39")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051C RID: 1308 RVA: 0x0000CCAC File Offset: 0x0000AEAC [Token(Token = "0x600051C")] [Address(RVA = "0x1771030", Offset = "0x176F830", VA = "0x181771030", Slot = "29")] public override void ResurrectionStatus() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600051D RID: 1309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051D")] [Address(RVA = "0x1771E90", Offset = "0x1770690", VA = "0x181771E90", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051E RID: 1310 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051E")] [Address(RVA = "0x17733F0", Offset = "0x1771BF0", VA = "0x1817733F0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600051F RID: 1311 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600051F")] [Address(RVA = "0x1770CB0", Offset = "0x176F4B0", VA = "0x181770CB0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000520 RID: 1312 RVA: 0x0000CCD8 File Offset: 0x0000AED8 [Token(Token = "0x6000520")] [Address(RVA = "0x70B290", Offset = "0x709A90", VA = "0x18070B290", Slot = "16")] public override void LookFor() { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; } // Token: 0x06000521 RID: 1313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000521")] [Address(RVA = "0x17717D0", Offset = "0x176FFD0", VA = "0x1817717D0", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000522 RID: 1314 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000522")] [Address(RVA = "0x1771690", Offset = "0x176FE90", VA = "0x181771690", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000523 RID: 1315 RVA: 0x0000CCEC File Offset: 0x0000AEEC [Token(Token = "0x6000523")] [Address(RVA = "0x1771030", Offset = "0x176F830", VA = "0x181771030", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000524 RID: 1316 RVA: 0x0000CD18 File Offset: 0x0000AF18 [Token(Token = "0x6000524")] [Address(RVA = "0x1771070", Offset = "0x176F870", VA = "0x181771070", Slot = "27")] public override void Death() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000525 RID: 1317 RVA: 0x0000CD44 File Offset: 0x0000AF44 [Token(Token = "0x6000525")] [Address(RVA = "0x17710B0", Offset = "0x176F8B0", VA = "0x1817710B0", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000526 RID: 1318 RVA: 0x0000CD7C File Offset: 0x0000AF7C [Token(Token = "0x6000526")] [Address(RVA = "0x1771650", Offset = "0x176FE50", VA = "0x181771650", Slot = "22")] public override void Fighting() { AI_GhostD.AIFighting aifighting = this.g_Fightting; if (aifighting == AI_GhostD.AIFighting.WatchFirst || aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightWatch(); return; } if (aifighting == AI_GhostD.AIFighting.WatchFirst) { this.FightCharge(); return; } if (aifighting == AI_GhostD.AIFighting.Watch) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } } // Token: 0x06000527 RID: 1319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000527")] [Address(RVA = "0x1771EE0", Offset = "0x17706E0", VA = "0x181771EE0", Slot = "40")] protected virtual void InitFightingType(AI_GhostD.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000528 RID: 1320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000528")] [Address(RVA = "0x1771380", Offset = "0x176FB80", VA = "0x181771380")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000529 RID: 1321 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000529")] [Address(RVA = "0x1771100", Offset = "0x176F900", VA = "0x181771100")] private void FightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052A RID: 1322 RVA: 0x0000CDB8 File Offset: 0x0000AFB8 [Token(Token = "0x600052A")] [Address(RVA = "0x1771340", Offset = "0x176FB40", VA = "0x181771340", Slot = "41")] protected virtual void FightShot() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600052B RID: 1323 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052B")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052C RID: 1324 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052C")] [Address(RVA = "0x1771850", Offset = "0x1770050", VA = "0x181771850", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052D RID: 1325 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052D")] [Address(RVA = "0x1773520", Offset = "0x1771D20", VA = "0x181773520", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600052E RID: 1326 RVA: 0x0000CDE4 File Offset: 0x0000AFE4 [Token(Token = "0x600052E")] [Address(RVA = "0x1774A70", Offset = "0x1773270", VA = "0x181774A70", Slot = "30")] public override void Resurrection() { this.g_bDeath = false; this.Create(); Vector3 pivotLocation = ((MB_IMeshBakerSettings)this).pivotLocation; } // Token: 0x0600052F RID: 1327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600052F")] [Address(RVA = "0x1770E80", Offset = "0x176F680", VA = "0x181770E80", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000530 RID: 1328 RVA: 0x0000CE08 File Offset: 0x0000B008 [Token(Token = "0x6000530")] [Address(RVA = "0x17749F0", Offset = "0x17731F0", VA = "0x1817749F0", Slot = "32")] public override void Remove() { SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); NPCManage g_NPCM = this.g_NPCM; int num3 = 0; g_NPCM.SetLockPoint(num3 != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num4 = 0; g_This.SetActive(num4 != 0); } // Token: 0x06000531 RID: 1329 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000531")] [Address(RVA = "0x1774AB0", Offset = "0x17732B0", VA = "0x181774AB0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000532 RID: 1330 RVA: 0x0000CE70 File Offset: 0x0000B070 [Token(Token = "0x6000532")] [Address(RVA = "0x1774B60", Offset = "0x1773360", VA = "0x181774B60", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000533 RID: 1331 RVA: 0x0000CE9C File Offset: 0x0000B09C [Token(Token = "0x6000533")] [Address(RVA = "0x1772C90", Offset = "0x1771490", VA = "0x181772C90")] public AI_GhostD() { } // Token: 0x040005E6 RID: 1510 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40005E6")] protected GhostDEffectPlay g_Effect; // Token: 0x040005E7 RID: 1511 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40005E7")] protected Shake g_ShakeBody; // Token: 0x040005E8 RID: 1512 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40005E8")] private float g_fAttackRadius = 5f; // Token: 0x040005E9 RID: 1513 [Token(Token = "0x40005E9")] private const float g_fMoveRadius = 5f; // Token: 0x040005EA RID: 1514 [FieldOffset(Offset = "0x184")] [Token(Token = "0x40005EA")] protected float g_fPiX; // Token: 0x040005EB RID: 1515 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40005EB")] protected float g_fPiY; // Token: 0x040005EC RID: 1516 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40005EC")] protected float g_fPiZ; // Token: 0x040005ED RID: 1517 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40005ED")] protected float g_fSpeedX; // Token: 0x040005EE RID: 1518 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40005EE")] protected float g_fSpeedY; // Token: 0x040005EF RID: 1519 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40005EF")] protected float g_fSpeedZ; // Token: 0x040005F0 RID: 1520 [Token(Token = "0x40005F0")] private const float g_fPI2 = 6.2831855f; // Token: 0x040005F1 RID: 1521 [Token(Token = "0x40005F1")] private const float g_fSpeedMin = 1f; // Token: 0x040005F2 RID: 1522 [Token(Token = "0x40005F2")] private const float g_fSpeedMax = 2f; // Token: 0x040005F3 RID: 1523 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40005F3")] protected Vector3 g_v3CenterPos; // Token: 0x040005F4 RID: 1524 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40005F4")] protected Vector3 g_v3Move; // Token: 0x040005F5 RID: 1525 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x40005F5")] protected float g_fMoveVal = 1f; // Token: 0x040005F6 RID: 1526 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40005F6")] protected float g_fPauseMoveTime; // Token: 0x040005F7 RID: 1527 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40005F7")] protected float g_fSEMoveVolume; // Token: 0x040005F8 RID: 1528 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40005F8")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x040005F9 RID: 1529 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40005F9")] private CCController g_CCC; // Token: 0x040005FA RID: 1530 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40005FA")] protected float g_fTrackTime; // Token: 0x040005FB RID: 1531 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x40005FB")] protected AI_GhostD.AIFighting g_Fightting = (AI_GhostD.AIFighting)((ulong)1L); // Token: 0x040005FC RID: 1532 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40005FC")] protected float g_fAttackTips; // Token: 0x0200007D RID: 125 [Token(Token = "0x200007D")] protected enum AIFighting { // Token: 0x040005FE RID: 1534 [Token(Token = "0x40005FE")] WatchFirst, // Token: 0x040005FF RID: 1535 [Token(Token = "0x40005FF")] Watch, // Token: 0x04000600 RID: 1536 [Token(Token = "0x4000600")] Change, // Token: 0x04000601 RID: 1537 [Token(Token = "0x4000601")] Shot, // Token: 0x04000602 RID: 1538 [Token(Token = "0x4000602")] PlayerDead } }