using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000086 RID: 134 [Token(Token = "0x2000086")] public class AI_PhantomNobeta : AI_NPC { // Token: 0x060005A1 RID: 1441 RVA: 0x0000DE0C File Offset: 0x0000C00C [Token(Token = "0x60005A1")] [Address(RVA = "0x177DEB0", Offset = "0x177C6B0", VA = "0x18177DEB0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); PhantomNobetaEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); Transform moveTarget = this.g_Effect.MoveTarget; this.g_MoveTarget = moveTarget; this.g_fWalkSpeed = 0.3f; } // Token: 0x060005A2 RID: 1442 RVA: 0x0000DE60 File Offset: 0x0000C060 [Token(Token = "0x60005A2")] [Address(RVA = "0x177DF80", Offset = "0x177C780", VA = "0x18177DF80", Slot = "5")] public override void Update(float fDeltaTime) { base.Update(fDeltaTime); } // Token: 0x060005A3 RID: 1443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A3")] [Address(RVA = "0x177D680", Offset = "0x177BE80", VA = "0x18177D680", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A4 RID: 1444 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A4")] [Address(RVA = "0x177DCF0", Offset = "0x177C4F0", VA = "0x18177DCF0", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A5 RID: 1445 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A5")] [Address(RVA = "0x177D470", Offset = "0x177BC70", VA = "0x18177D470", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A6 RID: 1446 RVA: 0x0000DE74 File Offset: 0x0000C074 [Token(Token = "0x60005A6")] [Address(RVA = "0x17710B0", Offset = "0x176F8B0", VA = "0x1817710B0", Slot = "27")] public override void Death() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005A7 RID: 1447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A7")] [Address(RVA = "0x177D2E0", Offset = "0x177BAE0", VA = "0x18177D2E0", Slot = "28")] public override void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A8 RID: 1448 RVA: 0x0000DEAC File Offset: 0x0000C0AC [Token(Token = "0x60005A8")] [Address(RVA = "0x177D440", Offset = "0x177BC40", VA = "0x18177D440", Slot = "33")] public override void Hit(AttackData Data) { if (this.g_Status > AI_NPC.AIStatus.Sky) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } } // Token: 0x060005A9 RID: 1449 RVA: 0x0000DECC File Offset: 0x0000C0CC [Token(Token = "0x60005A9")] [Address(RVA = "0x177DCA0", Offset = "0x177C4A0", VA = "0x18177DCA0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005AA RID: 1450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AA")] [Address(RVA = "0x177DBD0", Offset = "0x177C3D0", VA = "0x18177DBD0", Slot = "30")] public override void Resurrection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AB RID: 1451 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AB")] [Address(RVA = "0x177D170", Offset = "0x177B970", VA = "0x18177D170", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AC RID: 1452 RVA: 0x0000DEF8 File Offset: 0x0000C0F8 [Token(Token = "0x60005AC")] [Address(RVA = "0x177DB80", Offset = "0x177C380", VA = "0x18177DB80", Slot = "32")] public override void Remove() { NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005AD RID: 1453 RVA: 0x0000DF38 File Offset: 0x0000C138 [Token(Token = "0x60005AD")] [Address(RVA = "0x177DF90", Offset = "0x177C790", VA = "0x18177DF90")] public AI_PhantomNobeta() { } // Token: 0x040006A7 RID: 1703 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40006A7")] private PhantomNobetaEffectPlay g_Effect; // Token: 0x040006A8 RID: 1704 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40006A8")] private Transform g_MoveTarget; // Token: 0x040006A9 RID: 1705 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006A9")] private Vector3 g_v3MoveDirection; // Token: 0x040006AA RID: 1706 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40006AA")] private float g_fScaleX; // Token: 0x040006AB RID: 1707 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40006AB")] private float g_fScaleY; // Token: 0x040006AC RID: 1708 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40006AC")] private float g_fScaleZ; // Token: 0x040006AD RID: 1709 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40006AD")] private float g_fDestoryTime; }