using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000089 RID: 137 [Token(Token = "0x2000089")] public class AI_SealGhost02 : AI_NPC { // Token: 0x060005C3 RID: 1475 RVA: 0x0000E424 File Offset: 0x0000C624 [Token(Token = "0x60005C3")] [Address(RVA = "0x1863C90", Offset = "0x1862490", VA = "0x181863C90", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SealGhost02EffectPlay component = This.GetComponent(); this.g_Effect = component; SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; sealGhost02EffectPlay.InitData(g_Move); this.g_Move.gravity = 42f; this.g_Move.fallSpeedMax = -45f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeThighL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeThighL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeThighR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeThighR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeAll = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeAll; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE"); int num7 = 0; shake14.Start(transform7, num7 != 0); Animator g_Anim = this.g_Anim; this.g_fAniSkirtWeights = 0.3f; g_Anim.SetLayerWeight(1, 0.3f); Animator g_Anim2 = this.g_Anim; this.g_fAniDamageHead = 0f; int num8 = 0; g_Anim2.SetLayerWeight(2, (float)num8); this.g_bLookAtEnable = true; int num9 = 0; this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.InitFightStatus((AI_SealGhost02.AIFighting)num9); } // Token: 0x060005C4 RID: 1476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C4")] [Address(RVA = "0x1864180", Offset = "0x1862980", VA = "0x181864180", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C5 RID: 1477 RVA: 0x0000E69C File Offset: 0x0000C89C [Token(Token = "0x60005C5")] [Address(RVA = "0x1863900", Offset = "0x1862100", VA = "0x181863900", Slot = "6")] public override void LateUpdate() { this.FDebut(); this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeAll.Update(); } // Token: 0x060005C6 RID: 1478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C6")] [Address(RVA = "0x18617B0", Offset = "0x185FFB0", VA = "0x1818617B0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C7 RID: 1479 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C7")] [Address(RVA = "0x18629E0", Offset = "0x18611E0", VA = "0x1818629E0")] private void InitFightStatus(AI_SealGhost02.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C8 RID: 1480 RVA: 0x0000E704 File Offset: 0x0000C904 [Token(Token = "0x60005C8")] [Address(RVA = "0x1860100", Offset = "0x185E900", VA = "0x181860100")] private void AttackSelect() { int num = UnityEngine.Random.Range(0, 4); if (num != 0) { if (num == 0) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L); return; } if (num == 0) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L); return; } if (num == 1) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L); return; } } else { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L); } } // Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C9")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void FDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CA")] [Address(RVA = "0x18614C0", Offset = "0x185FCC0", VA = "0x1818614C0")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CB RID: 1483 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CB")] [Address(RVA = "0x1860ED0", Offset = "0x185F6D0", VA = "0x181860ED0")] private void FMoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CC")] [Address(RVA = "0x1860FE0", Offset = "0x185F7E0", VA = "0x181860FE0")] private void FMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CD RID: 1485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CD")] [Address(RVA = "0x1860860", Offset = "0x185F060", VA = "0x181860860")] private void FMoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CE RID: 1486 RVA: 0x0000E754 File Offset: 0x0000C954 [Token(Token = "0x60005CE")] [Address(RVA = "0x1860300", Offset = "0x185EB00", VA = "0x181860300")] private void FAttack() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_SealGhost02.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CF")] [Address(RVA = "0x1861310", Offset = "0x185FB10", VA = "0x181861310")] private void FTrunBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D0")] [Address(RVA = "0x1860630", Offset = "0x185EE30", VA = "0x181860630")] private void FJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D1 RID: 1489 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D1")] [Address(RVA = "0x1860440", Offset = "0x185EC40", VA = "0x181860440")] private void FFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D2 RID: 1490 RVA: 0x0000E780 File Offset: 0x0000C980 [Token(Token = "0x60005D2")] [Address(RVA = "0x1860300", Offset = "0x185EB00", VA = "0x181860300")] private void FDamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_SealGhost02.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005D3 RID: 1491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D3")] [Address(RVA = "0x1860330", Offset = "0x185EB30", VA = "0x181860330")] private void FDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D4 RID: 1492 RVA: 0x0000E7AC File Offset: 0x0000C9AC [Token(Token = "0x60005D4")] [Address(RVA = "0x1860410", Offset = "0x185EC10", VA = "0x181860410")] private void FDestory() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_SealGhost02.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005D5 RID: 1493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D5")] [Address(RVA = "0x1861F50", Offset = "0x1860750", VA = "0x181861F50", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D6 RID: 1494 RVA: 0x0000E7D8 File Offset: 0x0000C9D8 [Token(Token = "0x60005D6")] [Address(RVA = "0x16A2170", Offset = "0x16A0970", VA = "0x1816A2170", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; bool doTan = ((MB_IMeshBakerSettings)this).doTan; } // Token: 0x060005D7 RID: 1495 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D7")] [Address(RVA = "0x1860170", Offset = "0x185E970", VA = "0x181860170", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D8 RID: 1496 RVA: 0x0000E7FC File Offset: 0x0000C9FC [Token(Token = "0x60005D8")] [Address(RVA = "0x18639A0", Offset = "0x18621A0", VA = "0x1818639A0", Slot = "32")] public override void Remove() { this.FDebut(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005D9 RID: 1497 RVA: 0x0000E840 File Offset: 0x0000CA40 [Token(Token = "0x60005D9")] [Address(RVA = "0x1863C50", Offset = "0x1862450", VA = "0x181863C50", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005DA RID: 1498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005DA")] [Address(RVA = "0x1863A00", Offset = "0x1862200", VA = "0x181863A00", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005DB RID: 1499 RVA: 0x0000E868 File Offset: 0x0000CA68 [Token(Token = "0x60005DB")] [Address(RVA = "0x1864250", Offset = "0x1862A50", VA = "0x181864250")] public AI_SealGhost02() { } // Token: 0x040006DC RID: 1756 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40006DC")] private SealGhost02EffectPlay g_Effect; // Token: 0x040006DD RID: 1757 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40006DD")] private float g_fAniSkirtWeights; // Token: 0x040006DE RID: 1758 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x40006DE")] private float g_fAniDamageHead; // Token: 0x040006DF RID: 1759 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006DF")] private Shake g_ShakeHead; // Token: 0x040006E0 RID: 1760 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40006E0")] private Shake g_ShakeSpine; // Token: 0x040006E1 RID: 1761 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40006E1")] private Shake g_ShakeUpperArmL; // Token: 0x040006E2 RID: 1762 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40006E2")] private Shake g_ShakeUpperArmR; // Token: 0x040006E3 RID: 1763 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40006E3")] private Shake g_ShakeThighL; // Token: 0x040006E4 RID: 1764 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40006E4")] private Shake g_ShakeThighR; // Token: 0x040006E5 RID: 1765 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40006E5")] private Shake g_ShakeAll; // Token: 0x040006E6 RID: 1766 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40006E6")] private AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L); // Token: 0x040006E7 RID: 1767 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40006E7")] private AI_SealGhost02.AIFighting g_NextFighting; // Token: 0x040006E8 RID: 1768 [Token(Token = "0x40006E8")] private const float g_fAttackRange = 10.5f; // Token: 0x040006E9 RID: 1769 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40006E9")] private float g_fTemp01Time; // Token: 0x040006EA RID: 1770 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x40006EA")] private bool g_bMove; // Token: 0x040006EB RID: 1771 [Token(Token = "0x40006EB")] private const float g_fTrunAngle = 105f; // Token: 0x040006EC RID: 1772 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40006EC")] private Vector3 g_v3MoveDirection; // Token: 0x040006ED RID: 1773 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x40006ED")] private Quaternion g_qMoveDirection; // Token: 0x040006EE RID: 1774 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x40006EE")] private Vector3 g_v3JumpPoint; // Token: 0x040006EF RID: 1775 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40006EF")] private int g_iPlayerArea; // Token: 0x040006F0 RID: 1776 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40006F0")] private int g_iOwnArea; // Token: 0x040006F1 RID: 1777 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40006F1")] private int g_iScript; // Token: 0x0200008A RID: 138 [Token(Token = "0x200008A")] private enum AIFighting { // Token: 0x040006F3 RID: 1779 [Token(Token = "0x40006F3")] Null, // Token: 0x040006F4 RID: 1780 [Token(Token = "0x40006F4")] Watch, // Token: 0x040006F5 RID: 1781 [Token(Token = "0x40006F5")] MoveStart, // Token: 0x040006F6 RID: 1782 [Token(Token = "0x40006F6")] Move, // Token: 0x040006F7 RID: 1783 [Token(Token = "0x40006F7")] MoveEnd, // Token: 0x040006F8 RID: 1784 [Token(Token = "0x40006F8")] TrunBack, // Token: 0x040006F9 RID: 1785 [Token(Token = "0x40006F9")] Jump, // Token: 0x040006FA RID: 1786 [Token(Token = "0x40006FA")] Fall, // Token: 0x040006FB RID: 1787 [Token(Token = "0x40006FB")] Land, // Token: 0x040006FC RID: 1788 [Token(Token = "0x40006FC")] Attack01, // Token: 0x040006FD RID: 1789 [Token(Token = "0x40006FD")] Attack02, // Token: 0x040006FE RID: 1790 [Token(Token = "0x40006FE")] Attack03, // Token: 0x040006FF RID: 1791 [Token(Token = "0x40006FF")] Attack04, // Token: 0x04000700 RID: 1792 [Token(Token = "0x4000700")] Attack05, // Token: 0x04000701 RID: 1793 [Token(Token = "0x4000701")] Damage, // Token: 0x04000702 RID: 1794 [Token(Token = "0x4000702")] Death, // Token: 0x04000703 RID: 1795 [Token(Token = "0x4000703")] Destroy, // Token: 0x04000704 RID: 1796 [Token(Token = "0x4000704")] End, // Token: 0x04000705 RID: 1797 [Token(Token = "0x4000705")] Debut } }