using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200008D RID: 141 [Token(Token = "0x200008D")] public class AI_SpecterArmorGirl03 : AI_NPC { // Token: 0x060005FF RID: 1535 RVA: 0x0000EC50 File Offset: 0x0000CE50 [Token(Token = "0x60005FF")] [Address(RVA = "0x186CBA0", Offset = "0x186B3A0", VA = "0x18186CBA0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SpecterArmorGirl03EffectPlay component = This.GetComponent(); this.g_Effect = component; SpecterArmorGirl03EffectPlay specterArmorGirl03EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; specterArmorGirl03EffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fAttackRadiusMax = 3f; this.g_fAttackRadiusMin = 3f; this.g_fDragRotation = 0.3f; g_Move2.SetDragRotation(0.3f); this.g_Move.SetDragMove(9f); this.g_Move.gravity = 10f; this.g_Move.fallSpeedMax = -30f; this.g_fVisionDistance = 20f; this.g_fVisionAngle = 135f; this.g_fWalkSpeed = 2f; this.g_fRunSpeed = 7.5f; this.g_fDashSpeed = 30f; Shake shake = new Shake(); this.g_ShakeBody = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeBody; Transform transform = Common.FindChild(g_This.transform, "Bip001 Spine1"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeHead = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeHead; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Head"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeAll = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeAll; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeWeapon = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeWeapon; Transform transform4 = Common.FindChild(g_This4.transform, "wepeon"); int num4 = 0; shake8.Start(transform4, num4 != 0); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000600 RID: 1536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000600")] [Address(RVA = "0x186CF30", Offset = "0x186B730", VA = "0x18186CF30", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000601 RID: 1537 RVA: 0x0000EE30 File Offset: 0x0000D030 [Token(Token = "0x6000601")] [Address(RVA = "0x186CAA0", Offset = "0x186B2A0", VA = "0x18186CAA0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); } // Token: 0x06000602 RID: 1538 RVA: 0x0000EE70 File Offset: 0x0000D070 [Token(Token = "0x6000602")] [Address(RVA = "0x1867EE0", Offset = "0x18666E0", VA = "0x181867EE0")] public void EndStatus(AI_NPC.AIStatus Status) { this.g_Effect.SetCCCOriginal(); } // Token: 0x06000603 RID: 1539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000603")] [Address(RVA = "0x186C3B0", Offset = "0x186ABB0", VA = "0x18186C3B0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000604 RID: 1540 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000604")] [Address(RVA = "0x169F370", Offset = "0x169DB70", VA = "0x18169F370", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000605 RID: 1541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000605")] [Address(RVA = "0x169EE70", Offset = "0x169D670", VA = "0x18169EE70", Slot = "10")] public override void Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000606 RID: 1542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000606")] [Address(RVA = "0x169DED0", Offset = "0x169C6D0", VA = "0x18169DED0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000607 RID: 1543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000607")] [Address(RVA = "0x169EFA0", Offset = "0x169D7A0", VA = "0x18169EFA0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000608 RID: 1544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000608")] [Address(RVA = "0x169CA60", Offset = "0x169B260", VA = "0x18169CA60", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000609 RID: 1545 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000609")] [Address(RVA = "0x169A9F0", Offset = "0x16991F0", VA = "0x18169A9F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060A RID: 1546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600060A")] [Address(RVA = "0x169EF40", Offset = "0x169D740", VA = "0x18169EF40", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060B RID: 1547 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600060B")] [Address(RVA = "0x1865580", Offset = "0x1863D80", VA = "0x181865580", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060C RID: 1548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600060C")] [Address(RVA = "0x169CB90", Offset = "0x169B390", VA = "0x18169CB90", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060D RID: 1549 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600060D")] [Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060E RID: 1550 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600060E")] [Address(RVA = "0x169ACA0", Offset = "0x16994A0", VA = "0x18169ACA0", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600060F RID: 1551 RVA: 0x0000EE90 File Offset: 0x0000D090 [Token(Token = "0x600060F")] [Address(RVA = "0x1867E40", Offset = "0x1866640", VA = "0x181867E40", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackComob; while (num2 <= (float)num) { } this.g_fAttackComob = num2; this.g_Effect.Death(); } // Token: 0x06000610 RID: 1552 RVA: 0x0000EEE4 File Offset: 0x0000D0E4 [Token(Token = "0x6000610")] [Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x06000611 RID: 1553 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000611")] [Address(RVA = "0x1869FC0", Offset = "0x18687C0", VA = "0x181869FC0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000612 RID: 1554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000612")] [Address(RVA = "0x186B8E0", Offset = "0x186A0E0", VA = "0x18186B8E0")] protected void InitFightingType(AI_SpecterArmorGirl03.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000613 RID: 1555 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000613")] [Address(RVA = "0x1868D90", Offset = "0x1867590", VA = "0x181868D90")] private void FightAttackSelect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000614 RID: 1556 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000614")] [Address(RVA = "0x1869320", Offset = "0x1867B20", VA = "0x181869320")] private void FightDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000615 RID: 1557 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000615")] [Address(RVA = "0x1869130", Offset = "0x1867930", VA = "0x181869130")] private void FightDodgeBStrong() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000616 RID: 1558 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000616")] [Address(RVA = "0x1867F10", Offset = "0x1866710", VA = "0x181867F10")] private void FightAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000617 RID: 1559 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000617")] [Address(RVA = "0x1868140", Offset = "0x1866940", VA = "0x181868140")] private void FightAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000618 RID: 1560 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000618")] [Address(RVA = "0x18683A0", Offset = "0x1866BA0", VA = "0x1818683A0")] private void FightAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000619 RID: 1561 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000619")] [Address(RVA = "0x18685C0", Offset = "0x1866DC0", VA = "0x1818685C0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061A RID: 1562 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061A")] [Address(RVA = "0x1868840", Offset = "0x1867040", VA = "0x181868840")] private void FightAttackDashReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061B RID: 1563 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061B")] [Address(RVA = "0x1868910", Offset = "0x1867110", VA = "0x181868910")] private void FightAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061C RID: 1564 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061C")] [Address(RVA = "0x18687F0", Offset = "0x1866FF0", VA = "0x1818687F0")] private void FightAttackDashEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061D RID: 1565 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061D")] [Address(RVA = "0x1868F10", Offset = "0x1867710", VA = "0x181868F10")] private void FightAttackStrong() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061E RID: 1566 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061E")] [Address(RVA = "0x1868AE0", Offset = "0x18672E0", VA = "0x181868AE0")] private void FightAttackJumpStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600061F RID: 1567 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600061F")] [Address(RVA = "0x18687F0", Offset = "0x1866FF0", VA = "0x1818687F0")] private void FightAttackJumpEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000620 RID: 1568 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000620")] [Address(RVA = "0x1869890", Offset = "0x1868090", VA = "0x181869890")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000621 RID: 1569 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000621")] [Address(RVA = "0x18697F0", Offset = "0x1867FF0", VA = "0x1818697F0")] private void FightPlayerDead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000622 RID: 1570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000622")] [Address(RVA = "0x186AA70", Offset = "0x1869270", VA = "0x18186AA70", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000623 RID: 1571 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000623")] [Address(RVA = "0x169F110", Offset = "0x169D910", VA = "0x18169F110", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000624 RID: 1572 RVA: 0x0000EF28 File Offset: 0x0000D128 [Token(Token = "0x6000624")] [Address(RVA = "0x169F230", Offset = "0x169DA30", VA = "0x18169F230", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000625 RID: 1573 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000625")] [Address(RVA = "0x1867CE0", Offset = "0x18664E0", VA = "0x181867CE0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000626 RID: 1574 RVA: 0x0000EF50 File Offset: 0x0000D150 [Token(Token = "0x6000626")] [Address(RVA = "0x186CB00", Offset = "0x186B300", VA = "0x18186CB00", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000627 RID: 1575 RVA: 0x0000EF94 File Offset: 0x0000D194 [Token(Token = "0x6000627")] [Address(RVA = "0x186CB60", Offset = "0x186B360", VA = "0x18186CB60", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000628 RID: 1576 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000628")] [Address(RVA = "0x169F280", Offset = "0x169DA80", VA = "0x18169F280", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000629 RID: 1577 RVA: 0x0000EFBC File Offset: 0x0000D1BC [Token(Token = "0x6000629")] [Address(RVA = "0x186D170", Offset = "0x186B970", VA = "0x18186D170")] public AI_SpecterArmorGirl03() { } // Token: 0x04000724 RID: 1828 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000724")] private SpecterArmorGirl03EffectPlay g_Effect; // Token: 0x04000725 RID: 1829 [Token(Token = "0x4000725")] private const float g_fAttackRadius = 3f; // Token: 0x04000726 RID: 1830 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000726")] private float g_fAttackRadiusMin; // Token: 0x04000727 RID: 1831 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000727")] private float g_fAttackRadiusMax; // Token: 0x04000728 RID: 1832 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000728")] private float g_fAniMoveSpeed; // Token: 0x04000729 RID: 1833 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000729")] private float g_fAniMoveAngle; // Token: 0x0400072A RID: 1834 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400072A")] private Vector3 g_v3PreForward; // Token: 0x0400072B RID: 1835 [FieldOffset(Offset = "0x194")] [Token(Token = "0x400072B")] private AI_SpecterArmorGirl03.AIFighting g_Fightting = (AI_SpecterArmorGirl03.AIFighting)((ulong)1L); // Token: 0x0400072C RID: 1836 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400072C")] private AI_SpecterArmorGirl03.AIFighting g_AttackType = (AI_SpecterArmorGirl03.AIFighting)((ulong)3L); // Token: 0x0400072D RID: 1837 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x400072D")] private float g_fTyrantsTime; // Token: 0x0400072E RID: 1838 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400072E")] private float g_fTrackTime; // Token: 0x0400072F RID: 1839 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x400072F")] private float g_fAttackMove; // Token: 0x04000730 RID: 1840 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000730")] private float g_fAttackRotate; // Token: 0x04000731 RID: 1841 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000731")] private float g_fAttackComob; // Token: 0x04000732 RID: 1842 [Token(Token = "0x4000732")] private const float g_fAbsorbDodge = 0.2f; // Token: 0x04000733 RID: 1843 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000733")] protected float g_fAbsorbDodgeVal; // Token: 0x04000734 RID: 1844 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000734")] private Shake g_ShakeHead; // Token: 0x04000735 RID: 1845 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000735")] private Shake g_ShakeBody; // Token: 0x04000736 RID: 1846 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000736")] private Shake g_ShakeAll; // Token: 0x04000737 RID: 1847 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000737")] private Shake g_ShakeWeapon; // Token: 0x0200008E RID: 142 [Token(Token = "0x200008E")] protected enum AIFighting { // Token: 0x04000739 RID: 1849 [Token(Token = "0x4000739")] WatchFirst, // Token: 0x0400073A RID: 1850 [Token(Token = "0x400073A")] Watch, // Token: 0x0400073B RID: 1851 [Token(Token = "0x400073B")] PlayerDead, // Token: 0x0400073C RID: 1852 [Token(Token = "0x400073C")] Attack01_01, // Token: 0x0400073D RID: 1853 [Token(Token = "0x400073D")] Attack01_02, // Token: 0x0400073E RID: 1854 [Token(Token = "0x400073E")] Attack01_03, // Token: 0x0400073F RID: 1855 [Token(Token = "0x400073F")] AttackDashReady, // Token: 0x04000740 RID: 1856 [Token(Token = "0x4000740")] AttackDash, // Token: 0x04000741 RID: 1857 [Token(Token = "0x4000741")] AttackDashEnd, // Token: 0x04000742 RID: 1858 [Token(Token = "0x4000742")] AttackStrong, // Token: 0x04000743 RID: 1859 [Token(Token = "0x4000743")] AttackJumpStart, // Token: 0x04000744 RID: 1860 [Token(Token = "0x4000744")] AttackJumpEnd, // Token: 0x04000745 RID: 1861 [Token(Token = "0x4000745")] Attack02, // Token: 0x04000746 RID: 1862 [Token(Token = "0x4000746")] DodgeBStrong, // Token: 0x04000747 RID: 1863 [Token(Token = "0x4000747")] DodgeF, // Token: 0x04000748 RID: 1864 [Token(Token = "0x4000748")] DodgeB, // Token: 0x04000749 RID: 1865 [Token(Token = "0x4000749")] DodgeL, // Token: 0x0400074A RID: 1866 [Token(Token = "0x400074A")] DodgeR, // Token: 0x0400074B RID: 1867 [Token(Token = "0x400074B")] AttackDebut } }