using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000091 RID: 145 [Token(Token = "0x2000091")] public class AI_TreasureChestMonster01 : AI_NPC { // Token: 0x06000650 RID: 1616 RVA: 0x0000F484 File Offset: 0x0000D684 [Token(Token = "0x6000650")] [Address(RVA = "0x16A21E0", Offset = "0x16A09E0", VA = "0x1816A21E0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); TreasureChestMonster01EffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 0.6f; g_Move.SetDragRotation(0.6f); this.g_Move.SetDragMove(8f); this.g_Move.gravity = 16f; this.g_Move.fallSpeedMax = -15f; this.g_fVisionDistance = 10f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1.2f; this.g_fRunSpeed = 2.4f; this.g_fDashSpeed = 12f; this.g_fNavMoveSpeed = 2.4f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bone004"); shake2.Start(transform, true); Shake shake3 = new Shake(); this.g_ShakeButton = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeButton; Transform transform2 = Common.FindChild(g_This2.transform, "Bone001"); int num = 0; shake4.Start(transform2, num != 0); Shake shake5 = new Shake(); this.g_ShakeUp = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUp; Transform transform3 = Common.FindChild(g_This3.transform, "Bone002"); shake6.Start(transform3, true); this.g_NPCM.g_bCanResetDeath = false; this.g_bCallMonster = false; } // Token: 0x06000651 RID: 1617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000651")] [Address(RVA = "0x16A24E0", Offset = "0x16A0CE0", VA = "0x1816A24E0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000652 RID: 1618 RVA: 0x0000F610 File Offset: 0x0000D810 [Token(Token = "0x6000652")] [Address(RVA = "0x16A20C0", Offset = "0x16A08C0", VA = "0x1816A20C0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeButton.Update(); this.g_ShakeUp.Update(); } // Token: 0x06000653 RID: 1619 RVA: 0x0000F644 File Offset: 0x0000D844 [Token(Token = "0x6000653")] [Address(RVA = "0x169FBE0", Offset = "0x169E3E0", VA = "0x18169FBE0")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.Idle) { this.g_Effect.OpenBodyEffect(); return; } } // Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000654")] [Address(RVA = "0x16A1B70", Offset = "0x16A0370", VA = "0x1816A1B70", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000655 RID: 1621 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000655")] [Address(RVA = "0x16A15A0", Offset = "0x169FDA0", VA = "0x1816A15A0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000656 RID: 1622 RVA: 0x0000F668 File Offset: 0x0000D868 [Token(Token = "0x6000656")] [Address(RVA = "0x16A0A40", Offset = "0x169F240", VA = "0x1816A0A40", Slot = "19")] public override void GoHome() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle = g_fWaitTime; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000657 RID: 1623 RVA: 0x0000F694 File Offset: 0x0000D894 [Token(Token = "0x6000657")] [Address(RVA = "0x169FB40", Offset = "0x169E340", VA = "0x18169FB40", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000658 RID: 1624 RVA: 0x0000F6C0 File Offset: 0x0000D8C0 [Token(Token = "0x6000658")] [Address(RVA = "0x169FB40", Offset = "0x169E340", VA = "0x18169FB40", Slot = "25")] public override void DamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000659 RID: 1625 RVA: 0x0000F6EC File Offset: 0x0000D8EC [Token(Token = "0x6000659")] [Address(RVA = "0x169FB80", Offset = "0x169E380", VA = "0x18169FB80", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600065A RID: 1626 RVA: 0x0000F71C File Offset: 0x0000D91C [Token(Token = "0x600065A")] [Address(RVA = "0x169AD90", Offset = "0x1699590", VA = "0x18169AD90", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x0600065B RID: 1627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065B")] [Address(RVA = "0x16A0590", Offset = "0x169ED90", VA = "0x1816A0590", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065C RID: 1628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065C")] [Address(RVA = "0x16A16E0", Offset = "0x169FEE0", VA = "0x1816A16E0")] private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065D RID: 1629 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065D")] [Address(RVA = "0x16A0100", Offset = "0x169E900", VA = "0x1816A0100")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065E")] [Address(RVA = "0x169FC10", Offset = "0x169E410", VA = "0x18169FC10")] private void FightAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065F")] [Address(RVA = "0x169FDE0", Offset = "0x169E5E0", VA = "0x18169FDE0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000660")] [Address(RVA = "0x16A0090", Offset = "0x169E890", VA = "0x1816A0090")] private void FightMagic01Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000661")] [Address(RVA = "0x169FFF0", Offset = "0x169E7F0", VA = "0x18169FFF0")] private void FightMagic01Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000662 RID: 1634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000662")] [Address(RVA = "0x16A0A80", Offset = "0x169F280", VA = "0x1816A0A80", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000663 RID: 1635 RVA: 0x0000F760 File Offset: 0x0000D960 [Token(Token = "0x6000663")] [Address(RVA = "0x16A2170", Offset = "0x16A0970", VA = "0x1816A2170", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000664 RID: 1636 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000664")] [Address(RVA = "0x169FA20", Offset = "0x169E220", VA = "0x18169FA20", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000665 RID: 1637 RVA: 0x0000F784 File Offset: 0x0000D984 [Token(Token = "0x6000665")] [Address(RVA = "0x16A2110", Offset = "0x16A0910", VA = "0x1816A2110", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000666 RID: 1638 RVA: 0x0000F7C8 File Offset: 0x0000D9C8 [Token(Token = "0x6000666")] [Address(RVA = "0x16A21A0", Offset = "0x16A09A0", VA = "0x1816A21A0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000667 RID: 1639 RVA: 0x0000F7F0 File Offset: 0x0000D9F0 [Token(Token = "0x6000667")] [Address(RVA = "0x16A2700", Offset = "0x16A0F00", VA = "0x1816A2700")] public AI_TreasureChestMonster01() { } // Token: 0x0400076C RID: 1900 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400076C")] private TreasureChestMonster01EffectPlay g_Effect; // Token: 0x0400076D RID: 1901 [Token(Token = "0x400076D")] private const float g_fAttack01Radius = 3f; // Token: 0x0400076E RID: 1902 [Token(Token = "0x400076E")] private const float g_fAttack02Radius = 9f; // Token: 0x0400076F RID: 1903 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400076F")] private float g_fAttackRadius = 3f; // Token: 0x04000770 RID: 1904 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000770")] protected float g_fAniMoveSpeed; // Token: 0x04000771 RID: 1905 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000771")] protected float g_fAniMoveAngle; // Token: 0x04000772 RID: 1906 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000772")] protected Vector3 g_v3PreForward; // Token: 0x04000773 RID: 1907 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000773")] private AI_TreasureChestMonster01.AIFighting g_Fightting; // Token: 0x04000774 RID: 1908 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000774")] private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L); // Token: 0x04000775 RID: 1909 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000775")] private float g_fAttackMoveTime; // Token: 0x04000776 RID: 1910 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000776")] private float g_fAttackRotateTime; // Token: 0x04000777 RID: 1911 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000777")] private float g_fTyrantsTime; // Token: 0x04000778 RID: 1912 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000778")] private float g_fAttackTime; // Token: 0x04000779 RID: 1913 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000779")] private float g_fTrackTime; // Token: 0x0400077A RID: 1914 [Token(Token = "0x400077A")] private const float g_fGoHomeTime = 3f; // Token: 0x0400077B RID: 1915 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400077B")] private Shake g_ShakeHead; // Token: 0x0400077C RID: 1916 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400077C")] private Shake g_ShakeButton; // Token: 0x0400077D RID: 1917 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400077D")] private Shake g_ShakeUp; // Token: 0x0400077E RID: 1918 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400077E")] private bool g_bCallMonster; // Token: 0x02000092 RID: 146 [Token(Token = "0x2000092")] private enum AIFighting { // Token: 0x04000780 RID: 1920 [Token(Token = "0x4000780")] Watch, // Token: 0x04000781 RID: 1921 [Token(Token = "0x4000781")] Attack01, // Token: 0x04000782 RID: 1922 [Token(Token = "0x4000782")] Attack02, // Token: 0x04000783 RID: 1923 [Token(Token = "0x4000783")] Magic01Ready, // Token: 0x04000784 RID: 1924 [Token(Token = "0x4000784")] Magic01Fire } }