using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200017C RID: 380 [Token(Token = "0x200017C")] public class Act07Boss_Floating : SceneEvent { // Token: 0x06001240 RID: 4672 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001240")] [Address(RVA = "0xB587D0", Offset = "0xB56FD0", VA = "0x180B587D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001241 RID: 4673 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001241")] [Address(RVA = "0xB58020", Offset = "0xB56820", VA = "0x180B58020", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001242 RID: 4674 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001242")] [Address(RVA = "0xB59140", Offset = "0xB57940", VA = "0x180B59140")] private Vector3 YZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001243 RID: 4675 RVA: 0x00029D58 File Offset: 0x00027F58 [Token(Token = "0x6001243")] [Address(RVA = "0xB59170", Offset = "0xB57970", VA = "0x180B59170")] public Act07Boss_Floating() { } // Token: 0x04001C4D RID: 7245 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001C4D")] public Transform CenterObject; // Token: 0x04001C4E RID: 7246 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001C4E")] public Transform FloatObjectRoot; // Token: 0x04001C4F RID: 7247 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001C4F")] private Transform[] g_FloatObject; // Token: 0x04001C50 RID: 7248 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001C50")] public int RotateRootTotal = (int)((ulong)6L); // Token: 0x04001C51 RID: 7249 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001C51")] public float RotateSpeedMin = 9f; // Token: 0x04001C52 RID: 7250 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001C52")] public float RotateSpeedMax = 30f; // Token: 0x04001C53 RID: 7251 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001C53")] private Transform[] g_RotateRoot; // Token: 0x04001C54 RID: 7252 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001C54")] private float[] g_fRotateRootSpeed; // Token: 0x04001C55 RID: 7253 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001C55")] private float[] g_fRotateRootSpeedVal; // Token: 0x04001C56 RID: 7254 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001C56")] public bool Hoist = true; // Token: 0x04001C57 RID: 7255 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001C57")] private float[] g_fFloatObjectRotateX; // Token: 0x04001C58 RID: 7256 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001C58")] private float[] g_fFloatObjectRotateY; // Token: 0x04001C59 RID: 7257 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001C59")] private float[] g_fFloatObjectRotateZ; // Token: 0x04001C5A RID: 7258 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001C5A")] private float[] g_fFloatObjectHeight; // Token: 0x04001C5B RID: 7259 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001C5B")] private float[] g_fFloatObjectDistance; // Token: 0x04001C5C RID: 7260 [Token(Token = "0x4001C5C")] private const float g_fHighest = 960f; // Token: 0x04001C5D RID: 7261 [Token(Token = "0x4001C5D")] private const float g_fLowest = 690f; }