using System; using Cpp2IlInjected; // Token: 0x0200017E RID: 382 [Token(Token = "0x200017E")] public class AllItemCheckFloor : SceneEvent { // Token: 0x06001248 RID: 4680 RVA: 0x00029DD4 File Offset: 0x00027FD4 [Token(Token = "0x6001248")] [Address(RVA = "0xB59EB0", Offset = "0xB586B0", VA = "0x180B59EB0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Game.GetItemManager().SetAllItemCheckFloor(); } // Token: 0x06001249 RID: 4681 RVA: 0x00029DFC File Offset: 0x00027FFC [Token(Token = "0x6001249")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public AllItemCheckFloor() { } }