using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] [RequireComponent(typeof(BoxCollider))] [AddComponentMenu("Image Effects/Amplify Color Volume")] public class AmplifyColorVolume : AmplifyColorVolumeBase { // Token: 0x06000038 RID: 56 RVA: 0x00002914 File Offset: 0x00000B14 [Token(Token = "0x6000038")] [Address(RVA = "0xB60C70", Offset = "0xB5F470", VA = "0x180B60C70")] private void OnTriggerEnter(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.EnterVolume(this); } } } } // Token: 0x06000039 RID: 57 RVA: 0x00002978 File Offset: 0x00000B78 [Token(Token = "0x6000039")] [Address(RVA = "0xB60D70", Offset = "0xB5F570", VA = "0x180B60D70")] private void OnTriggerExit(Collider other) { AmplifyColorTriggerProxy component = other.GetComponent(); int num = 0; if (component != num) { AmplifyColorBase ownerEffect = component.OwnerEffect; if (ownerEffect.UseVolumes) { int num2 = ownerEffect.VolumeCollisionMask; GameObject gameObject = base.gameObject; int layer = gameObject.layer; if (gameObject < 0) { component.OwnerEffect.ExitVolume(this); } } } } // Token: 0x0600003A RID: 58 RVA: 0x000029DC File Offset: 0x00000BDC [Token(Token = "0x600003A")] [Address(RVA = "0xB606C0", Offset = "0xB5EEC0", VA = "0x180B606C0")] public AmplifyColorVolume() { } }